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1
DF Gameplay Questions / Re: Dead goblin troubles...
« on: April 10, 2010, 08:43:16 am »
I looked at his body and put 'dump' on, I have a refuse pile, AND a graveyard, and I don't know what to do now. Help?
Assuming nothing's changed in the new version, you need to zone a garbage dump for anything to happen to the item marked for 'dump'. The body is reserved for dumping and there's no designated zone. If you remove the dump instruction, they should take it to the refuse pile (otherwise create a zone for garbage and they'll dump him there).

2
If you're trying to be helpful, I'm sorry to say you did not succeed.
I was trying to be helpful; I didn't realise you meant worldgen parameters.

4
DF Gameplay Questions / Re: Training children for combat
« on: February 26, 2010, 10:57:41 am »
Order the constructions to be removed, and kids should rush to take the job. When the kids are in place, retract the bridge.
Why do you need a bridge? Just lock the door.
He wants them to fall to the level below, before they finish deconstructing, in order for the trap to be easily reset.

5
DF Gameplay Questions / Re: Frightening is not
« on: February 25, 2010, 11:35:58 am »
Not really, it's a lot of luck. Also try to avoid biome pairs where one isn't terrifying. Try to be deep into the terrifying lands, and you'll get more "terrifying" creatures.
This is the situation I've experienced; the only evil thing I've seen on my Terrifying/Untamed Wilds mix were a pack of dark gnomes. :(

Come to think of it, I haven't seen many savage things either.

6
DF Modding / Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« on: February 21, 2010, 11:06:25 pm »
Look for updated memory offsets for 40d17 on the download site.

But it doesn't work with d18 yet ;)

7
DF Gameplay Questions / Re: But there's water RIGHT THERE!
« on: February 16, 2010, 08:05:25 am »
Haven't played in a long time but I have this vague memory that only 1 dwarf can drink from a barrel at a time. If you don't have much booze then while a few drink, the rest make a path for water. They don't turn around if a barrel suddenly becomes unoccupied, and I suspect they won't attempt to drink booze until they are thirsty again. So you may have a long period when noone is drinking, and then everyone comes in at once and most end up on water again.

8
The only mist thought is "was disgusted by a bloody mist lately".

See the string dump (40d).

9
Well according to the wiki, if they touch mist they generate a "waterfall" thought. That is to say, there is only 1 thought - mist is the event and waterfall is its name. That's probably the cause of the confusion.

10
"Admired a fine waterfall" and "Was comforted by mist" is two different thougts.
I think you're making that up.

11
DF Gameplay Questions / Re: Hover Death
« on: June 16, 2009, 05:28:52 am »
You could try changing its stage by e.g. encasing it on obsidian, or collapsing something on top of it.  ???

12
DF Gameplay Questions / Re: Smaller resolution...
« on: June 16, 2009, 12:49:21 am »
As others have said your best bet is to use a smaller tileset. Check out http://www.dwarffortresswiki.net/index.php/Graphics_set_repository . You can try either Plac1d's 8x12 or Sphr + Markavian 12x12. Anything wider than 12 will be squished. Alternatively there are a lot of good small tilesets at http://www.dwarffortresswiki.net/index.php/List_of_user_character_sets if you don't care about creature graphics.

13
DF Gameplay Questions / Re: Screen size
« on: June 03, 2009, 05:52:07 am »
He already said he needs 1024x768.

14
DF Gameplay Questions / Re: Screen size
« on: June 03, 2009, 03:51:17 am »
Never mind, I worked out what the problem is. Minimum width is 80, so you'll either have to put up with it or try one of the smaller tilesets. I recommend Plac1d's 8x12 set, but any that is 12x16 or narrower should be fine.

http://www.dwarffortresswiki.net/index.php/Graphics_sets
http://www.dwarffortresswiki.net/index.php/List_of_user_character_sets

15
DF Gameplay Questions / Re: Blind and thirsty
« on: June 03, 2009, 03:06:42 am »
NP. How did you end up capturing him? What tactic finally worked?
Capturing him was never the problem. A simple trick of forbidding the food/booze to make him walk, and a cage trap at the door. Initially he would go insane in the cage, or die of thirst (because he was already dehydrated in the earliest save) so I'd given up on trapping as a viable method. Once I got him watered via the well, and happy via assigned rooms and offices, caging was possible.

As part of his new facility I have an airlock in which (by locking and unlocking doors) I can easily place him on the cage trap, which is much more efficient. He has a private well, and keeps working even when hungry since he can't path to the food, so I only need to trap him when he is starving. Unfortunately for every period he spends pumping, he spends twice that time unconscious, so it will be a very long time until he is tough enough to eat on his own.

This made me laugh:
Quote
Meng Olinoddom has been ecstatic lately. He is happy to be free. He has complained of thirst lately. He received food recently. He admired a splendid Trap lately. He admired his own fine Door lately. He slept in a great bedroom recently. He received water recently. He was unable to find somebody in charge to yell at lately. He has been starving lately. He has complained of hunger lately.

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