Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Capital Fish

Pages: [1] 2 3 ... 18
1
Curses / Re: Some sort of Crime Squad, I guess
« on: June 04, 2018, 09:32:54 pm »
Welcome Back! This makes me totally glad I checked these forums on a whim today!

Can't wait to see more of the new LCS!

2
Curses / Re: Any Use For A Casino?
« on: October 12, 2014, 01:31:41 pm »
Just thought I'd post an update. Between school and work I've gotten embarrassingly little done on this. My biggest change so far consists of basing poker off of multiple skills in accordance with previous suggestions. In order to win a game, you now have to pass Persuasion, Psychology, and Disguise skill checks.

3
Curses / Re: Any Use For A Casino?
« on: September 29, 2014, 04:49:42 pm »
Quote
I know poker in real life is highly dependent on mathematical analysis

Except Casinos don't like it when you do that.

Not when you're playing blackjack, but poker is played against other gamblers, not the house. Why would the casino have a problem with that?

4
Curses / Re: Any Use For A Casino?
« on: September 29, 2014, 04:20:09 pm »
Roulette should stay wholly random-driven.

As of right now, the only games included in the casino are blackjack, poker, and slot machines. I wanted to focus on games that you had a chance to influence using your skills. It would be easy enough to add a Roulette wheel if enough people demand it, however.

Sleepers inside could make cheating in poker and other alike games more easy.

This is definitely planned.  ;)

I would add Horse racing, based on Intelligence and depending of Animal Rights, along with bettings on sports.

I have an idea for something animal related with regards to the casino, but it isn't horse racing...

Assuming, conservative implies religious, they should actually oppose gambling. Casino staff could still be flagged as conservative in the meaning of hostile. This is in analogy with the gang members at the crack house, who also shouldn't be politically conservative. This however raises the question, what publicity it should yield, if you raid it.

This isn't a bad way to go about having a gambling law in game. Another idea I've had would be to outlaw only casino gambling at L+, whereas at C+, gambling is legal only if it's in a licensed casino. The implications being that the religious right only have a problem with gambling when they can't profit from it.

Skills for playing Blackjack and Poker are different. Counting in Blackjack doesn't need more than primary school's math skills (assuming you looked up the strategy and didn't invent it yourself), so science shouldn't matter. What it needs is a good short time memory, that is influenced, by the intelligence stat and not a certain skill.

I considered basing one's blackjack playing ability on Intelligence, but I'd rather base it on a skill that could be raised with practice, rather than a stat that only changes when you level up. Also it'd be odd for the other two games to be based on improvable skills (Persuasion for poker, Computer for slots) while only blackjack is based on Intelligence.

Alternately, since cheating is based on a skill (Stealth) maybe setting it so that honest play is dependent on stats (Intelligence for blackjack, Charisma for poker) would be a useful way to further differentiate playing honestly from cheating.

Poker on the other hand, benefits from higher math (science). On the number of cards, seen, you can determine the dynamic probability of all possible outcomes. Theese probabilities are often seen in TV poker mathes, and one with significant skill could calculate them himself (thought the probailities are different than in TV, as you can't see the other's cards).  Another (possibly more important) aspect of poker, is to keep concealed whether you have good or bad cards (disguise), and possible seeing if other have good or bad cards (psychology). Professions, who can be assumed to be very emotional could get a penalty, maybe teenager,canine hero,hippie,fashion designer,critics,car salesman,fast food worker,hick,news anchor.

I know poker in real life is highly dependent on mathematical analysis, but LCS tends to run more on "movie" logic than on "real life" logic. And whenever you see poker played in a movie, it's all about the bluffing. While you bring up some excellent points with regards to Disguise and Psychology, I'm kind of hesitant to base the casino games off more than one skill each. The more skills involved, the greater the probability of confusion on the part of the player. If each game is dependent on one skill, the hopefully the player will logically be able to determine which skill impacts which casino game. By making each game dependent on multiple skills, however, you greatly muddy those waters. Or maybe I'm not giving the average player nearly enough credit.

5
Curses / Re: Any Use For A Casino?
« on: September 29, 2014, 01:17:38 pm »
Woudln't the Science skill include mathematics?

