Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - QuinRiva

Pages: [1]
1
DF General Discussion / Re: No subterranean plants
« on: February 16, 2012, 10:09:17 pm »
I'm having a lot of difficulty finding underground caverns, it 2010 I would breach them almost from the start.  Now I'm conducting exploratory mining and still can't find them.

2
DF General Discussion / Re: No subterranean plants
« on: February 16, 2012, 09:54:54 pm »
Nope, is that important?

3
DF General Discussion / No subterranean plants
« on: February 16, 2012, 08:54:44 pm »
Typically I construct my pastures on the top level of soil in my fortress, however in the new version moss/grass/shrubs/trees aren't growing.  The soil is silty-clay and Sandy-Loam, but no plants so far?
Inside/Dark/Subterranean.

4
Other Games / Broken combat & abundant precursor races
« on: August 18, 2011, 09:59:30 am »
So I have had several run through in the game now playing 10-20 years, and I think that I have the basic hang of it, but I've found that combat just seems immensely broken.  I have some ships set up with the following configuration:
Code: [Select]
Iron Duke class Cruiser    6,000 tons     645 Crew     892.6 BP      TCS 120  TH 480  EM 0
4000 km/s     Armour 4-29     Shields 0-0     Sensors 12/12/0/0     Damage Control Rating 4     PPV 34
Maint Life 5.6 Years     MSP 372    AFR 72%    IFR 1%    1YR 20    5YR 300    Max Repair 45 MSP

Ion Engine E8 (8)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 37.5 billion km   (108 days at full power)

Twin 10cm C3 Near Ultraviolet Laser Turret (2x2)    Range 90,000km     TS: 15800 km/s     Power 6-6     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
15cm C3 Near Ultraviolet Laser (4)    Range 180,000km     TS: 4000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
Fire Control S04 24-12000 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
Fire Control S04 96-3000 (1)    Max Range: 192,000 km   TS: 3000 km/s     95 90 84 79 74 69 64 58 53 48
Gas-Cooled Fast Reactor Technology PB-1 (6)     Total Power Output 27    Armour 0    Exp 5%

Active Search Sensor MR0-R1 (1)     GPS 16     Range 960k km    Resolution 1
Active Search Sensor MR19-R100 (1)     GPS 3200     Range 19.2m km    Resolution 100
Thermal Sensor TH2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
EM Detection Sensor EM2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

This design is classed as a Military Vessel for maintenance purposes

However, I get consistently annihilated in combat on several run-throughs.  I can't get the firing control to stick; I've set it up so the turrets are bound to the Fire Control S04 24-12000 and the 15cm lasers are bound to the longer range Fire Control S04 96-3000, but whenever it comes to attack they seem to swap.  Eg.
Code: [Select]
Fire Control S04 96-3000 #1:   No Target Assignment
15cm C3 Near Ultraviolet Laser #1 (Ready To Fire)
15cm C3 Near Ultraviolet Laser #2 (Ready To Fire)
15cm C3 Near Ultraviolet Laser #3 (Ready To Fire)
15cm C3 Near Ultraviolet Laser #4 (Ready To Fire)

Fire Control S04 24-12000 #1 (Area PD Mode 5):   No Target Assignment
Twin 10cm C3 Near Ultraviolet Laser Turret #1 (Ready To Fire)
Twin 10cm C3 Near Ultraviolet Laser Turret #2 (Ready To Fire)

I increment the time by 5 seconds and this happens:
Code: [Select]
Fire Control S04 96-3000 #1:   No Target Assignment
Twin 10cm C3 Near Ultraviolet Laser Turret #1 (Ready To Fire)
Twin 10cm C3 Near Ultraviolet Laser Turret #2 (Ready To Fire)

Fire Control S04 24-12000 #1 (Point Blank PD Mode 4):   No Target Assignment
15cm C3 Near Ultraviolet Laser #1 (Ready To Fire)
15cm C3 Near Ultraviolet Laser #2 (Ready To Fire)
15cm C3 Near Ultraviolet Laser #3 (Ready To Fire)
15cm C3 Near Ultraviolet Laser #4 (Ready To Fire)

Half the time I get the response "Iron Duke 011 is preparing to fire but her weapons are not yet ready."  The weapons are fully charged, I think it's just a delay because I have an inexperienced crew, but it means that if I don't have it configured for "auto-fire" then my point defence never even fires at the target.

Also, is it normal that every alien race that I've encountered seems to have much high tech level than me?  I can't seem to engage in any battles because the vast majority of the time the enemy is way more powerful than I am.  Actually I just used SpaceMaster to find out who the aliens are that I've contacted and the past two times it has been the Precursor race?  Is that normal?

5
DF Dwarf Mode Discussion / Killing the useless dwarfs with Dragons
« on: December 23, 2009, 12:31:16 am »
I have about 190 dwarfs and another 30 children/babies and my game has slowed to a snails pace of 22 FPS, so I have finally decided that I need a dwarf culling.

