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Messages - Dunc

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Play without projectile weapons.

For me it always turns into me selecting whole waves of migrants and turning them into unarmoured spearmen and sending them into the fray with no regard for casualties. Every battle I lose dozens of dwarves that nobody cares about because nobody is attached to them.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 22, 2010, 10:22:29 pm »
Today I made a fort that uses an askari-based army.

My fort is an above-ground city out in the desert. After my population was twenty-something, the fort's citizenry became a closed-shop and any new migrants were now colonial askari. When a migrant wave arrives at the fort, they are all drafted, given an iron spear, and told to start sparring at the barracks. No armour allowed except for the citizen officers, who wear plate armour and are marksdwarves, and serve to keep the askaris in line.

Threats are dealt with by dwarven waves of spear-wielding unarmoured soldiers. I haven't had any sieges yet, just a few ambushes, so I'm not sure how bad casualties are going to be yet. So far my only military losses have been in sparring (no wooden weapons allowed.. learn to use your combat weapon) except for a couple askari who have been out on patrol and discovered ambushes without backup.

The first askari wave was a pretty awesome scene though. Ten migrants arrive in the desert colony and immediately are drafted and told to go get a spear. Before they can do so, a giant eagle swoops in and kills one of them instantly. Moments later, they see a flurry of crossbow bolts and the eagle drops. The Colonel has just welcomed them to Africa.

I've started rewarding particularly brave and effective askaris by letting them wear leather armour, more for bragging rights than for actual protection. The latest leathered askari won his for getting a hat trick of three sparring dwarfkills. I don't imagine anyone likes doing spear drill with him anymore. I can't wait to unleash him in a siege situation.

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DF Dwarf Mode Discussion / Re: Migrant Disposal System
« on: December 22, 2010, 01:25:39 am »
Call me old fashioned, but I have the whole wave drafted and sent to the proving ground, a tower with a one-square-wide walkway at the top, with access controlled by a locked door, and an armour stand up on a side-platform to make it a barracks. They spar with no weapons (unless they came with a weapon other than a crossbow) and gradually fall to their deaths.

There can be only one, and that one is the lottery winner for that wave of migrants and gets their green card, ie a sword and suit of armour and shield and a place in the People's Army.

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DF Dwarf Mode Discussion / Re: Junk in my entranceway
« on: May 10, 2010, 05:55:40 pm »
wat u gon do with all dat junk all dat junk inside dat entranceway?

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Thanks bud that's all I needed to know

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I'm in whatever the most recent version is other than DF 2010 and I haven't played in a while so I just want to know whether or not goblins will come. I think I checked before embarking and that goblins were in the "neighbouring civs" thing. When I hit 'c' in game it doesn't show a goblin civ though, just kobold, dwarf, and elf. All I've had so far is kobold thieves and dwarf/elf caravans, does the absence of goblins or humans from that civ list mean they will never come, or does it just mean they haven't so far and might in the future?

I'd just be pissed if I made this sick fort and no goblins are even going to bother coming.

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DF Dwarf Mode Discussion / Re: fort concept
« on: May 10, 2010, 04:38:25 pm »
All my forts in the last two years without exception have been aboveground towns/cities. I'm on dialup right now so I cba to go find any screenshots i have right now but I could when I am on high speed somewhere. I don't know what it is but for me, making surface cities has just ruined underground forts for me and I don't enjoy digging in anymore, heh.

It generally starts with my first six or seven buildings being two-level houses, the first level being an essential workshop (carpenter, mason, etc.) and the second floor being a bedroom for one of my original seven dwarves, usually the one who corresponds to that workshop. The next building is a two level inn/dining hall, which is decently big and in the bottom has a dining hall and in the second floor are community beds.

In most of my buildings I dig out a basement for storage stockpiles.

I'm also all about social classes. My original seven become families of the Citizen class. As soon as possible they get pulled from work duties and just laze about. Other circumstances can lead to other dwarves being promoted to being citizens. Generally as soon as possible a district of the city gets built that is just a bunch of stone villas for the Citizen class. The less fortunate dwarves are all the third estate. They either become well-to-do dwarves with trades, or meagre peasants.

I always build huge slums for the poor, usually with a dining hall/inn that is supposed to service that community only. The idea is that hopefully since that meeting place is closest to their houses and places of work, they will congregate there and keep trouble to a minimum.

My favourite one was in a city I ended up calling Berlin because of its division. A tantrum spiral after a goblin siege (I take a lot of casualties because I consider traps and crossbows cowardly except in emergency use) led to basically an all-out riot in my city of 120+ dwarves. When it got out of control (ie basically a pitched battle between an overwhelmed force of guards and rioters) I had the city divided and brought maybe thirty happy dwarves to the west side with all the valuables and walled off the east side where the main statue garden/meeting place had turned into the wild west. I planned to let them just kill each other off while I got the fortress going again properly from the west side. I kept drafting the happiest of the east siders into the fortress guard where they used a limited supply of crossbows to try and maintain order the best they could.

