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« on: March 02, 2023, 06:29:08 pm »
Thank you for such interesting and extensive research!
Recently I created a thread about blunt artifact weapons made of non weapon-grade metals and was given a link here.
I tried to make few tests on arena, but I did not use dfhack and I lack any programming skills to make such extensive testing.
It is not hard to predict that bladed wepon made of tin will be almost useless compared even to copper, but what about whips, maces, warhammers of highest craftdwarship? Is it possible to create artifact weapons using dfhack? Platinum and pig iron, for example, in theory could be better than silver.
Are you interested in making more research in this direction?
Acide from that, I think that masterwork weapon should be not only be more sturdy, but should have better handling characteristics, be more handy, have better balance compared to no quality specimen, if we imply that handle length and
head weight and shape are the same between different quality weapons. That should translate at least to better control (read - accuracy), and, maybe, effort needed to swing a weapon - read attacks per second and (or) how much more tired operator becomes after each swing.
If we imply that different quality weapons have different parts (longer or shorter handle, heavier or lighter head, different shape of the head), then damage and armour penetration could differ to some extent.
At least, that is in real world.