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Messages - Popolop

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1
DF Modding / Re: Land Carp
« on: July 20, 2009, 10:34:21 pm »
I just downloaded this... I want to see how its compares with the rest of the mods I have on. :P

Tell me how it goes. Testers are always welcomed.

2
DF Modding / Land Carp
« on: July 20, 2009, 06:45:05 pm »
My god, what have I done...
I was possessed, I swear to it! I, nor any sane person, would ever even attempt to make something so horrifying, so terrible. I am so sorry for what I unleashed onto the world...

I never meant to make Land Carp

3
DF Dwarf Mode Discussion / Re: My first megabeast encounter
« on: May 09, 2009, 10:47:08 am »
You can always use Dwarf Companion to heal him.

4
DF Dwarf Mode Discussion / Re: New deity on the block...
« on: May 07, 2009, 08:28:15 pm »
there should be a god called Magma which takes the form of Magma and is associated with Magma

Ahaha, I read that in the voice of the Powerthirst commercial guy.

5
All my Marksdwarves currently have wooden bows and wooden arrows. How would I get them to drop their bows and arrows and to pick up silver bows and arrows?

6
DF Gameplay Questions / Quick questions about moving occupied cages
« on: December 13, 2008, 07:39:02 pm »
So, I recently caught a couple of goblins and rhesus macaques in some cages, but my dwarves won't move them. I set-up an animal stockpile, but they still won't get moved.

7
DF Adventure Mode Discussion / Re: You killed my father!... Meh
« on: December 07, 2008, 12:28:43 am »
Has anyone else noticed that, apparently, people raised by goblins still keep in touch with their original family?  I went to a goblin fortress and had a conversation along these lines:

Me: Tell me about your family.
Elf: I had a grandmother named Elfy McElf.
Elf: She was killed by You in Stupidforest.
Me: Gee, this is awkward.

The only more bizarre part being that they were totally okay with me killing their relatives. o_O

I don't know why, maybe because I'm tired as hell or it's the Advil I took, but that is funny as hell and is getting sig'd.

8
DF Dwarf Mode Discussion / Re: -Sigh- I need help...
« on: December 06, 2008, 11:47:44 am »
I meant how would I connect a dug out tunnel to the magma pit.

Oh, and I have an idea. A couple of mini-tunnels by my entrance filled with magma. The entrance of the tunnel is blocked by a floodgate. When enemies come, flush them away with a simple pull of a lever. Then another lever-pull to open up hatches to drown out the magma with water.

9
DF Dwarf Mode Discussion / Re: -Sigh- I need help...
« on: December 06, 2008, 12:59:17 am »
How exactly would I dig into magma? By using channels?

10
DF Dwarf Mode Discussion / Re: -Sigh- I need help...
« on: December 05, 2008, 11:23:39 pm »

11
DF Dwarf Mode Discussion / -Sigh- I need help...
« on: December 05, 2008, 08:54:32 pm »
First things first, I'm not really a newb. I know how to work everything and I understand the ASCII art perfectly. That's not really the problem. The problem is is that I'm just stuck. I don't know what I should do. For the past couple of days or so, I've been looking for the perfect spot. To me, a perfect spot is a spot that is at least 50% mountains, has a magma pool,  a brook but it's in the corner of the screen, no aquifers, and plenty of trees. And today, I have finally found that spot. But I don't know what to do. I don't know how I should design my fort. Honestly, I've never really worked with magma before and I don't know how to utilize it to it's fullest extent. It just seems like I hit a road block or something.

So first off, let me describe my fortress. There's a small brook at the top left of my screen by a small patch of mountains. Go down a little bit and that's where all my trees and soil is. It covers probably about 40 percent of the map. In the middle-right lays my magma pool. Go down past that a little bit lays the face of the main mountainside. It covers about 55 percent of the map. Any ideas of how I should design my fortress?

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