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Messages - Frugal

Pages: [1] 2 3 ... 7
1
Other Games / Re: Towergirls; Subtitle Pending
« on: June 03, 2017, 06:57:59 pm »
Okay, so I'm playing 0.124 now.

I went into the Sandy Roots mine and got past the guards, then got in a fight with some Insect Recruits.  I was unable to do anything once the fight started; combat options were lit up but I couldn't click on them or use keyboard shortcuts.  Kobold Knight was in the front row, did that have something to do with it perhaps?
Hoo boy, I tried again, tried telling the guards that they were trespassing, one of them rushed me but didn't actually enter combat until I tried to walk off the screen.  Everything seemed to be normal except Ser Knight couldn't do anything but defend!
Ser Knight couldn't do anything when I fought the Titan Boa, either.  My save file might be broken.  Is Constrict supposed to deal damage 3 times a turn?
I went back to Glacier Keep to see if a different combat would fix it, then Kobold Knight and Kobold Princess said they weren't gonna help out.  Then it crashed:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_kingdom:

Unable to find any instance for object index '0' name 'obj_battle_sprite'
at gml_Object_obj_kingdom_Draw_0
############################################################################################

You can buy Foot Drill even if you're not a Fighter.

In 0.124 the second and third dungeons in Everharsh Glacier are unlocked right at the start.  Sequence breaks anyone?
Also for some reason when you create a new character and enter the world map you can't move the mouse cursor all the way to the top of the screen.

I tried to fight the army battle with a new (Wizard) character and got this crash:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_siege:

DoSub :2: illegal array use
at gml_Object_obj_siege_Draw_0
############################################################################################

The crash happens every time.  So... I can't progress.

2
Other Games / Re: Towergirls; Subtitle Pending
« on: May 25, 2017, 08:35:00 pm »
Ah, yes, the Mirror dialogue tree started normally, I just ran out of dialogue on my first attempt and had to enter combat.  I wasn't sure if it was working right since the Mirror's life bar was visible but I couldn't attack it as it wasn't on the battlefield.
Working as intended.  As you kill shadows the mirror loses health.

Are they supposed to take no damage from poison's damage over time debuff as well?  I wonder if it was just the Watching shadows that did that, since they don't do anything until they explode in your face.  I can't remember if the last one was taking poison damage, or if I even managed to hit it with poison before dying.

3
Other Games / Re: Towergirls; Subtitle Pending
« on: May 25, 2017, 01:05:27 am »
Nice crashes, adding those to the list of stuff to fix.  ESC exiting out of menus is planned, I'll see about maybe adding that with the inventory and character inspect rework.  Also taking a look at buttons being more obviously clicked on.  As for the mirror, when you first enter the room it should be initiating dialogue as opposed to immediately entering combat.  I'll take a look at that now and verify that it is working.

Something nearly always dropping (be it silver or reagents) sounds reasonable, yes.  I'll take a look at what the furniture and shadows are dropping.  Zooming in on the world map is a little more complicated, but that used to be a thing, so I'll see what I can do.

Thank you for the continued bug/crash/weirdness reports.


Edit: Watchful Disms explode after three or four turns, and one of those must have been a crit.  Mirror is working on my end, but that may just be me on the super shiny WIP build.  Upon entering the mirror room it should fade to black and dialogue should start, introducing Human Princess.

Edit 2: Also, Bandages are removed when you take damage.  They're better suited for out-of-combat healing.

Ah, yes, the Mirror dialogue tree started normally, I just ran out of dialogue on my first attempt and had to enter combat.  I wasn't sure if it was working right since the Mirror's life bar was visible but I couldn't attack it as it wasn't on the battlefield.

4
Other Games / Re: Towergirls; Subtitle Pending
« on: May 23, 2017, 09:37:50 pm »
Could you send the save game that is causing that crash?  These are normally located in C:\Users\asdgsdgadsg\AppData\Local\Towergirls and take the form of two .ini files.

It only crashed once, when I tried to load the game while in the middle of the snow golem fight.  Worked fine after I started the game back up again, and I have since overwritten the save.

edit: I started a new game as a Fighter and went for the Human princess quest.  I got to the ghost tower, went east then north, got into a fight with a chest and a stool and couldn't attack.  Neither my knight nor the bard knight could attack.  The attack icon was greyed out.  I wound up shield bashing my way through the fight.
Later Bard Knight got killed by one of those Shadow Knight minibosses (which, by the way, have a pathing problem-- they just walk to the bottom of the screen once they get near you) and went back to the entrance to exit the dungeon, then got ambushed by a chandelier which killed me.  I clicked load game, tried to load my game and got this crash:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_kingdom:

Variable obj_battle_sprite.<unknown variable>(100278, -2147483648) not set before reading it.
at gml_Object_obj_kingdom_Draw_0
############################################################################################

But, again, this was a one-time crash.  The save still works.

