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Messages - Jetman123

Pages: [1] 2 3 ... 65
1
DF General Discussion / Re: Just wondering but...
« on: March 25, 2014, 06:20:37 am »
Chances are he just doesn't have the time to write for whatever reason. His last story was quite chunky - as someone who's dabbled in writing, sometimes you go through dry periods.

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DF Adventure Mode Discussion / Re: Ha-ha-halt!
« on: February 15, 2014, 01:48:37 pm »
Could be wrong, but I always thought it happened when you encountered bad guys in freezing weather.
You are wrong - it's been established that it's linked to your heroism.

He might not be. Dwarf Fortress might very well do both, or something - we should test this.

3
DF Adventure Mode Discussion / Re: Ha-ha-halt!
« on: February 09, 2014, 09:07:02 pm »
This happened to me after my guy became a legendary hero for slaughtering a bunch of Bleak Women (http://www.bay12forums.com/smf/index.php?topic=119275 - sadly, the screenshots have now been deprecated and I don't have copies) and becoming a hero in the eyes of 20 neighboring civilizations. On the way back, he was ambushed by goblins and killed a whole bunch of them before getting shot and managing to crawl away while his companions all died.

The next ambush he ran into had the goblins stutter like this. I believe this to happen whenever you are widely known as a terrifying, awe-inspiring hero - the goblin who is commanding you to halt is stuttering out of pure fear. (Sadly, that didn't help my guy, who got shot /again/ and died.)

4
Dwarves: The masters of locking.

5
You know what are good at killing undead? Marksdwarves.
No, seriously. Undead use a hitpoint system. Marksdwarves can grind them down before they reach you. Just a tip in case you want to try embarking again. You also might want to bring a lot of worthless stone and throw up a quick wall around your wagons when you get there - seals you in and lets you dig out a proper entrance before you face the undead.

Thanks for the tip! I did bring three marksdwarves, but the attack happened so quickly there was no way to force them to arm themselves. Next time I am lowering my standards significantly and immediately locking myself underground forever, Armok damn any supplies I lose.

6


We were sent here. The outcasts of a civilization, accused of crime after crime - some of us guilty, some of us innocent. It matters little now. Our enemies will be many.



Sent on a one-way trip to provide a bastion against the hated elves and goblins to the southeast, a warning post, in exchange for not being executed.



The area we are going to has some trees. In fact, it borders the savage and untamed forests to the east. Still, I fear the rumors I have heard of these mountains. Even just skirting around them, we lost many to strange rains and oozes. Yet we dare not turn back, even when our guards disappeared one night and never returned.



Still, dwarves are hardy creatures. How hard could it be...?



By the time we get there there are only seven of us left. We should have stopped earlier. Nothing for it now - we must get underground quickly, or the rains will be the end of us.



Fortunately, we have some skilled dwarves to help us make our start. With stalwart companions such as these, surely we can bear any catastrophe.



The ooze in the mountains that continually rains from the sky burns like molten lead. It stops in a curtain at the very edge of the mountains, where the grass begins to grow. It is like the forest itself rejects it. Some splatter falls upon the grass - and what little does fall there kills it. Perhaps one day this place will grow to consume the world.

We set our camp at the very edge of it, beyond where the rain splatters, and hope we do not have to relocate. We fear the river, you see. It flows into the mountains. True, the water upstream is safe, but what if something could swim through it, against the currents?

You would not believe the things we have seen.



We immediately start hollowing out an underground burrow with space for the precious supplies from our wagon, which we start moving inside, and a trade depot. We struggle to bring the wood in and start making doors. There is a flurry of activity. We try to make doors, but there is just so much to do...



The goo quickly grows so intense that it has coated the mountains entirely, and yet when we are outside cutting trees, we can tell there are things moving, far off in the distance. Creatures that should not exist, cannot exist. What kind of hellspawn could survive this deluge? If this had happened before we had arrived, not even us few would still be alive.

I hope that we can finish the doors and bring everyone inside before-*A smudge is left on the page, as if the writer was startled by something.







They're dead! They're all dead! Some sort of giant, rotting cow - animated by forces I cannot even imagine - killed all of them! No, four or five rotting cows... The best dwarves I had ever known, the hardiest, gone! I... I must...

I must go outside. I will not die here in the burrow.

Armok curse the men who sent us here!





--

"Hm." Shorast tapped his finger on the yellowed page of the journal. "... Where are the bodies, then?"

"Did you find something, Shorast?" Kadol called, ambling up behind him with an armful of cloth from the wagon.

"Yes. A journal. All of them are dead, Kadol."

The rest of the guards in the party turned and stared at him.





"All of them perished on the journey, or while here, thanks to a band of reanimated cows. Or water buffalo."

"Are you sure?" Kadol furrowed his eyes, scratching at his beard. "There are no bodies."

"The necromancers must have gotten them." Kulet piped up, animatedly. He was the youngest of the Queen's Guard that had been sent.

"Maybe so, lad, maybe so." Shorast sighed, then looked towards the burrow. "... We should bunker in. We have already lost three of our party."

"What, and stay here until winter? Are you mad?" Kadol blinked in astonishment, grabbing Shorast by the shoulder.



"The cavern is prepared. All we have to do is move into it and wall it off. We have enough supplies to last a year." Shorast blinked, in turn, in surprise at him. "Unless you want to tell me that you want to march back to the mountainhomes with no armor and little weaponry?"

Kadol stared at him for a long moment, knowing he was right. The bloodrain that they had encountered had irreversibly damaged their armor and steel weaponry, corroding it away to nothing. All they had left was a few bronze and copper things.

"Yes, you're right, of course." Kadol said, after a long moment. Then his head snapped over, and Shorast spun around. "What in Armok's name is THAT?!"



