Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Atlas

Pages: [1] 2 3 ... 12
1
DF Dwarf Mode Discussion / Re: Removing Aquifiers Totally?
« on: August 28, 2009, 01:48:42 am »
Aquifers, once you know how to beat them, can be a lot of fun.
Broddigan wrote an excellent guide here:
http://www.bay12games.com/forum/index.php?topic=39280.15
which, at the beginning had a few problems that killed a bunch of dwarves but by the end he was able to hammer down a solid way to break through an infinite number of aquifer levels and only requiring a small square of land to do it on.
My current fort has a 3 level aquifer and I can honestly say I was upset when I got to the end of it because I had been having quite a bit of fun breaching it.

I've seen those guides, aquifiers just mess with my fortress design.

2
DF Dwarf Mode Discussion / Re: Removing Aquifiers Totally?
« on: August 27, 2009, 03:51:54 pm »
Unless one knows which effects are in the raws and which are hardcoded, it is impossible to think of removing something through any means. And who the hell knows everything about DF?
Toady.

3
DF Dwarf Mode Discussion / Re: Removing Aquifiers Totally?
« on: August 27, 2009, 03:06:33 pm »
Or if re-generating is not a problem, one could mod out the [AQUIFER] tag from all stone and soil types.

Wow... Brilliant. Never thought of that.

4
DF Dwarf Mode Discussion / Re: Removing Aquifiers Totally?
« on: August 27, 2009, 02:50:52 pm »
By the way, it's impossible to hate aquifers more than elves.  Aquifers can be used to drown elves, and thus...

The only true ways to kill an elf are magma and 15+ zlevel drops. Preferably 15+ zlevel drops into magma.

O___o I have a brilliant idea for my next fortress.

Cover all the edges of the map with drawbridges, and then have a giant pit with retracting bridges over it, so when the traders come, and mull around without a depot, they have to be on top of the retracting bridge pit.

5
DF Dwarf Mode Discussion / Removing Aquifiers Totally?
« on: August 27, 2009, 02:23:34 pm »
Would there be any way in world gen to remove all aquifers from being created in a map?


Aquifiers are the things I hate most... probably even more than the elves...

6
DF General Discussion / Re: Your Name: Dorf'd
« on: August 04, 2009, 09:49:10 am »
This thread was so much cooler when everyone was being smartass... :(

>_>

No u.


I'd make an animated gif of a U flashing colors rapidly to simulate an ASCII disco dance, but I have zero image editing skills.

Somebody! Make me this and I will make it my avatar! You will have my thanks!


Duke, that guy's head would make an awesome avatar.



Quickly! Dorf my name!

Dorf dorf'd = FUN!

7
DF General Discussion / Re: Your Name: Dorf'd
« on: August 03, 2009, 10:46:08 pm »
Alas, I shall require the images of a royal Duke shopped to have cybernetic implants. While I did have an attempt at such a job, I could not find any suitable resources for such a shopping attempt. If you so choose to take the job, I must wish you luck on finding such resources.



How is this?

8
DF General Discussion / Re: Your Name: Dorf'd
« on: August 03, 2009, 08:20:03 pm »

9
DF General Discussion / Your Name: Dorf'd
« on: August 03, 2009, 07:50:42 pm »
In this thread, lets post our names represented in the dwarven world.

If you draw/photoshop it yourself, post what it would be to the best of your ability, and I'll shoop it for you.



I'll start with my own.

10
DF General Discussion / Re: Armok be praised!
« on: August 03, 2009, 07:35:54 pm »
Nope, I'm the real one.

BLASPHEMY!

Kill the impostor!

11
DF Dwarf Mode Discussion / Setting up for a Child king?
« on: August 02, 2009, 02:40:34 pm »
Quote
Istbarlesast Furat Arban, "Roseflank the Viginity of Cradling", a Adamantine Throne.

This is a Adamantine Throne. All craftsdwarfship is of the highest quality. It is studded with Adamantine and encircled with bands of adamantine and turtle shell. This object is adorned with hanging rings of Adamantine, and menaces with spikes of Adamantine.

I really hope I get a child king... It would work perfectly with this throne.

12
DF Dwarf Mode Discussion / Re: Largest Perpetual Motion Device?
« on: August 02, 2009, 01:24:01 pm »
I upgraded my larger repeater to span multiple z-levels, with small waterfalls. It now is starting to work like it should, and with my placement of the intake valve, it requires no tuning of the pumps.

13
DF Dwarf Mode Discussion / Re: What is your FPS?
« on: August 02, 2009, 12:58:42 pm »
Currently Morul is languishing in the 12-15FPS range, even with only 49 dwarves. The slowdown comes from the magma pipe draining, which is the computation equivalent to real-time modeling the aerodynamic effects of a B2 bomber in a typhoon.
I love your explanation.

14
DF Dwarf Mode Discussion / Re: Horse Invaders
« on: August 02, 2009, 12:56:58 pm »
Horses are mounts... so maybe they are carrying humans?

15
DF Dwarf Mode Discussion / Re: Smooting OCD?
« on: August 02, 2009, 12:56:14 pm »
Atlas's dreams are plagued by maps containing nothing but silty loam layers.
I avoid those. I rarely have anything but stairs on soil layers. And, I replace the walls around them with block walls.

Pages: [1] 2 3 ... 12