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DF Suggestions / Re: Dwarf labour groups should have "Only if X skill", and a sub-priority option
« on: December 21, 2022, 03:11:33 pm »I think the sub-priority idea might be better done by reordering a list of jobs. It just seems more intuitive that way, but it's only a difference of interface, I like the idea.A list of jobs would get big fast. Consider how many smoothing jobs there are just for smoothing out an 11x11 room with walls (effectively 13x13 - 169), then add on all the hauling tasks for whatever is around, and throw in auto-created tasks like gathering webs. Good idea in principle, but falls apart when the scale sets in.
I'd also want to set some other jobs to one of the 7 priorities for some work details. Then my foresters can focus on gathering herbs and fruit, falling back on low priority woodcutting, then on fishing. And when I'm running out of wood I could just set up some higher priority cutting jobs without touching the work details again. They'd all drop off their haul and go chop down trees.If you mean assigning a sub-priority to a work order, I agree.
I like the competency limits too. I think it would be preferable to linking stockpiles of different metals to restricted forges. Right now if you want a steel weaponsmith, a steel armoursmith, a bronze weaponsmith, a bronze armoursmith and a forge for other metals that's 5 forges and at least three stockpiles. Limiting jobs by competency would reduce it to 1 forge, with stockpile(s) and extra forges being optional - and you wouldn't be limited to one smith per skill-metal combination either.That would certainly give more control, and I see the usefulness of it. Perhaps if it had all the operands item count has? (at least, more than, equal to, etc.)
I wonder if it would be better added to work orders than work details though? And maybe it could be more like "top 5 weaponsmiths". Then you can arrange it so only your best (or equal-best) Xsmith(s) get to work on the steel jobs, the top 5 can do bronze and precious metals and anyone can dabble with cheaper metals. You could set it up before you have any legendary dorfs and not have to tweak it again when you do - or when they have fun.
I can see how straight-forward and powerful it would be to have a work order set to "2nd best or better" for steel swords and another one set to "3rd best or worse" for copper maces, for instance.