Haha, WOW.  I found a great crash!  I quick-moved to the entrance of the ghost tower and the Shadow Knight was there.  I quickly mashed the "exit dungeon" button and the mob reached me as the screen was fading to black.  The world map appeared, yet it was off to the left, and the little flames from the battle screen candles were visible, so was the Shadow Knight lifebar.  I clicked in the empty space to the right of the map (I didn't try clicking anywhere else) and this crash happened again:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_kingdom:

Variable obj_battle_sprite.<unknown variable>(100278, -2147483648) not set before reading it.
at gml_Object_obj_kingdom_Draw_0
############################################################################################

Okay, so, I got to the Mirror.  I entered the room while in Sneak mode which prevented the battle from actually happening initially but I removed Sneak and got into a fight, but I think it was completely broken.  I cast poison on everything and nothing took the poison damage, then after doing nothing for like 5 rounds the "watchful Dism" monsters bumrushed me and did like 30 damage total to both party members.  Then the last one wore me down after I discovered Sterile Wound Dressings do basically nothing.
Is the Mirror fight (if you wind up entering battle) supposed to be a random encounter with the Mirror's hp bar visible yet no Mirror?

So anyway I died, clicked Continue and got this crash:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_battle:

Unable to find any instance for object index '34' name 'obj_dungeon'
at gml_Object_obj_battle_Destroy_0
############################################################################################

The Enchanted Tower fights in general seem to be way harder than they should be, and there's basically no way to use the shops to buy gear because there are almost no money drops.  The ice dungeon is tolerable because they at least drop healing items.

Overall I'd say the game needs much faster fights, more LOOT (and I don't mean more BERRIES) in the dungeons instead of 90% empty rooms, and a UI that makes sense.  The ESC key should reliably exit menus instead of requiring you to click on the X or in the case of the map, left-click on empty areas of the map.  When selecting abilities in battle I would first and foremost insist that the game needs to more reliably recognize clicking on abilities, and when you succeed in clicking on the button it should indicate that you have done so in a way more obvious than numbers appearing near valid targets.  The numbers themselves need to be more readable as well- put a solid circle around them for instance.
Stronger monsters should give way more exp and all monsters should drop money.  I'd say it would make sense for all the monsters I've fought to drop silver, as there aren't any wild animals or anything.  If you want to be creative you could substitute ingredients for silver drops, but something should always drop, so that you can make money and be able to afford equipment upgrades.  Everything I saw in the shops was either way out of my price range or basically the same quality of gear that I started with.
Lastly, there should be a way to zoom in on the world map.  It's quite hard to click on smaller territories when you're standing on them.  It'd be nice if you could scroll the map faster, too.

5
Other Games / Re: Towergirls; Subtitle Pending
« on: May 23, 2017, 01:51:11 am »
There's a couple rooms in Glacier Keep which have exits visible on the map, but those exits do not seem to exist in the rooms themselves.  It's generally annoying that some rooms have exits which are not visible, you just have to rub against the edge of the screen.
If you exit the dungeon at any point past the army battle, you can add kobold wizards to your party, but you will have to do the army battle again, because the dungeons past the first don't unlock. (or does the chancellor just tell you that, and you get to skip the battle?  I just loaded my game instead)
I chose Charismatic but my disposition didn't increase for Kobold Knight, it's still at 44.
Tripwire traps don't render properly when you move: the nearest peg moves too far.
The last room on floor 3 of the ice tower has a stairwell west on the map, but the exit is north in the room.
I got to the snow golem and fought it for a while then decided I didn't particularly like having to burn almost all my healing items because I went into the fight wounded.  I tried to load my game and got this crash:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_battle:

Unable to find any instance for object index '34' name 'obj_dungeon'
at gml_Object_obj_battle_Destroy_0
############################################################################################

And is it just me or is the snow golem completely immune to blinding shot?  Seems a bit brutal for the first boss to be immune to the first active ability you can get for Kobold Knight.  Edit: or does the skill just never hit?  I haven't gotten it to work on anything yet.

Are there any shortswords available anywhere?  The alternative for a melee Knave is to use a dagger, and those do half the base damage of a sword...

