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Messages - Gand

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1
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: May 23, 2009, 01:21:01 pm »
Making use of the vast amount of Goblin and various other skulls I collected to make loads of totems. The Human traders arrived I sold loads of the things, all my dwarfs rushed in to haul the totems and buy bars, armour and various other stuff. Then to my horror my master miner died, then an engraver, then a lye maker...what was going on?!?

I disovered too late that there was a mandate and ALL my Dwarfs were guilty to helping to ship the totems. The Hammerdwarf was going full pelt and the prison was overcrowded. It was a disaster and my worst facepalm moment.

2
DF Gameplay Questions / Re: Possessed Dwarf.....doing nothing
« on: May 04, 2009, 12:25:35 pm »
Exactly the same thing happened to my metal crafter today, i though it was a bug, but i didn't have a forge and wasn't smart enough to build one  :-[

To cut a long story short he went beserk in the meeting hall, mauled a cat to death and was ripped apart and spread throughout my meeting hall by two stray dogs.....the cat got a coffin in the pet cemetary and the dwarf was thrown into the Refuse.

Edit: I lied about the cat, I threw it into the Refuse too  ;)

3
DF Gameplay Questions / Re: Secretive Dwarf not taking items
« on: February 17, 2009, 11:36:06 am »
Just a quick update to say I found out why my Dwarf died. It turns out that Ugoff007's theory was correct and it was a lack of Silk cloth. I though I had a fair quantity but after looking at my stores I only had Spider silk finished goods rather than the thread or cloth..... :-[

Looks like I still have a bit to learn about the clothing industry, and sorry to those who's time I wasted over this.

PS: My Dead Dwarf was offically pardoned and recycled as Bone Bolts.

4
DF Gameplay Questions / Re: Secretive Dwarf not taking items
« on: February 15, 2009, 12:41:04 pm »
I've tried both Dyed and undyed, no dice
I think the only possiblity is the plant/silk cloth theory, but I had spider silk cloth and he refused that and my main Fortress industry is plant fibre cloth...

Maybe it's a bug? Either way i've kept the save for further investigation

note: As of 5:14 GMT my Dwarf went Beserk and was swiftly put down by a Hammerdwarf, he will get no funeral and will join the Goblin refuse pile, may his name never be uttered again... :'(


5
DF Gameplay Questions / Re: Secretive Dwarf not taking items
« on: February 15, 2009, 09:45:11 am »
I've tried plant fibres but he still refuses. I also recently bought the other Cloth variaties from a Trade caravan but still no dice.

I'm getting ready to bolt the door... :'(

6
DF Gameplay Questions / Re: Secretive Dwarf not taking items
« on: February 15, 2009, 05:22:02 am »
Thanks for the 't' tip, makes me feel a right newb, although using that i've discovered he accepted the cut gems.

I had a look at the items and he's taken everything except cloth items, but I have loads of the stuff of both thread and silk, is there annother type of cloth he'd be after?

7
DF Gameplay Questions / Secretive Dwarf not taking items
« on: February 15, 2009, 04:42:06 am »
In my current Fortress I have a Metaldwarf who recently went into a secretive mood and sketched the following needs:

Wood (have 22)
Stone Blocks (have 12)
Cut Gems (have 40 ish)
Stacked Cloth (have loads)
Stacked Leather (have loads, both plant thread and silk)
Shells (have 9)

When he entered his mood he went and collected some items but then started acting as if he was missing some. After checking the stocks I discovered I have all the items he requires and in good numbers but he still wont move.

I've checked the goods all accessible, I manually found them in local stockpiles and checked all the doors were unlocked, it all seems fine.

I'm not sure what the problem is and his time is running out, so any advice would be appreciated.  :-\

8
DF Community Games & Stories / The Cursed Earth
« on: February 12, 2009, 06:05:29 am »
((Foreword: The following method of story telling borrows from the recent thread of SirHoneyBagers "The Birth of an Artifact", so all credit of this style of writing goes to him.))



