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DF Suggestions / proposal: New administrator/noble: trader
« on: February 17, 2024, 04:19:06 pm »
Basic idea: Add a new noble, the Trader, that can be sent out on trade missions.
Details:
Details:
- Trader is the lead of a special military squad: "trader escort"
- Similar mechanic to captain of the guard
- new workshop: wagon
- can assign draft animals to wagon (similar to pasture)
- requires at least 1 draft animals to function
- can assign wagon to a squad (similar to barracks)
- items moved to/from wagon in similar manner as trade depot (based on beginning/end of trade/gift mission)
- functional wagons decrease travel time during missions
- New mission type: trade mission
- Only the trader escort squad is eligible for these missions
- requires a functional wagon (more draft animals increases weight that can be sent/returned)
- Mission options
- Target site (only non-hostile sites eligible)
- only non hostile sites are valid targets
- whether a site has a trade depot can be revealed by rumors, liason reports, and past missions
- site selection screen indicates current knowledge of trade depot existence (unknown, rumored, reported, previously visited, etc)
- Items to trade (selected via move trade goods to depot screen)
- Desired items (selected via the trade agreements screen)
- Select: only accept desired items, prefer desired items, accept anything
- Target site (only non-hostile sites eligible)
- Mission Events
- bandit attack
- probability of attack increases with total trade goods value in wagon, exported fortress wealth, squad size?, seasonally?, biome?, # nearby sites?
- maybe bandit spy visitors that leave when mission starts will 100% result in bandit attack (intrigue system can imprison/kill bandit spy to prevent)
- attack can kill/injure squad members
- attack can end up with trade goods being stolen if any bandits survive
- attack can result in wagon + animal loss if defense fails
- No trade depot, Site bypassed
- Traded items
- take 2? Months
- travel home afterwards
- trade value (value lost vs received) outcome based on trader's broker skills
- trade goods received are random, subject to mission options restrictions
- if site is poor/doesn't have enough desired items, and trader is skilled, then not all of the trade goods sent are traded away
- bandit attack
- New mission type: send gifts (same as trade but gifting instead of trading)