To do this I thought it would be amusing to put a bunch of dwarfs in a room with a caged dragon and open the cage.  Great, that worked but how do I get the Dragon back in the cage?  It is a dragon that I have tamed, but as it has tasted Dwarf blood, it is not truly tame.  I lined the exit hallway with cage traps but they don't appear to be triggering; do tame creatures not trigger traps? Is there any solution to this?

Also, whats the most efficient way of getting all your useless dwarfs into one room?  I don't want to kill off my Legendary stoneworkers, but I do want to kill off my many of dabbling cheesmakers and dyers.

6
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 28, 2009, 10:42:19 pm »
Baughn, it's seems that I am also having the same problem as Pato2747.  The new 190.62 drivers means that DF works on my Windows7 64bit system, but I am still unable to get any 40dxx versions to run on my XP system.

As with Pato, the game starts but then nothing. No messages, windows etc. Just 50% CPU usage.

7
DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 16, 2009, 12:14:59 am »
I'm still unable to get the Windows version of the game to run on any of my systems.

On my Windows XP systems (SP3) on both my main computer and my tablet, DwarfFort.exe uses 100% CPU (of a single core) and just does nothing.

On Windows 7 (64bit) on my main computer it crashes with an OpenGL error telling me to update my drivers (I have the most current drivers).

Note that this has been a consistent problem with all 40dx releases.  I had no trouble with 40d.

40dx releases have all worked fine under my Ubuntu system (main computer).

8
Baughn you're going to need to give me the command for getting a copy of the BC source code using Git.  I should be able to compile it once I get a copy but I've never used git before and I have no idea what to do with it.

9
Hm. Well, since you're a developer:

Get the newest git version of BC, and compile that in debug mode. It should print *something* helpful; at least, there's a lot more debugging and logging code then.
I'll try giving it a shot this afternoon, but I'm a Cybernetic engineer not a software developer so I'm not sure if my programming knowledge will be sufficient.

EDIT: If possible, identify exactly what code is going wrong / where it gets stuck. I can't do that from here; most likely the problem is caused by some interaction between SDL and nLite, seeing as none of the commercial games you mentioned use SDL. (Then again, none of them use opengl either..)

I don't think that my problems are related specifically to SDL.  I checked for games that use SDL and FreeCiv, Spore and Neverwinter Nights all run fine on my computer. I used nLite to simply remove unnecessary crap from my system (i.e. I don't have an analogue modem so I removed the modem/fax support, etc.) and cut down the number of active processes.

Edit:  I just started playing Dominions 3 again (another SDL) game, and it seems to crash frequently (as in I pressing the end turn button or anywhere on the map will cause the game to crash).  It appears that SDL may have some other dependencies that I either have switched off or haven't installed.  This issue is not specific to my computer as the problem occurs on my main computer and my laptop.  However both computers run a customised version of Windows XP (but customised differently as obviously my Tablet has different requirements to my desktop).  Any ideas.

Just so you know you can use apt-get to get getlibs and then use getlibs to install libSDL_image-1.2.so

Code: [Select]
sudo apt-get install getlibs
sudo getlibs -l libSDL_image-1.2.so.0

This basically just does the same thing though.

I had issues using apt-get with the 64bit version of linux.  On my 32bit system it worked fine, but the same procedure on the 64bit system retrieved only the 64bit libs.  As it turns out it is necessary to have the 32bit libs for DF.

10
I know a few people having been asking for the guy who reported it doesn't work to explain what's wrong, well I have already posted 3 explanations in this thread but to reiterate:

In the first two instances I have used the same saved game:
  • World is Medium 129x129
  • Region is 5x7
  • The region contains a brook
  • The region contains a volcano
  • There are approximately 90 dwarves
  • There are approximately 65 animals
  • FULLGRID:120:75
  • FULLFONT:SL_square_16x16.bmp
  • FULLSCREENX:1920
  • FULLSCREENY:1200

I have tested various version including BCd2, DF 40d5, DF 40d6 and DF 40d7 of various different configurations:
Machine 1: Opteron 165 @2.4GHz, 8800GTS 512Mb (G92 Core) 180.48 drivers, 2Gb RAM
OS1: Windows XP SP3 - nLite Custom Build
  • 40d - runs - averages 33-42fps mean-fps ~ 37, framerate in menus - 57fps
  • 40d5 - executing causes 50% CPU usage (on a dual core machine) dwarffort.exe shows up in the process list, nothing else happens
  • 40d6 - executing causes 50% CPU usage (on a dual core machine) dwarffort.exe shows up in the process list, nothing else happens
  • 40d7 - executing causes 50% CPU usage (on a dual core machine) dwarffort.exe shows up in the process list, nothing else happens

OS2: Ubuntu AMD 64 Desktop version
  • 40d7 - runs -  averages 28-33fps mean-fps ~ 32 - framerate in menus 360fps

Note that although the framerate in the menus is sifnificantly faster in 40d7 on Linux compared to 40d on Windows, the framerate ingame is actually marginally slower.  Also note that I am having some screen flickering problems in the initial menu that maybe associated with dual monitors.  I have Twinview enabled and it seems to flicker between the centre of Screen 1 and the combined desktop centre (i.e. sometimes the game is fullscreen on screen 1, sometimes it's fullscreen 1920 x1200 across my two monitors with half showing up on the left of monitor 1 and the other half showing up on the left of monitor 2).  This only happens in the menus.