"... I think we found where the bodies went." Shorast groped for his sword, but did not find it. Of course. He left it back in the wagon. Foolish. The practiced warrior in his brain was probably still thinking he had his steel sword - the bronze weapon never really felt like his.

Shrugging in amusement as the ruined skeleton came at them, he shattered it with a single punch. Bones flew everywhere.



They were interrupted by a scream from behind them.



A horse skeleton had snuck up behind one of the men in the company who Shorast had never learned the name of. As one, all of them rushed to help, screaming war cries.

This was a huge mistake.



The noise attracted others. Soon more came, and more, and more. The same horse skeleton that had attacked in the beginning seemed invincible - their weapons and strikes and grapples could not harm it, and it broke arms and legs and skulls with but a careless kick of its hooves.



Standing in the middle of the carnage, Kulet stared, weaponless, watching as every dwarf around him fell. Then he lifted his hand and screamed, and charged, his mind lost to beastial rage.



The skeletal horse, later to be known as 'Fasteneats', and the partial skeleton of one of the undead from the first expedition, both fell upon him. They took their time, ripping off Kulet's extremities, and then they callously walked away, leaving Kulet to be torn apart by the undead yak retainers that followed them.



Kadol cried. He crawled forwards, and he stopped to cry some more. He crawled, blinded by pain and rage and sadness and emotion.

The goo was slowly dissolving him. It did not match the pain in his heart. His skin blistered and bubbled, his clothes dissolving away.



The droplets of acidic rain intensified once again, forming pools around him. He crawled still.



He did not see the zombified half-corpse of one of those who had gone before, shambling towards him.





It did not kill him quickly, as he desired.




8
DF Adventure Mode Discussion / Re: Most cinematic kills, anyone?
« on: December 06, 2012, 12:38:26 am »
Had a nearly 50 turn long battle with a dragon in its lair, during which I managed to sever off all of its extremities (imagine a legless, headless, neckless, wingless, and tailless dragon)

How was it still alive without its head? Was it a zombie dragon?

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DF General Discussion / Re: Races Currency
« on: December 04, 2012, 11:53:16 pm »
Ah... guys?  The coins aren't just generic discs.  They have designs specific to the site they were created in, likely in a pattern that would be difficult to fake and that only a few people know how to make well.  That means most people won't be able to make coins, regardless of whether its wood or metal.  In real life wooden coins would be easier to counterfeit, but elven wooden coins would probably be made by convincing trees to produce wood coins (however they do that for their other wooden products), likely in patterns that would be impossible to imitate through carving.

Yes, but who is backing the value of those marks? Who creates and updates those marks to avoid counterfieting? Either a bank or the government, someone who can actually guarantee that you can exchange your little coin with the funny mark for something valuable like food or the like. If people don't believe a currency has any value (because nobody backs it), it's only as valuable as the metals that make it up.

10
DF General Discussion / Re: Races Currency
« on: December 04, 2012, 02:02:24 pm »
Coinage is generally valuable because it is made of valuable materials. Anyone can go out and chop a tree (or, in the elves case, shape a wooden coin), and so the currency is not valuable - massive inflation would ensue as instead of working, people would spend time making coins instead, meaning that everything costs more, which means that people make more coins. Which soon means that you need a billion wooden coins to buy anything, meaning that you have to spend all of your time making coins, and everyone starves because nobody has any time for important things like farming. It's about the same as trading with leaves.

Now, if you're using wooden "bank notes" instead, sure, but that would require a bank to back the currency of the wooden coin, being able to cash it in. The elves are not nearly so organized a society. No, it seems far more appropriate for them to be barterers, like most folks were in history.

Brass is easy to shape and looks impressive but isn't particularily uncommon, so it's not of particular use as currency. Copper, silver and gold are all valuable metals that are extremely easy to work with, and as such they are highly prized, and that's why they're used as coinage.

11
-snip-

I'm grinning right now. Your writing style makes the story even more hilarious.

12
DF Adventure Mode Discussion / Re: Most cinematic kills, anyone?
« on: November 30, 2012, 02:05:28 am »
Can we use a body like a morning star, you know, using the guts as a rope and swinging the body about?

A flail, you mean. And I am almost certain that this will become a game feature at some point.

13
The worst part was that I HAD READ Boatmurdered!!! Nevertheless, I still didn't know how to make bridges and moats and I was too concentrated In trying to do more and more things inside the fortress... well, at least it was a nice lesson, hahaha
After that I embarked on a non-evil biome that, somehow, had necromancers and I succumbed to a zombie spiral. It was funny actually.
Now I finally got the grips on my fortress, on my third try. I have a moat, a wall with fortifications and walkway above it, and a nice army with iron armor and weapons. Now the goblins are just a joke. I will probably be dismembered when some forgotten beast appears or when I discover the HFS down there.

Don't get cocky! Goblinite may be an excellent source of minerals, but there'll always be another challenge, unless you're spectacularly lucky enough not to have any megabeasts or the like. The biggest danger after any military engagement is of course the tantrum spiral. Take lots of steps to prevent it. Your dwarves must be happier! _Happier!_

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-snip-

You poor, poor newbie. I mean that honestly. All that prep... If only you had read Boatmurdered! It's never too early to start building up defenses. Oh well. Losing is fun, and there goes your first helping of it!

15
1. Go in to object testing arena
2. Spawn a bunch of humans on 2 teams, with a crossbow and 100 candy bolts each, grand master crossbowmen
3. Make "pew pew pew" noises with your mouth
4. Star Wars in DF

But if you want the true Star Wars, one side should be unskilled crossbowmen and be blind.

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