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Messages - Podonok

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1
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: February 20, 2023, 02:48:16 am »
When I try to sell a caged giant to the knife-ears, he is released and stomps everyone, because dwarfs don't believe in slavery. Ok.

Why does the same happens when I try to sell magma crabs? All get released, and empty cage is carried away. Are they "guests" too? Says "Wild Animal (caged)" in the menu.

You can only trade tamed animals.  Anything wild or hostile just gets released, as you've been experiencing there.

Hm. That's somewhat counter-intuitive. I wonder why this isn't viewed as a bug.

2
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: February 19, 2023, 09:51:46 am »
When I try to sell a caged giant to the knife-ears, he is released and stomps everyone, because dwarfs don't believe in slavery. Ok.

Why does the same happens when I try to sell magma crabs? All get released, and empty cage is carried away. Are they "guests" too? Says "Wild Animal (caged)" in the menu.

3
DF General Discussion / Re: Oh my god, it's full of Granite.
« on: July 06, 2009, 06:16:56 am »
Cant find the place.
And saves are not compatible with d11.  :(

4
DF General Discussion / Re: Maximum playable dwarf count.
« on: May 19, 2009, 12:32:16 am »
If the nano-fort utility worked with 40d11, I'd recommend that... it'd be an added challenge too, for extra fun!

Neither nanofortress or embarkanywhere currently work with DF40d11, but they claim to be working with DF40d9. Is there still a working link somewhere?

5
DF General Discussion / Maximum playable dwarf count.
« on: May 18, 2009, 04:18:30 pm »
I want to have a fortress with as much dwarfs as possible.

The ultimate goal is to have crowded city, preferably with skyscraper or two and a lot of individual housing. With economy running it may be something very interesting to watch.

The problem is - im not sure my PC can handle it.

What should I do with my 1) hardware (2.6 Ghz dual core 64, 2gb ram) 2) software (WinXP. task priority? DF version?) 3) DF init.txt (or other .txt?) 4) launch parameters? 5) ingame tips? (mapsize? kill animals off?) 6) maybe use some kind of simplifying mod to roughen pathfinding\tasks?

All that to get as much dorfs as possible running with decent FPS. Any suggestions?

6
I cant get 3dwarf 04f to recognize DF40d11, and it`s not trying to get an update, just suggests me to check if DF is running.  :(

7
What`s the best strategy to dig out a huge cave in a solid rock?

The most convenient way I found is designating a whole z-level as [carve upward ramp], then ordering to remove the resulting field of ramps with [remove up ramp\stairs], repeat next z-level down. This gets me an empty room without a ceiling, and silly dorfs dont get stuck on a ledges near walls like when  I try to channel the area. There`s another problem - occasional cave-ins, but they seem to be rare.

It still requires quite a lot of attention every now and then, especially if it`s a deep pit. So I thought it would be nice to have some way to destroy a volume of rock, like we do with explosives nowdays. For example, cutting a cube of rock from supports from all sides but one rigged column, then making it fall a few levels down and break in pieces (causing a magnitude 3 to 4 earthquake in the process ;D )
(I tried that, unfortunately it just sat still on a next z-level of falling mass. Pretty realistic, but still eh. Should work with collapsing floors.)

What`s your know-how?

8
DF General Discussion / Re: 3Dwarf beautification project
« on: December 29, 2008, 06:29:28 am »
So, is it a right time to start accumulating\pixelarting nice-looking sprites?  ;D

9
DF General Discussion / Re: 3Dwarf beautification project
« on: December 28, 2008, 12:19:43 pm »
I wonder how much resources could be freed up using sprites?..
Just musing, though. ::)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

10
DF General Discussion / Re: 3Dwarf beautification project
« on: October 01, 2008, 10:40:32 am »
Is it possible to swap 3d models with editable sprites?

Because I would totally use some graphic mods made for DF in 3Dwarf.

11
DF Bug Reports / [39f] Corrupted local images exporting in windowed mode
« on: September 08, 2008, 07:59:51 am »
Not sure if it`s a valuable bug to catch. ???

Using makemydays` tileset, no mods (that I know of). When exporting local image in windowed mode (init params dont match screen resolution, but whatever), the result is a little corrupted, there are rows of tiles missing:

Normal (fullscreen mode)


bugged (windowed)

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