For those of you on 64bit linux here's instructions for installing the necessary 32bit libraries:
Code: [Select]
dpkg-deb -X libsdl-image1.2_1.2.6-3_i386.deb libsdl-image1
cd libsdl-image1/usr/lib
sudo cp libSDL_image-1.2.so.0.1.5 /usr/lib32/libSDL_image-1.2.so.0.1.5
cd /usr/lib32
sudo ln -s /usr/lib32/libSDL_image-1.2.so.0.1.5/usr/lib32/libSDL_image-1.2.so.0

The latest version of the package can be downloaded from http://packages.ubuntu.com/ and search for "libsdl".
Obviously change the version number to what ever is the current version (i.e. .6-3 and .1.5)

Machine 2: Pentium M @1.6GHz, Intel 845 chipset, 1Gb RAM
OS: Windows XP SP3 Tablet Edition - nLite Custom Build
  • Small World
  • 3x3 Region
  • No features (i.e. river, aquifer, magma pipe, etc.)
  • 6 Dwarves (the start of the game)

  • 40d - runs - Averages 0 fps (probably about 0.3-0.6 fps) - completely unplayable
  • 40d5 - executing causes 100% CPU usage, dwarffort.exe shows up in the process list, nothing else happens
  • 40d6 - executing causes 100% CPU usage, dwarffort.exe shows up in the process list, nothing else happens

Machine 3: AMD Athlon 64 3000+, 6600GT 180.48 drivers, 512Mb RAM
OS: Ubuntu i386 desktop version
  • 40d6 - runs - playable (nothing else tested)

Machine 4: Intel Q6600 @ 3.0GHz, HD4870 (current drivers), 4Gb RAM
OS: Windows XP SP3
  • 40d7 - runs - playable

The game clearly has unlisted dependencies in the Windows environment. It may be that it relies on services that I have disabled, but I have a number of games on my computer all of which run fine (everything from old school game like Myth II: Soulblighter, to new games like X3: Terran Conflict).  I write programmes in Visual C++ and .Net so all of those packages have been installed (as well as python for some of my other stuff).

Basically the current build of DF using Baughn's code quite simply does not work on my Windows machines, where the old version, 40d does work.

If there is anything that I can do to help identify the problem let me know.

11
I still can't get this to run at all under windows.

No errors, no screens, just 100% CPU usage and nothing happens.

40d works just fine, but I have tried 40d2, 40d5 and 40d6 none have worked.

Is there any sort of debug output that I can help you with?

12
Anyone had luck getting the Windows Version to work?

Opteron 165, 8800GTS G92, Windows XP SP3.

I managed to get the linux version to work on my Linux box (although listing the specific apt-get commands would have made it significantly easier for those of us who are less knowledgeable in Linux).

Basically I extract the df_28_181_40d5_win and run "Dwarf Fortress.exe" and my CPU useage goes up to 50% (dual core) and nothing else happens.

13
Okay it appears you guys need a Visual C++ redistributable DLL, or something. But I'm the linux guy, and will have to do a bit more poking around.

EDIT: The DLL required may or may not be... But again, not super clued in on windows stuff, and I didn't do the build, so you may have to wait for Baughn for a fix. Or you could try... (bad advice removed to protect the innocent)

EDITEDIT: Actually, just wait for Baughn. I wouldn't want to do something stupid to your systems, by proxy.

Ahh, I see.  I couldn't figure it out because I thought I had Visual C++ on my computer (turns out I only installed Visual .Net, and unchecked C++).  I'll have a look at it tomorrow.

14
I'm not sure if I'm missing something entirely but I've read through everything I can see and I have no idea how to get this to run.

Do I just extract this folder and run "Battle CHamps.exe" [sic] or do I extract it to my Dwarf Fortress root directory and than run either "Battle CHamps.exe" or "dwarfort.exe"?

Either way running the "Battle CHamps.exe" does nothing (as in it runs, uses up 100% CPU usage, and nothing else happens, no crash, no message nothing).  You refer to the "bc.exe" file, I assume by that you are refering to "Battle CHamps.exe" as there is no application in the .rar that has that exact name.

Anyway my system is as follows:
Windows XP SP3 (nlite)
AMD Opteron 165
Nvidia 8800GTS 512 (G92 Core)
2Gb Ram.

Let me know if you need anymore information.

Pages: [1]