It is a skill held by in-game mathematicians. I just worry that the Science skill is even less intuitively implied to increase your blackjack playing abilities than the Business skill I'm currently thinking about using. While mathematics is extremely important in science, when I picture the Science skill being used in game, I tend to think of bubbling test tubes and Tesla Coils. Less real science, and more Hollywood Science! At least when I think of the Business skill being put to use, I think of numbers, account ledgers, and dividends. I just feel that Science is too abstract a skill for the average player to go "What would increase my odds at the blackjack table? I know, my Science skill!"

I'm not saying that the business skill isn't also abstract in these circumstances, I just feel it's far less so.

6
Curses / Re: Any Use For A Casino?
« on: September 29, 2014, 12:53:05 pm »
Bluffing is Disguise, not Persuasion, is the first criticism that I can think of.  :P

I felt Persuasion made more sense with regards to Poker. You're Persuading people that your hand is better/worse than it really is, after all. On the other hand, a good Disguise skill is essential for concealing your emotions, and it's hard to bluff at poker when you've got emotions all over your face. I'm still leaning towards basing your Poker odds off the Persuasion skill, though.

The more important questions that occur to me thereafter is what can be done at the casino apart from winning/losing money (which is a minor asset in LCS), and recruiting (which can also be done elsewhere very easily). Perhaps there should be a law about legalizing gambling that the casino should influence? I'm not sure what the liberal/conservative axes should be, though (do liberals support legalizing gambling or would conservatives support it?).

I thought of this, but like you, I have no idea where the LCS would fall on the legalized gambling spectrum. On one hand, as Man of Paper said above, the casino itself is clearly a Conservative institution used to line the pockets of the rich at the expense of the poor and gullible. On the other hand, the LCS is also against laws that attempt to legislate "morality" according to what's written in some ancient religious text - as evidenced by their stances on drugs and abortion.

As for cheating, I would attach a cheating charge to getting caught cheating, and have a couple of bouncers at the door of the casino. The law won't care whether you're cheating or not, so you won't gain heat or any sentence that you wouldn't get for loitering. However, if you have cheating charges and try to walk into the casino, you will have to disguise and/or stealth your way past the bouncers or they will sound the alarm.

I hadn't thought on this, but I like the idea quite a bit.

7
Curses / Any Use For A Casino?
« on: September 29, 2014, 04:15:17 am »
Alternate Title: I'm gonna start my own crime squad! With blackjack! And hookers!

I've started working on an idea I've had for a while now, and it's actually in a decent-enough state that I thought I'd show it off and get some feedback on it. See if it was as good of an idea as it seemed in my head.

If you haven't guessed from the title, I've added a casino to the game. Inside, there are three different casino games to interact with: Poker, Blackjack, and Slot Machines.

Commercial Photography

Commercial Photography

The games themselves are nothing overly fancy. You basically get a prompt asking if you want to play, another prompt asking if you want to attempt to cheat, and (when playing blackjack or the slot machines) the game randomly determines whether or not you've won. Poker is a little different, in that victory is determined by your Persuasion skill (“I know I was bluffing with my last ten hands, but I'm totally holding a Royal Flush right now. You should definitely fold.”)

Here's an “honest” blackjack game to demonstrate:

Commercial Photography

Commercial Photography

Commercial Photography

Commercial Photography

Alternately, you can use your Stealth skill to cheat in blackjack and poker, and your Computer skill to hack the slot machine. This'll guarantee a victory, just so long as your skill is high enough to avoid getting caught.

For instance, if you're caught cheating in blackjack or hacking the slot machines, you'll have an angry Pit Boss to deal with, which may actually be easier than the angry mob you'll have screaming for your blood should you be caught cheating at the poker table:

Commercial Photography

Anyway, this is still a work in progress, so be sure to let me know what you think of it so far.

Additional Notes:

Though it's yet to be implemented, I also plan on allowing you to steal money from the casino directly. So far, I'm torn between giving to casino a vault similar to the one in the bank (thought easier to break into and containing less cash), or just stashing to casino's profits in a safe, similar to the one in the
Corporate HQ/CEO's House. On one hand, I kind of feel that the Bank Vault should one of a kind, but  a regular safe just feels anticlimactic. Thoughts?

