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Messages - killerbees1218

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1
Other Games / Re: Looking for Players: ARMA 3 Dynamic Roleplay Realism
« on: September 06, 2016, 03:01:04 am »
I am using several vanilla script based mods that are server-side required only. (means people can join without having to download anything) , that includes improved AI so they aren't all dead eye snipers, also they will use cover, enter buildings, go on rooftops, surrender if they are overwhelmd or morale drops low or even retreat to join up with another squad. While not as advanced as the ACE mod, it allows for more people to hop in quickly without having to download a buncha extra files.

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Other Games / Re: Looking for Players: ARMA 3 Dynamic Roleplay Realism
« on: September 05, 2016, 11:00:38 pm »
This will be run, using vanilla's latest verison. No Apex, No mods required, just jump in and play. Purely run on scripts all in game

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Other Games / Looking for Players: ARMA 3 Dynamic Roleplay Realism
« on: September 05, 2016, 06:20:38 pm »
(Please note this is not a forum/text game. It uses Armed Assault 3 for PC, using the built in ZEUS gamemode)

I am not sure if this is the right area for this, if not mods please move it to the correct section. I figured since this is related to heavy roleplay it may belong here? Anyways going on to the point!

Hello, first a little about myself: My online alias is Dekkar (heres it's killerbees) real name is Andrew Howe, I am 28 years old have 2 children and love to game when I have time to help detach from the stress of realities. I've been playing mostly RP games as far back as Dungeons and Dragons, Neverwinter Nights, Vampire the masquerade, D12 Modern RP, Ultima online to name a few. In which every game I mentioned has the ability to be the Dungeon Master, in which I usually am. I play DM so much I forgot what it's like to be a player, but I enjoy it. I recently got a new idea, since the video game Armed Assault 3 has the ability to play as "Zeus" (which is literally has the same powers a Dungeon Master would have) plus with the editor it makes it for literally unlimited possibilities. I plan on hosting a session designed for 6 cooperative players in which you will start out in either Altis or Stratis with the goal depending on the side the players vote to play as, to either protect(BLUFOR), Start a Rebellion (Independent), or Invade (OPFOR). Or you can play as a PMC with no allegiance to anyone except money, you can accept random missions playing sides or working for corporations biddings.

You have the option to either start as a simple soldier under the command of a squad leader, or as a basic Squad Leader in command of a small fireteam. Both have the opportunity to move up in ranks given their success in missions. (or staying alive) (note if you play PMC it will be a drastically different game experience/ different missions)

 I have written down quite a few features that I will monitor closely to make sure( just like a DM'd game) everything pans out the way it should. Some of these examples include: set force amount for each faction, simulating supply and demand (depending on arrival/destruction of cargo planes/trucks), scripts I have for Zeus it allows me to do more advanced things with the AI such as: Players can take prisoners and create their own POW camps to hold them and even run rescue operations for allies if they are captured, AI will actively search and use buildings as cover and walls, and since I plan on running this like a dungeon master game, and since ARMA 3 doesn't have a stat system, advancing involves moving up in military rank (starting as a basic officer or even a private soldier depending on your choice) with each higher rank grants you access to more advanced reinforcements/abilities for the faction you are on.(call air support, paratroopers, reinforcements, plan attacks and objectives etc) Respawn is on by default and planned on simulating player deaths as being "wounded" putting said player as out of action for the round, or they can continue at the cost of a 1 rank demotion. This is to encourage squad leaders / Generals from going balls to the wall rambo as they could lose abilities or rank. But also allows players to stay in the game, cause sometimes death in ARMA 3 comes swiftly.

There are plenty of other events / possiblites that can happen since this is such a freeform and open game, so each player through is guaranteed to be different.

As expected you will require ARMA 3 updated to latest patch, I am at -6 Central Standard American/canadian time, I plan on hosting a session tonight and the next two days(Sept 5th-7th) in the evenings around 6pm. As I work, will have to plan sessions on my days off, which is usually weekdays. If there is any interest please drop me a line, I have tried to publicly host the server without advertising it, but the only players that joined were ones that weren't interested in RP and would rather randomly team kill instead, so to hopefully avoid that again, I have come to bay12 players to see if they have interest.

Requirements: ARMA3, No Mods or Expansions required

5
Mod Releases / Re: [0.40.13] Direforged Mod v1.2 - The Strange Lands
« on: September 21, 2014, 03:29:56 pm »
any plans for graphics version for this? Great mod by the way.