6
Other Games / Re: Towergirls; Subtitle Pending
« on: May 23, 2017, 12:07:32 am »
I have an old save from the end of the 0.100 version, right after rescuing the Kobold Princess and my army is en route to return.  If I load that save in 0.123, my army just walks straight there without getting a conversation from the princess halfway through, and then nothing happens.  The quest does not progress any further.  I saved my game at the start of the second conversation (that ends the demo) in the 0.100 version, and loading it in 0.123 results in the army arriving at the land just north of canopy then refusing to go anywhere valid afterwards- the waypoint is somewhere offscreen to the northwest.  I thought initially that I had not managed to save my game then because the save menu didn't let me do anything, but apparently it saved after all.  Or it decided to autosave?

I made a new character in 0.123, went and started fighting the penguins, then a scout summoned a dog after I killed the first one and the new dog didn't show up in the enemy list at the bottom of the screen.  I attacked it (with poison talent active) and it crashed with a complaint about applying a buff to something.
I heard someone else had a crash at the boss.

Got a crash during the army fight, when I pressed A during the second round of combat (I'm guessing it's not a valid shortcut in an army battle)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_panel:

local variable y5(100071, -2147483648) not set before reading it.
at gml_Object_obj_panel_Draw_0
############################################################################################

I went left in Glacier Keep and reached the second to last room in that path, and the chest was directly in front of the exit leading north, so that I seemingly could not get close enough to open it.

7
DF Dwarf Mode Discussion / Re: Ever melted a cage?
« on: December 02, 2007, 02:42:00 pm »
quote:
Originally posted by Languidiir:
<STRONG>How exactly do you take something out of a cage, anyway?</STRONG>

Hit b,j to build the cage, select the cage with q, then hit 'a' to get into the 'assign' menu and deselect the creature in it.


8
DF Dwarf Mode Discussion / Re: FINAL WARNING FOR THE DF PROGRAMMERS
« on: November 14, 2006, 06:52:00 pm »
On Elven Sieges- they don't.  When Elves get angry, they just set up ambush parties outdoors and kill any dwarf they see until their bloodlust is sated.  They never actually try to enter the fortress.

9
DF Dwarf Mode Discussion / Re: Goblin sieges never happen
« on: November 08, 2006, 09:42:00 am »
I think you're always at "peace" with the goblins until their first siege.  That's how it was with me, anyway.

10
DF Dwarf Mode Discussion / Strange Moods and needing blocks
« on: November 02, 2006, 10:48:00 am »
When a dwarf enters a strange mood of some sort and demands blocks, will he ever need blocks made of something other than stone?  I just found out you can make blocks out of glass and metal, and was wondering if it was a good idea to make some just in case.

11
DF Dwarf Mode Discussion / Re: Dwarven army = party time!
« on: November 02, 2006, 11:46:00 pm »
Hmm, that makes me feel confident about my chances with my inevitable third siege.

I have 5 champions.   :D


12
DF Dwarf Mode Discussion / Tattered clothes- how do I get rid of them?
« on: October 29, 2006, 01:20:00 am »
I noticed one of my dwarves was unhappy that they were wearing tattered clothing so I started making more.  50+ Shirts, Pants, and Shoes later, I notice a bunch of worn clothing lying around my Finished Goods stockpile.  The dwarves also often store them in their rooms.  My problem is that the new clothes wear out so quickly that I'm starting to worry about the old clothing cluttering up my fortress.  I can't usually trade them away, as they don't show up as something I can move to the depot.

Do Dwarves hang on to all their used clothing, or just one extra set of clothes?

Also, many of my military dwarves are still using their heavily worn Cloaks in spite of there being like 20 extras in bins.  Why aren't they replacing them?  Do dwarves not actively seek out Cloaks, and only wear them if they have them on when they arrive?


13
DF Dwarf Mode Discussion / Re: Complaints of thirst
« on: November 01, 2007, 08:04:00 am »
Outdoor crops do not require water.

14
Will he?  I'd like him to wear some armor in case the dwarf he's arresting decides to fight back.

15
Well the pond has to be a hole in the ground.  Your dwarves will not dump water on the floor*.  Also when you mark a zone as "pit/pond" it defaults to pit.  Press P to go into the Pit/Pond Information screen and press f to switch it to pond.


*Note: dig a hole on the level above the floor to get around this.  That's one of the easiest ways to make muddy cave floor for farming, although it is slower than some other methods.


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