1
DF General Discussion / Re: Future of the Fortress
« on: February 06, 2023, 05:54:15 am »
Any chance we could have pressure occasionally equalize the top of a standing body of liquid once it fills the contain it's in? I'm talking about having that annoying one remaining 4/7 tile magically combine with the 2/7 tile at the other end of the 200 tile long tunnel so that we don't have to wait in-game months for RNGesus to allow the tiles to find eachother with the current random fluid wandering, distracting dwarves the entire time with "dangerous terrain" warnings. Might even significantly speed up the current pathfinding recalculations caused by large standing bodies of flowing mixed 3/7-4/7 water.
Perhaps even a more granular fluid model with 255 levels instead of 7? The dwarves at a dry end of long corridor filled with 7/7 water at the other end wouldn't have to wait years for any water to get to them, and we would be able to have much more interesting and/or reasonable evaporation and flow mechanics with what looks a pretty small change.
Perhaps even a more granular fluid model with 255 levels instead of 7? The dwarves at a dry end of long corridor filled with 7/7 water at the other end wouldn't have to wait years for any water to get to them, and we would be able to have much more interesting and/or reasonable evaporation and flow mechanics with what looks a pretty small change.