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DF Modding / Re: The interactions
« on: December 16, 2021, 03:34:52 pm »Object. "examples" are just that, they aren't read by the game when the raws are loaded.Short and straight to the point, thanks!
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Object. "examples" are just that, they aren't read by the game when the raws are loaded.Short and straight to the point, thanks!
For the horn, you can define a reaction class in the unicorn raws and just use that to define the reagent.
Something like this (after [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]):Code: [Select][REACTION_CLASS:UNICORN_HORN]
and then the reagent for the reaction can be something like this:Code: [Select][REAGENT:horn:1:NONE:NONE:NONE:NONE]
[USE_BODY_COMPONENT][REACTION_CLASS:UNICORN_HORN][UNROTTEN]
I've been using kennels and animal traps in this fortress, and I can tell you that catching specific vermin can require a bit of a workaround, when [catch live animal] is ordered at a butchery or kennel, the trapper will grab the nearest animal trap and target the nearest vermin he can catch, you cannot specify or prevent him from catching vermin you don't want, they'll target tame vermin aswell. However there are ways of making them more likely to catch the vermin you want.Thanks! Thou terrariums counts as cages...
The trapper begins the search for the vermin when he picks up the animal trap, so you find where the vermins you want to catch show up in greater numbers, and place a stockpile that only takes empty animal traps, so that the trapper is more likely to target the vermin. Make sure to forbid any other animal stockpiles you have from taking the empty animal traps.
Since you don't have metal, if you have any sand on your map you make a terrarium in a glass furnace, you can then build a terrarium, which works exactly like any other cage would, and doesn't let rodents, bats and other animals escape from it, if you don't have sand, you can always buy as much as you can from caravans, it doesn't matter what type of sand you use.
If you really can't get sand, you could always pit [i-p] the troublesome vermin into a far away location or some other place.
Tantrum and cave in the head of the person next to him.
WWUD after caving in the head of the person next to him?