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Mafia / Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« on: July 14, 2013, 09:47:01 pm »
Oh, the flavor is easy to make. The doctors are the mad scientist sort conducting experiments that require a certain number of sacrifices.
(in case it's ever asked.. yes I'm currently finally finishing my watch through of fullmetal alchemist: brotherhood).
However, Birdy your flavor works out. basically it's a town that wants to perform vigilante justice and doctors that want to actually bring in the proper police forces. However, it'll take a few days to coordinate and it requires the doctors around as a relay. The deaths are sending the town into a riot however. If the doctors fail to keep enough people alive then the town will go crazy, forcing the doctors to run away to save themselves. The madness will also stop the police from being able to focus on the actual event before the town/mafia do their thing.
And bah to neutrality. The townspeople are committing murder with these lynches and the mafia are..well, the mafia. If the police show up then EVERYONE gets arrested. of course they DO live so it's the peaceful ending.
The doctors actually have the hardest job of the three. They have to live AND they have to guess who will die that day/night, and more than once. Ally chat will be a definite. Always good to use KISS when it comes to features and avoid adding more madness than you need to get the job done.
2nd and 3rd: Personally, I think it depends on two items: how many people are there and how crazy do you want it.
If there's lowish numbers, 9-11 then it can easily work with just townies, mafia, and docs. If there's larger numbers then I'd say a doctor ally (doesn't know who the doctors are) who can double someone's vote during the day (to force a tie) and roleblock during the night.
If you want crazy then...well, go crazy. Just be careful of killing and protection roles as who dies/lives is so critical to this game.
(in case it's ever asked.. yes I'm currently finally finishing my watch through of fullmetal alchemist: brotherhood).
However, Birdy your flavor works out. basically it's a town that wants to perform vigilante justice and doctors that want to actually bring in the proper police forces. However, it'll take a few days to coordinate and it requires the doctors around as a relay. The deaths are sending the town into a riot however. If the doctors fail to keep enough people alive then the town will go crazy, forcing the doctors to run away to save themselves. The madness will also stop the police from being able to focus on the actual event before the town/mafia do their thing.
And bah to neutrality. The townspeople are committing murder with these lynches and the mafia are..well, the mafia. If the police show up then EVERYONE gets arrested. of course they DO live so it's the peaceful ending.
The doctors actually have the hardest job of the three. They have to live AND they have to guess who will die that day/night, and more than once. Ally chat will be a definite. Always good to use KISS when it comes to features and avoid adding more madness than you need to get the job done.
2nd and 3rd: Personally, I think it depends on two items: how many people are there and how crazy do you want it.
If there's lowish numbers, 9-11 then it can easily work with just townies, mafia, and docs. If there's larger numbers then I'd say a doctor ally (doesn't know who the doctors are) who can double someone's vote during the day (to force a tie) and roleblock during the night.
If you want crazy then...well, go crazy. Just be careful of killing and protection roles as who dies/lives is so critical to this game.
) and a nasty one for the town. The town is best off scumhunting to try to kill the mafia early or, at least, giving the Treated few ammo to use in lylo.
). Boadmurdered mafia?