So far as I know, cheating in a casino isn't actually illegal. Currently, when you're caught cheating while playing blackjack / hacking the slot machine, and you choose to surrender, you get sent to jail with a loitering charge. I'd like to make things a little more interesting, and plan to set it up so surrendering to a pit boss results in you “getting taken to a back room and beaten to a pulp”. Instead of going to jail, you'd basically just find yourself kicked back to your safehouse with some fresh injuries and your clothes in tatters.

With regards to slot machines, I haven't shown any screenshots with them because I'm toying with the idea of changing how they function. Currently, as with blackjack and poker, you're given a prompt asking if you'd like to play the machine, and another prompt asking if you'd like to cheat by hacking the machine. If you don't hack the machine, your odds of winning are completely random (but certainly not in your favor), whereas your odds of successfully hacking the machine are determined by your Computer skill. I may remove the option to cheat entirely, and have the computer skill determine your odds of victory when playing the slots normally. The implication being that players with a higher Computer skill are just more in tune with the machine they're playing. They've studied the particular model of slot machine they're using, they know its quirks and weaknesses and can predict when it's going to hit the jackpot.

With regards to blackjack; currently, if you don't cheat, your odds of winning are completely random. I'd like so that playing blackjack actually relied on one of your skills. The higher the skill, the better your odds of winning. The problem is that while Persuasion makes sense with regards to bluffing in poker, and the Computer skill is the obvious choice with regards to slot machines, none of the skills currently in the game lends itself to playing blackjack. If there was a Mathematics skill in the game, it would be a perfect match (with the implication that you're subtly counting cards), but it doesn't make sense to add a new skill into the game if it's only going to be used for one possible skill check. Tying the Business skill to your blackjack performance is an idea I'm considering, but I'm wondering if it would be obvious enough?

With regards to adding skills to the game, in older versions of LCS, I remember there being a skill called “Sleigh of Hand”. It could be found on Amateur Magicians. I believe it was taken out for being unnecessary, as well as being redundant when paired with the Stealth skill. While the Stealth skill certainly works with regards to cheating at the table games, Sleigh of Hand seems like it would be an even more perfect match. It would also work perfect for another non-gambling related idea I had. That said, the skill was removed from the game for a reason, and as I've stated above, it just doesn't make sense to (re)add a skill to the game it it's only going to be used in one or two ultra-specific situations.

Again, let me know your thoughts on what I've got so far, and whether or not you think a casino would add to the game at all.

8
Curses / Re: Running President
« on: August 22, 2014, 01:29:48 pm »
Where are you getting your corporate funding to become president?

From your sleeper CEO, of course.

9
Curses / Re: Idea: add MIDI music to LCS
« on: August 11, 2014, 07:55:47 am »
I tend to mute game soundtracks and listen to my own music when playing; so as long as there's an option to mute, I'm all for this.

10
Curses / Re: Will you help me to understand the state of LCS?
« on: July 27, 2014, 01:29:56 am »
With regards to National LCS, I personally think the game could use a bit more detail with regards to inter-city travel. For instance, it seems a bit odd that driving from LA to New York takes the same amount of time as driving from New York to Washington. I feel that the travel time should reflect the distance, though perhaps high driving skill could shorten the time somewhat.

I also find it weird that you require a car to travel, yet the game makes specific reference to buying tickets. Perhaps those are the speeding tickets you acquired by reenacting the Cannonball Run?  :P

Edited for spelling.


11
Curses / Re: Will you help me to understand the state of LCS?
« on: July 24, 2014, 12:57:44 am »
Wasn't the "harass websites" option removed from the game years ago, though?

12
Just wanted to wish you guys the best of luck. We've been far too long without an update.

13
Curses / Re: Stupid question
« on: May 01, 2014, 04:14:45 pm »
You need to gain more juice.

14
Curses / Re: Back to the dwarf game...
« on: January 22, 2014, 01:22:08 am »
Ooh, the 10th anniversary of Dwarf Fortress will be this year. Nice.

The tenth anniversary of what exactly? Afaik work began in 2002, and the first release was in 2006 :P

The tenth anniversary of the half-way point between 2002 and 2006.

15
Curses / Re: What would LCS be like if it was a game?
« on: December 29, 2013, 06:51:36 am »
I'd picture it being something like Freedom Fighters.

Pages: [1] 2 3 ... 18