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Messages - alexxeno

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DF Announcements / Re: Dwarf Fortress 0.31.14 Released
« on: September 30, 2010, 04:02:18 am »
I must say, Thank you. For what ever reason, the game is running faster on my computer. Instead of taking an hour to do world gen it takes minutes, and instead of minutes to load a save, it now takes seconds. Cheers mate.

2
DF Bug Reports / Re: Strange Mood Dwarf does not claim workshop
« on: September 30, 2010, 03:45:36 am »
Well, I have a tanner who is right now standing in his room, I had this happen to another dwarf aswell, but that one is in a coffin waiting for a mountian to collapse on it.

The current dwarfs only skill is Tanner, which I have a tannery. I also have a crafts workshop yet he just stands there, no demands have been made... any help?

3
DF Modding / Re: Dwarf Therapist (LATEST 0.5.7 7/13/10 see first post)
« on: September 18, 2010, 02:52:12 pm »
In the worlds of.. Well I'm sure no one has ever said this before. Than'ka ya dude.

4
DF Announcements / Re: Dwarf Fortress 0.31.13 Released
« on: September 18, 2010, 01:30:36 pm »
I was wondering if anyone more experienced in world gen would be willing to share a few tips with us acolytes so we have more map space to work with? What param's would we be changing?

Thank you in advance.

5
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: July 12, 2010, 06:13:09 pm »
Looking at the body parts, are fins and flippers purely cosmetic in nature?

Also what are the extra finger and toe entries, IE- [BODY:3TOES_FQ], [BODY:5TOES_RQ_ANON]

Thank you in advance. (utter newbie still)

6
DF Suggestions / Re: My list of "demands"
« on: May 02, 2009, 10:13:23 pm »
Yes I know slavery has been posted many times but since I was going to have multiply suggestions I thought it would not be appropriate to 'invade' it will my list. This is the same for all the listed demands, As i will be adding more I just wanted to make a giant list instead of polluting another one.


Also I looked for the list of (or at least a good number, my mind can wander and lose it's place) future releases and didn't see some of these posted,sorry for making a post like this if it is that 'bad'


Also to expand on my list, I supposing this will be done once burrowing is put it (or at least in effect) but being able to link a workshop with a stockpile so it will only take  resources from that particular pile. also on the subject of stockpiles, being able to prioritize them. so this could be in effect make it so you could have things you want mainly for one purpose (say seeds) go to the farm, then send the excess to the kitchen. Also Being able to control how much of one (although I guess you could just do this by micromanaging the stockpiles )

Also thank you Untelligent. that's a great idea, now if you could just put lava in buckets. wait, can you? then I could make an obsidian pillar, but.. hmm I could see this working in my mind, Make a pit down to where you want to fill in, walls applied as needed, then pump the lava for one z level, and bucket water in... .. hmm I could make towers like this...

7
DF Suggestions / My list of "demands"
« on: May 01, 2009, 05:23:21 am »
Well looking over the big long list as well as things posted here, I believe a lot of my concerns are already been suggested, but I still have a few left... why am i doing this when I just woke up and can't remember which hand is  my left hand yet.. well that's a mystery....

First the much talked about slavery, been suggested many times before but I will put it out there again with my own spin
Slaves: Now  how to capture the slaves is pretty straight forwards as I see it, either you inflict mercy to your soldiers so they don't kill Everything or you set up cage traps. my spin is what is done with them, First off, if they have the ability to learn let them learn, next while slaves will always have a want for home, under right conditions they might be willing to do some of the work as long as they are properly feed and treated, till that longing gets to strong and they try to escape. also children of slaves wouldn't have this urge for home, except for stories from there parents. now the question is how do you make a difference between well treated and badly treated other then food supply. perhaps options to beat slaves. different level of punishment for bad behavior?

Now the possibleways I see of using slaves is for simple jobs like hauling or cleaning of clothes (once that is added), basically putting them into the jobs of butlers and maids, also I could see, cutting and gathering wood and sand, esspically in dangerous area's

Demand two, A way to refill a square, you have plent of spare stone laying around, and natural stone is better for happyness, being able to engrave is something that I would like to do to every wall and floor. I know that we can currently create walls and floors but they can not be engraved to my knowledge.

Demand three. A way to "survey" the stone, esspcially once magic is implemented.

Demand four: Small arms. All dwarfs should carry some sort of weapon, more so when you start dwarf mode, out in the wilderness, with just two axes. I was thinking along the lines of small daggers so they weren't just wrestling.
I believe there is more... possible post later... wow this took me all day to post .. sorry ^^;



8
DF Suggestions / Re: War and Slavery
« on: April 30, 2009, 02:20:53 pm »
The only problem I have with now most people are suggesting slaves is making them do semi important work there you want super skilled dwarfs, I think they should be limited to things like hauling and collecting, also jobs like food gathering for there masters, basically make them do jobs like butlers would be doing(So hauling, cleaning onces it's implemented, things like that) . Also things like consort slaves, some dwarfs will have odd tastes and wants an elf.
It's either this or you let them gather skill experience like normal, possible make them learn slower but still allow them to increase there skills up to legendary.

9
DF Modding / Re: multiplying
« on: August 22, 2008, 05:52:07 am »
hmmm... i wonder if I change the raw afterwards... they would still just all die out huh? dang.

10
DF Modding / multiplying
« on: August 22, 2008, 04:49:51 am »
Is there a way to make a race asexual? or at the least change the discriptors of a race so that they appear asexual. like even thought they are male and female it always say "he" or "she" or even just "it" in the discriptors. so it would say "it needs beer to get threw the day and only mumbles slight from bad weather." can't find anything so far.

oh and adding [FEMALE] or [MALE] or [NO GENDER] just make it so they can't breed and die off.... so yeah.

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