6
Play With Your Buddies / Neverwinter Nights 1 - Custom DND Campaign
« on: July 29, 2014, 09:46:22 am »
Hello all, for some time I was not able to get NWN to work on my pc, after months of figuring out why it was the only game that wouldn't boot up on my winodws 7 I finally got it working again through a virtual os of XP. Thus I am droping my NWN2 project, and I am resurrecting one of my old servers I use to run back in NWN's prime, it's ready to dwelve back into and anyone who is interested in a world that is already developed, focused towards sandbox heavy roleplay with choice/consequence then this is for you. Heres an overview of the scenario in which the players will be involved, the rest of the information can be discoverd in game, with lore and knowledge about the custom game world provided in books, or other items throughout the game. Discover the secrets of this new world!

Server will be direct IP connection through the game interface, sessions will be hosted several times a week. If interested send me a PM, or drop a line.

plot info below

Spoiler (click to show/hide)

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Play With Your Buddies / Re: Neverwinter Nights2 -DM'd Server
« on: July 22, 2014, 06:37:58 pm »
We got 2 players pending waiting to see if others are interested, we have decided to ease the process and to make it more enjoyable.  I am changing the setting to a customized one that will be discussed further in game. It will still have the 'rougelike' feel to it, but it will only require the base game and both expansions rather then downloading a bunch of extra addons. Basically there will be various adventures that players can partake, and each story has multiple approaches in which players can complete the tasks ahead of them. Ranging from being caravan escorts, to venturing in a dungeon to uncover its riches and secrets. There are many opportunities to enjoy roleplay without having to download anything other then the main games. Remember to drop a line here, or as others have - PM me.

Means of connection will be direct IP, or HAMACHI.

8
Play With Your Buddies / Re: Supreme Ruler 1936: Grand Campaign
« on: July 21, 2014, 01:35:37 pm »
While the hearts of iron series is a great game in some sense, In my opinion it is by far the most lacking in it's area of combat and logistics. In supreme ruler, it seems the way combat is preformed, research, and supply & Demand is more plausible then that which is represented in HOI series of games. I beleive that Supreme Ruler especailly the newest edition 1936 - has more depth and ability to specifcally tailor your country to run the way you see fit. Not to mention you don't need 3 expansions and 17 updates to play the game past 2004. In Supreme ruler, you start at the onset of WW2 in 1936, and can literally play until the digital age to 2040 and beyond. So it is possible to begin fighting with WW2 gear, even experience the Vietnam war era, and Afghani war era, and eventually be fighting with Mech Warriors, and Spaceship style fighters in the far future in the possible WW3. The only minor bug is that when you play the sandbox mode it still has its scripted historical events - although not a HUGE issue as the AI seems to recognize the scripted events as error and go back to normal. For example, in my last play I was Germany, I pretty much played everything by the book as far as the war goes, I annexed Chek. Built up my army and invaded poland, I then made plans to use Russia for supplies rather then war to help boost my war efforts in the beginning. Russia and Germany ended up being near allies when in 1939(around there) it triggerd the Historical event that germany betrayed russia - which caused us to go to war, however shortly after do to our actual game standing Russia offerd peace, and things went back to normal...

The company battlegoat is already aware of the script/sandbox bugs and are working on producing a patch hopefully soon. Other then that if you are looking for a change of pace, epic strategy with the possibility to alter the way the wars can go, and if your lucky can even have your country survive until WW3 and beyond. Can also play as 200+ different countries, each with (almost unique) units for all and starting technological advances/disadvantages.

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Play With Your Buddies / Supreme Ruler 1936: Grand Campaign
« on: July 21, 2014, 04:04:20 am »
Hello I will be hosting a Supreme Ruler 1936 Grand Campaign on Gameranger couple times a week http://www.gameranger.com/ Great for playing old games, and easy to connect as all you gota do is locate my server and click join. Will have 8 slots available, starting year will be 1936, and plan on saving and having multiple sessions for those that are interested. Players who role play are highly preferd as it makes the game more fun for negotiations, demands etc. Doesn't have to be historically accurate, you are free to veer off, and it's up to the players how they run their country. Drop a line, or PM me. Or just add me to your friends list (Dekkar is my gameranger nick) and look for the server, which will have the description "War... war never changes."

