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Messages - Dr. Melon

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1
[...]
To have that rich history available in stories and books, (rather than the current one line teasers) would make this Steam release really pop.  Adventure mode, when it comes along, would benefit from this also.
[...]

If that information problem could be solved, this sort of thing would be pretty cool to see.

If it were possible, it'd be interesting if the browser only displayed the history & legends "known" by the fortress civilization, its librarians, and perhaps even sculptures and art produced by the inhabitants. It would give an additional gameplay effect to amassing a large library and having a large engraving chamber, as the available knowledge would expand as citizens of the fort added their knowledge to the pool by creating and cataloguing. It would also allow nefarious actors like vampires to remain hidden (unless someone who knew their true identity moved in to the fort and wrote a book about them or something equally Fun)!
Naturally, browsing Legends outside of the fortress mode would behave as-normal.

2
DF General Discussion / Re: Applying AI Graphics Generators to DF
« on: July 20, 2021, 04:41:40 am »
Out of curiosity, I used this Google Colab notebook to generate an image from a forgotten beast description using VQGAN+CLIP:
https://colab.research.google.com/drive/1_4Jl0a7WIJeqy5LTjPJfZOwMZopG5C-W

Description:
Quote
The Forgotten Beast Tithleth Shodukadag Lurstibmer Angzak has come! An enormous feathered crocodile. It has wings and it belches and croaks. Its yellow feathers are downy. Beware its noxious secretions!

Result (800 iterations):

3
Weirdly, this song from Warframe *feels* pretty dwarfy.
https://www.youtube.com/watch?v=mPTCq3LiZSE

4
DF General Discussion / Re: *We need your help to save the noobs!*
« on: April 12, 2020, 06:38:18 am »
Just wanted to say how excited I am by the recent graphics posts on the devblog! It's looking great, and I'm sure it'll make the gameplay experience a much better one for newer players (and for some veteran players too, I imagine!). I'm also excited by the new graphics modding possibilities it opens up, with the smooth shaded ramps and layered creature sprites. Good work on that, everyone!

5
DF Gameplay Questions / Re: Making Goblets
« on: August 28, 2019, 06:01:57 am »
If this is something that keeps happening to you, you can appoint a Manager in your fortress, and use the job scheduling screen to search for items! (j -> m -> q)
This lets you filter jobs by name, material, add conditions for jobs so they won't start until certain criteria are met, and more!

6
DF Adventure Mode Discussion / Re: Shelter from the Bogeymen
« on: July 29, 2019, 06:26:42 am »
Good news in the latest post on the devlog! Sounds like bogeymen will be much rarer in the future, confined to evil areas and certain evil leaders.

7
DF General Discussion / Re: Upcomming announcement....
« on: March 13, 2019, 11:00:26 am »
"The free version will always be updated but the "enhanced edition" has some additional features like 1080p graphics, new music, etc. " ? Where have you seen this BTW ?

The FAQ linked in the posts.

8
DF General Discussion / Re: Upcomming announcement....
« on: March 13, 2019, 10:59:21 am »
This is super exciting! I've already donated a few times before, but I aim to get the steam and itch versions as gift copies for friends, and further draw more people into the wonderful sticky mass that is DF..!

9
DF General Discussion / Re: Future of the Fortress
« on: July 22, 2018, 05:25:04 am »
With regards to agents/conspiracy/intrigue in the recent devblog, will players in Adventure mode be susceptible to being "turned" by plotters? E.g, the usual "troubles" dialogue could have falsified information if you ask an agent, to get you to unwittingly attack a target of the plot by describing them as a "bandit" or similar?

10
DF General Discussion / Re: What is a Borush?
« on: March 16, 2018, 05:54:39 am »
It's a randomly generated musical instrument.

This. The names are generated to sound kinda like the language of the civilization that creates them, borush is kinda a dwarven-sounding name. Theyre total nonsense though, so you can always tell that way if its probably an instrument.
They're actually taken from the language itself, though I don't think there's much rhyme or reason behind what words are chosen yet (borush for instance means "rake").

I guess it's not too much of a stretch to imagine they're nicknames, like how you can call an electric guitar an "axe".

11
DF General Discussion / Re: Future of the Fortress
« on: November 17, 2017, 07:38:59 am »
Will myth/magic extend to medical care? For example, potions, rituals, etc? And will the dwarves perform such cures even if they may not actually be effective (more myth than fact)? Could they even perform dangerous treatments that later get learned away by scholars?

12
DF Announcements / Re: Migrating the DF server
« on: January 02, 2016, 08:48:54 pm »
I couldn't get the old "bay12games.com/forum" links to redirect in the usual way, so those will all be broken until I get that sorted out, once the change propagates.

Could be a .htaccess thing? I remember something similar when I used to do webdev.

13
DF Adventure Mode Discussion / Re: Adding mounts in Adventure mode ?
« on: December 30, 2015, 01:55:00 am »
Yeah, it feels like if you're wrestling someone and you've grabbed them and move, it should try to drag them behind you instead of instantly releasing. Some kind of struggle-against-grip check so active opponents could wiggle away.

14
Make sure they have quivers too, that helped mine get going.

15
DF Gameplay Questions / Re: How Do I Get On Santa's Bad Side?
« on: December 23, 2015, 06:49:00 pm »
I'm not sure where the confusion is coming from.

I think the in-game cancellation notice is a little more obtuse, saying that it needs "refined coal" which could be the source of the misunderstanding.

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