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DF Suggestions / Simple fix for "cookie-cutter" character interactions
« on: January 28, 2024, 12:51:03 am »
As was mentioned in the recent adventure mode roadmap post, generic dialogue can and does interrupt immersion. A simple fix (highly doubt I'm the first to suggest this) would be to narrate interactions instead of quoting them exactly. Example:
"Hello. Pleasure to meet you."
becomes
*The dwarf greets you warmly.*
The player then decides for themselves what specific wording this greeting might entail based on whatever relevant factors or context they care to entertain. Other examples might include:
*The man provides you detailed directions.*
*The guard accuses you of theft.*
*The elf accepts your truce.*
You get the idea... I don't see any problems with such a change, and it readily solves repetitive dialogue. Would welcome others' thoughts.
"Hello. Pleasure to meet you."
becomes
*The dwarf greets you warmly.*
The player then decides for themselves what specific wording this greeting might entail based on whatever relevant factors or context they care to entertain. Other examples might include:
*The man provides you detailed directions.*
*The guard accuses you of theft.*
*The elf accepts your truce.*
You get the idea... I don't see any problems with such a change, and it readily solves repetitive dialogue. Would welcome others' thoughts.