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Messages - digitaldryad

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Save first, explanation later.
https://dffd.bay12games.com/file.php?id=16795

Of note:
- the Duke died.

Nooo not the Duke!! How will we have a chicken become the monarch now /j?
Excited to see your summary! Sounds like an eventful run

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love seeing chickenland evolve.  Also Salmeuk, love what youve done w the place!  Looks v fancy heheh

I wonder if we wanna lower the min pop limit for raids, if we keep our population low as we are there may be little to no 'fun' unless we seek it out.  that bein said, i did spy some necromancer towers on the world map

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Eyyy hell yeah!

Of course Etur went mad and then haunted folks, could never get that guy happy, was thinking of exiling him.

Also the returning humans bug is fascinating, I only sent out the one squad to demand tributes for the caravans.

A Duchy, Woo!! Soon... the mountainhome? Make a chicken the monarch.  How is the chicken farm btw?

Good idea on the lava filter, I'll have to steal that for future playthroughs. 

I Also want to see ppl get punched with the platinum glove, MB it could be assigned to our hammerer or Captain of the Guard?
Or train up a striker and catch some goblin gladiators.

Great job all around!!

PS the gem pile was there when I arrived, thought it might be on purpose so i left it

4
Betting 35 on Marmota in Bracket 1DD!

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btw i like the chicken you made (its even in my username).

Thats why I did it! In honor of the grand Chicken

awesome chicken pixels

in my head, I imagined a late-80's anime interpretation of this fight and it was pretty epic. in this version the fire would melt the nickel and the two creatures would merge in a sort of horrible alchemy, spawning an even greater threat in the process.

a grand update. thanks for the writeup. im looking at the size of the tavern and our popcap of 50 and thinking I might have overbuilt it... perhaps a different use can be found? maybe sticking all the temples in that large room and building a more compact tavern space would be good for socialization efforts.

ooo i love that!  Maybe thats why Necate seemed to disappear.  And ty both btw, was considering making a grand chicken voxel tower but thought it might be a bit too much for now heheh.

I think having it as maybe a tavern towards the center w/ multiple rooms for visitors to rent could work!
I do like the idea of it being a temple/guildhall/etc complex though.

Maybe the tavern could be a museum/libary (with rows of bookshelves) for the big artifacts like the pig iron artifact and the other 2 artifacts?
The books/scrolls could be obtained from caravans or written by the citizens of the fortress

btw the fortress now has like 13000 food and 3500 drink

I did start a lil library in a side room, even tried sending out artifact retrieval squads to grab one of the books in the world, but alas that is still bugged and it never went anywhere.  But a library tavern sounds awesome.  We've already had a few scholar visitors too.

and eyyy; they wont go hungry at least.  Plus food and drink are worth a lot in trading rn.

6
https://dffd.bay12games.com/file.php?id=16763

On the 17th of Slate, in the year 8
Dumat Ganglabors uncovered the second cavern layer
a cavern filled with water
Spoiler (click to show/hide)

One week later a forgotten beast arrived


Fortunately, it was well separated from the dwarves, and wandered the first cavern slaughtering rodent men.


Cutting down logs in the walls of the tavern caused a cave-in, leading to the unfortunate demise of Woodworker Olon Ekastkubuk.
Spoiler (click to show/hide)

On the 14th of Hematite, a group of human merchants arrived.  Upon discussion with the Merchants Guild Liaison, we requested Hens and Roosters, as well as various types of sand.  In exchange they indicated a desire for shields/bucklers and prepared meals.  Meanwhile, a hidden project was underway…



On the 20th of Hematite we discovered the 3rd cavern layer, and quickly sealed off the flooded cavern.


16th of Malachite, a migrant wave, bringing our popualtion to 47.
19th of Malachite, warm stone located at floor -63, praise the miners!

Progress is underway!



The matchmaking suite has been built and lavishly appointed! For the glory of Thaklitast!




The 13th of Limestone, year 8:
Spoiler (click to show/hide)
12th of sandstone, year 8
Migrants have arrived, rounding our population at 50.  No more shall arrive, save those born in the village.

15th of Timber, HFS spoiler
Spoiler (click to show/hide)

26th of Moonstone.  It is complete.  It shall serve as our barracks.  Perhaps later we shall put it to a use of grander design.



15th slate year 9, the Forgotten Beast Necate arrives.   A being composed of flame, the first cavern layer is set alight.  It engages in a great battle with Zekrim, who has killed two other forgotten beasts who entered his territory.  This battle proves to be a stalemate, as the nickel giant cannot hurt that which is incorporeal, and the flames do little against Zekrim’s metal body. 

On the 14th of Limestone, year 10, the outpost liaison Minkot Dastotelis offers Locktorch an opportunity to baronship.  Naturally we accept, recommending Melbil our Expedition Leader to the position.

By the 20th of moonstone year 10, Zekrim’s battle with Necate has ended.  The fire snail is nowhere to be found, and Zekrim’s kills do not count her amongst his number.  Whence she went, only Armok knows. 

One by one the monster hunters are expelled, as they serve no purpose in our humble barony.
As the winter of 10 arrives and the moat freezes over, we take a moment to reflect on our achievements.  A doctors guildhall has been constructed, as well as the establishment of a healthy chicken flock.  Many new artifacts have been made, and our strong militia has contacted and received tribute from a number of neighboring civilizations.  Locktorch is now a barony, and her halls overflow with drink and food.  Our defenses are stronger than ever, with a trio of ballistae overseeing the bridge.  Deep in the depths
Spoiler (click to show/hide)

Dynasty ended 17th Obsidian, year 10.

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I'd love to sign up!

8
Finally got approved to the forum!!
Tirin UmeJal "Furfoot"

cloth gloves

Hare Woman 250
steel high boot = 40   
wolf leather armor = 12         
copper chain leggings = 20 
copper helm = 15
               

talented kicker = 84
competetent fighter = 18
competent dodger = 30
adequate discipline = 9
skilled armor user = 20

248 pts w/ 2 leftover
   
Disciple of the school of Leisure Kicks
Taught by an angel she encountered along the road.
Seeks to make her name in the arena, and start her own branch of the school

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