A siege ended up coming where I needed a full united effort so I broke down the wall and drafted everyone and sent them into combat stalingrad-style and fought of the siege. The battle unified the city and remarkably I managed to survive another siege after that, but the next siege after that one was the end of my fort as everyone was slaughtered. It was the most fun i've ever had in dwarf fortress though

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DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: May 07, 2010, 06:25:02 pm »
Here's a minor one that puzzled me for a little bit.  If you build an outdoor drowning chamber to dispose of cages and cages full of gobbos cause you like drowning the pests, put a ceiling on the chamber.

I flipped the drowning switch to empty my reservoir into the cage area and watched in satisfaction as they drowned, all but one, who disappeared.  Huh?

Then i get all these job cancellations from a goblin thief and it took me a while to find him as he was running around my curtain wall!  It took a while to dispatch him as '10 pathing for military is a bit buggy.

This goblin had learned to swim quickly and crawled right up onto my walls.  He ran from my military finally and got caught in a cage again, so he at least did not escape his watery fate now that i have a ceiling.   

If I had a goblin actually manage to escape and I re-captured him, I'd either let him free or I'd give him the most glorious death possible like by dropping him a dozen z levels into the middle of a meeting hall when there is a party going on

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DF Dwarf Mode Discussion / Re: Stranger Moods!
« on: May 07, 2010, 06:19:03 pm »
Not really in the vein of a traditional mood, but what about moods of criminality? Not like just throwing a tantrum and all but like, a dwarf actually going temporarily insane to do a crime.

The crime can be as simple as theft or as complicated as dressing up in a clown suit and abducting every male child in the fort, cutting off their penises, peeling the foreskins off and wearing them like finger puppets and secluding oneself in a workshop where one just sits there making little plays with the finger puppets. The fortress guard would then find him and take him into custody.

The first time I had a fell mood it was fucking incredible. I had somehow never actually read about it so I was absolutely shocked when I saw one of my dwarves murder another one and make something out of him.

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DF Suggestions / Re: Nothing Sacred Left: Add Sewage Already
« on: May 07, 2010, 05:57:32 pm »
I would love this so much, it really suits my playing style.

I already sort my forts into rich areas and poor slums, and having poo everywhere would really add to the slum effect. I already maintain an underground (my forts are all aboveground cities) pipeline of water that goes through my cities and in some rich houses I put an individual well. This would make even more use for that (of course I wouldn't want to have the two systems connected..)

I'd love to have all my city's sewage drain into the underground goblin POW dungeon.

The lazy dorfs will start looking like they are on dirty protest

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DF Dwarf Mode Discussion / Re: Training Regiment
« on: November 10, 2009, 03:24:22 pm »
i just put a lot of faith in plate armour, as I create new sets of plate armour I add new dwarves to the academy. The weapons are usually silver or copper but in my current fort my training weapons are iron.

it's better than the Charles Darwin School of Combat i used to put on.

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Mandates: UUUUUNNNNNNNNNHGHHHH DUU HURF DURF

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DF Dwarf Mode Discussion / Re: Solving grudges
« on: November 10, 2009, 02:08:21 pm »
I once killed off almost he entire population of a fortress in a similar manner.

I built a very, very tall tower only a few tiles wide.  On the stairs along the way up the tower were storerooms with steel & iron hammers in them.  on the open top of the tower was an armor stand ow weapon rack that was used to make a barracks.

Everyone was drafted & assigned hammers.  Everyone made their way up to the top to spar.  Almost everyone died.

Even the skilled dwarves would die, as they'd dodge right off the tower.

I called it The Tower of Destiny.

Fuck me I might just do this then. I've already got a suitable tower, I have a little temple complex above a tunnel down to an HFS, including a big tower of olivine and cinnabar.

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DF Dwarf Mode Discussion / Solving grudges
« on: November 10, 2009, 02:02:50 am »
I've decided that I'm no longer going to allow grudges to go unresolved.

Would this work:
- a pair of grudging dwarves
- two adamantine weapons
- a barracks
-no armour

get the grudging dwarves to spar using adamantine weapons (preferably a weapon they're not skilled with, then it would mean more chance of an accident right?)

would this often involve a grievous injury? also what do you reckon the best weapon type would be? I would sort of guess spears would be good, as a slashed limb might just stop the fight whereas a puncturing wound from a spear might score a hit on a vital organ.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 10, 2009, 01:53:48 am »
I've got adamantium, a queen, and a satanic temple situated over a vertical tunnel down to HFS.

During that whole time I didn't bother building up a good hand-to-hand military... so i've had to violate my usual aversion to crossbows and rely on them for defence while I get my sword and axe regiments ready.

I have withstood my first siege, it was a bit too easy to be honest. The goblin squad of maybe 15was advancing toward a bridge over my moat. Along beside their path was some of my castle grounds that my force were being dispatched from, so my marksdwarves picked off six of their number before they could even get face to face with my men. The goblins then decided to not even go over the bridge, they instead veered away from my fortress to try and pick off dwarves that were stranded in the woods outside. A few marksdwarves continued to shoot at them while my sword regiment ran in and cut them up a bit, then charged into the retreating goblins. Overall they left I think eleven corpses and had a few guys get away.

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