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Messages - foolcow

Pages: [1] 2 3 ... 6
1
DF Gameplay Questions / How can you see the population of a site?
« on: January 27, 2018, 06:12:51 am »
I've read on here that in the current version, goblins won't attack your fortress in high numbers unless you're near a high-pop site of theirs.

But I don't know how to figure out which of their sites are high pop.

Can somebody explain it to me, please?

And what kind of pop should I look for? Higher than 10,000?

One more thing. If I don't deliberately settle in a place that will be attacked from other sites, are there other sources of FUN in this version to compensate for the lack of sieges?

2
How can you see the population of a town?

I thought the max population of any site was 120, and the default max population of the world was 15,000. Is there a distinction I'm missing somewhere?

3
DF Adventure Mode Discussion / Anything I can do to avoid unplayable lag?
« on: January 26, 2018, 03:29:34 am »
Adventure mode usually runs fine, but I get extremely bad lag when walking around in certain parts of a town.

As in, I press the right arrow key, and five minutes later my character moves one square to the right.

Have other people experienced this, and is there anything that can be done to prevent it?

I hope I can fix this problem without having to just avoid towns, as that's where I expect a lot of interesting locations and NPCs to be found.

4
I mean, I usually don't let mine go past 100 years because it can turn into a crawl, but I also prefer the era of myth and legends. I can gen a world real quick and see how long it takes.

EDIT: 44_05 with Intel i7 930 and tri-channel RAM, to get to 160 years took 3 minutes and 16 seconds. It does take about 4 to 8 seconds for one year to pass.

Thank you for that information. It did take only a few minutes for mine to get to one hundred something. It slows down more and more as more years pass.

I guess this is normal with the latest version. There must be lots more stuff going on in worldgen than there was five years ago.

5
Sorry for the double post. I'm using an i5-5200u @ 2.20 GHz and 8.00 GB RAM.

6
DF Gameplay Questions / Is it normal for world generation to take hours?
« on: January 24, 2018, 01:16:35 am »
I think the last version I played was 0.34, where I didn't have this problem.

I just downloaded 0.44 and am trying to generate a medium world. The year is currently 276 and advancing at a rate of 1 year every ten seconds.

Is this normal in the new version, or does it indicate a problem on my end?

7
DF Modding / Is it possible to remove vampires from the game?
« on: January 21, 2018, 03:52:23 am »
And if so, can somebody suggest a way to do so?

I just don't want them to show up in fortress mode.

8
If the region that you're going to embark in says "shallow/deep metal" then it doesn't matter what the scarcity is, there will only be one metal in that level of that region regardless of settings and increasing the frequency of mineral deposits will only increase the amount of that one metal.

If you want variety, look for a place that lists "shallow/deep metals" as that means that there will be at least two ores both close to the surface and farther down.

I already knew all that.  My question was about the effect of the "mineral scarcity" parameter on mineral variety.

9
So are you telling me that setting it to 100 increases the amount, but not the variety?

So you're likely to get a site with tons and tons of copper, but very little of anything else?

If a site has some copper, tin and hematite, on 100 setting the veins will be many, large and multilayered with fields of blue crystal. on 3200 it will exist in small clusters with lots of useless rock

If I'm deciphering this correctly, then the answer to my question is, "Yes, it has no effect on the variety."

That's disappointing.

10
So are you telling me that setting it to 100 increases the amount, but not the variety?

So you're likely to get a site with tons and tons of copper, but very little of anything else?

If that is the case, then the answer to my original question is "it's impossible."  I was hoping to find a way for ore to be moderately scarce overall, but to have at least a little of most things in a 3x3 embark.

11
I really don't like the new system or the default settings.

What value of "mineral scarcity" in the advanced worldgen parameters will most closely approximate the system which existed in 40d?  Any idea?

12
If the site is said to have "deep metal" but not shallow metal(s), does this guarantee that there will be one type of ore, and ONLY one type of ore?

13
DF Dwarf Mode Discussion / Can buildingdestroyers smash drawbridges now?
« on: October 28, 2011, 07:57:39 pm »
The information in the wiki seems to indicate that raised drawbridges can now be destroyed by creatures with the BUILDINGDESTROYER tag.  Is this correct, and did it change recently?

14
DF Gameplay Questions / Re: Unable to mine below level 7?
« on: December 11, 2010, 05:03:05 pm »
FACEPALM

Long ago, I wanted to keep all civilians indoors while allowing military and merchants the ability to move in and out.  So I defined a civilian alert burrow, defined it as everything on level -7 and up, and permanently set that civilian alert.  I totally forgot about it when trying to dig below that.

Mystery solved.

15
DF Gameplay Questions / Re: Unable to mine below level 7?
« on: December 11, 2010, 04:34:17 pm »
They have access to build the downward stairway on level 7, which they do, so I can't imagine them not having access to build the upward stairway on level 8.

New item:  I build a channel on level 7, and a dwarf was able to gather the resulting stone from level 8.  However, my miner will not mine directly into the wall on level 8 (when i designate with 'd'->'d') directly next to the interior of the channel.

EDIT:  I meant to say "dig" the upward stairway, not "build."  This is all previously untouched stone.  Just to avoid confusion

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