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DF Dwarf Mode Discussion / Re: Confession: I think vampires are a terrible addition
« on: March 05, 2012, 12:23:26 pm »
It feels buggy in the sense that vampires require quite a bit of micromanaging or metagaming to deal with the situation and there are not many game mechanics to deal with them properly after finding them. Yes you can accuse them of the crime, but they simply go back into the population after their jail term or 'execution' and nobody else seems to care. Do dwarves even get happy/sad thoughts related to the jailing/release of someone who's killed their friend? There's no way to get rid of them that doesn't involve a pit or magma.
It would be more interesting if they were more discrete. Rather than always losing a dwarf, what if there was some other way that a vampire's presence was notable? Victims fainting in the middle of work due to low blood levels and sent to the hospital to rest for example.
What was the mechanic that aroused suspicion in all of the previous cities that the vampire lived in and is it present in fortress mode? Has anyone experienced a case where vampires left the fort voluntarily, given that they spent jail time and you didn't lock them up in their personal walled off burrow room with no doors?
It would be more interesting if they were more discrete. Rather than always losing a dwarf, what if there was some other way that a vampire's presence was notable? Victims fainting in the middle of work due to low blood levels and sent to the hospital to rest for example.
What was the mechanic that aroused suspicion in all of the previous cities that the vampire lived in and is it present in fortress mode? Has anyone experienced a case where vampires left the fort voluntarily, given that they spent jail time and you didn't lock them up in their personal walled off burrow room with no doors?