Recommend checking the wiki out for more info about the game, http://www.battlegoat.com/supreme_1936.php

10
Play With Your Buddies / Neverwinter Nights2 -DM'd Server
« on: July 19, 2014, 06:36:21 am »
Hello I am looking for 1 to 4 players to participate in a DND-styled Dungeon Mastered game that takes place in the Baldurs Gate universe - while its the same location and areas it's not the same timeline as Baldurs gate 1 and 2 and there for the player is free to write his own piece of history in the alternate universe. While there is a main plot if your interested , players are free to dwelve into any direction they choose with each decision having choices/consequences depending on their action. The style of play is Role-play with hardcore ideals (think of The Witcher, Witcher 2 series) Gritty, mature, and rogue-like similarities where death is perma once your character dies you must create a new one. - this encourages players to think twice about decisions and makes the start more of a 'survival' and work together feel. So if your interested in a smaller, yet more detailed role-play experience that leans heavily on free-form role-play where you are free to make your own decisions good or bad, as well as using your skills, stats, and your abilities to help in situations.

There are plenty of features that the player can experience with a DM'd server - such as - , ability to take prisoners or be taken prisoner, alter the trade between cities by attacking routes, bribe lawmen, stand trial or hold a trial, Have a high dexterity skill? Sneak behind that bandit and snap his neck, high strength? Use a rope to scale a wall undetected, with the rogue-like style the possibilities and combinations the players can do to accomplish objectives means no 2 playthroughs will be the same. It's up to you to change the world the way you see fit. If your interested, all you need are NWN2 with both expansions.

You only need NWN 2 and both Expansions,  http://www.gog.com/game/neverwinter_nights_2_complete

11
Other Games / Re: Space Station 13 Survival Horror
« on: January 11, 2014, 05:05:47 pm »
For those that arnt familiar with the Baystation12 Code - it has other Player Races that people can choose, I believe its 6 total including human. Each has various strengths and weaknesses, it also adds a very detailed combat system.. Bones can break, organs can be punctured and you can bleed out unless given the proper medical care. Within the wiki is where you will find various guides on how to use proper medical useage which will indeed come in handy in any survival situation. Generally Baystation12 code has alot of features that make survival on a space station more gritty.

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Other Games / Re: Space Station 13 Survival Horror
« on: January 11, 2014, 04:49:58 pm »
Yes, basically we will be acting as Dungeon Masters per se', using the different scripts available to possess NPCs and creating different events for players to interact with.  Each event will be different based on whats going on, so essentially every round can be unique, with a different type of scenario. Plus the players can actually converse with centcom HQ and various other things to create a more realistic experience.

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Other Games / Space Station 13 Survival Horror
« on: January 11, 2014, 04:08:49 pm »
Hello, for anyone interested in a role-play on the free byond game SS13 ((  http://www.byond.com/games/Exadv1/SpaceStation13 )) this is a good place to start! I plan on hosting a server several days a week running a modified version of the server "Baystation12"(( http://baystation12.net/wiki/ )). Each session will be played under extended game-mode with many different scenarios and situations that the player will be put into to try and survive. Ranging from attacks from aliens, Meteor Showers, Sand Worms, Syndicate Agents, Space Carp, Space Bears, blob and more! Respawn will be disabled and players are encouraged to work-together. Although in certain situations you may have to hurt or even kill a fellow crew member if they risk the rest of your well beings.. Scenarios range from rescue Ops, to experiments gone wrong, random attacks, structural failures to name a few. There are several races that you can choose from and all will be available at the beginning, along with all classes and skill sets.

So if your interested in surviving and working with fellow players instead of random murder, then this will be for you.

For those interested drop a line here, and we can work out the time and server ip.

14
Forum Games and Roleplaying / Space Station 13 Survival Horror
« on: January 10, 2014, 09:31:58 pm »
*MOVED*

15
Play With Your Buddies / Re: Neverwinter Nights Dungeon Master'd Game
« on: January 08, 2014, 05:09:24 pm »
Yeah the servers I host are strong role-play with usually a low magic world, mages who manage to survive in my worlds are rare and very powerful. I almost consider most of my scenarios hardcore role-play as skills and abilities are key in certain situations. To sneaking up on a guard and slitting his throat, to having high intimidation to scare someone into giving you information. Also based on your strength or dextery you can overcome certain obstacles that would usually hinder you. Huge boulder blocking your path? Have your half-orc friend lift the rock so you can slide underneath, or dodging a crossbow bolt in the nick of time. Multiple choice and many possibility are key to having unique play through.

I can handle 4 players together, but I will also take less, even one player if someone shows interest - NWN is a dying game but it still has a lot of potential, endless modifications and still a decent fan base. Plus sometimes you get an itch to run a dungeon master game again for that creative release per Se' heh.

Oh - and for those who don't know, NWN is running Dungeons and Dragons 3rd Edition ruleset.

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