Gaarash opened his eyes to yet annother day of cold trecking across the frozen ground. It seemed like an age before his departure from the security of Mountainhome but it was in fact only four months. The Dwarfs who accompanied him were equally as tired and dismayed over the long treck in such unforgiving conditions.

They had started with over thirty Dwarf men and women from the capital, banded together for their various skills in Mining, Farming, Mechanics and so on, however they were now down to a meagre twleve. The Northernlands were hardly a safe place by anyones standards, however year after year Dwarfs were lured to the area due to the high yeilds of Gems and Various metals in the Mountain Belt creating the Dwarven kingdom's established Northern Frontier.

During the treck the group had been attacked by Goblin bandits and Carp during a trechorous river crossing following the discovery of a collapsed Bridge, but the real killer of the party was the hard going. Sixteen of the group had died from a mystery illness, six deserted and the remaining died of wound infections from the bandits blades. It was always a soul crushing experience to watch a Dwarf die that way and it took a huge hit on the groups moral. This was seemingly somthing Expedition Leader Lock'Nesh seemed not to notice, acting as if all the deaths and desertions had not even occured.

Garrash pulled his cloak tight around his Chest and grumbled when once again his socks had failed to dry from the previous days march. It was unnatural that such high winds that bit through the flesh, failed to do somthing as trivial as dry a sock, although it would not be much longer before he and his companions reached their destination. It was only the though of the waiting reception of Oak Fires, lavish meals and the endless nights of Booze ups which kept Garrash going, and he was damned if he was going to give up now. He'd break down the entrance doors himself if he had to.

"We march in five minutes, we 'aint more than a two days walk away so get yer' gear in order" Bellowed Lock'nesh far too alertly

"How can he always be so damn chirpy? He must have only been awake ten minutes" Though Garrash

"Give them the title Leader and they think they're the Queen" whispered Miner Barrin

Garrash gave a low chuckle, glad that someone finally gave him reason to be amused in this frozen hell. Laughter was somthing hard to come by these days.

Just on the edge of the horizion the Northern mountains could finally be seen, almost like a mirrage as the faint mist in the air made them hover in and out of view. The mountains held almost mysical qualities to the group, the potential for riches there were great, the rumors of gems falling out of the cave walls, of the heat inside the mountains despite the conditions outside, and of course the quality of the metals were unrivialed.

It was no wonder then that Gaarash and the group were selected for this mission, the economic importance of this region was of growing importance to the Queen and her advisors, there were already a number of high yeilding Nothern Fortresses and trade routes now accounting for nearly a quarter of the Dwarven economy. However it was not one of these fully established Fortresses the team was heading, such important Fortresses would not be assigned to this group, a group that Lock'nesh was becomming more certain was scrambled together as an afterthough by some corrupt beurocratic Noble.

"Deserters, Cowards and Vagabonds, the prefect group to lead into a Gem mine" Lock'nesh thought sarcastically.

The objective was a relativley new Fortress, only five years of age, established in a large cave in the Mountains providing an exellent natural defences with potential for even greater improvements. This was the deepest any Fortress had ever gone into the region, an area told by Human merchants in the North who braved a Mountain crossing to be both Haunted and even Cursed by the many who's lives were taken in this forsaken land. This was universally beleived by all Trading towns that operated near this region, particualry the land deepest in the Mountains which was dubbed "The Cursed Earth".

Although this was scoffed at by the Dwarven migrants who established the Fortress, the traders insisted on an outdoor Trading Depot encircled with walls and fortifications, and kept visits as short as possible. The Traders were an esential means of aquiring Wood, Seeds and Booze due to the poor terrain, and the Traders alway made huge profits on the Gems. It was also these same traders who raised concerns over the last two years, saying how the Dwarf's simply haven't responded the the Traders approach. Every time they appeared the Entrance doors were sealed shut, and the Trade Depots gates were locked tight. The Traders have warned they will soon abandon the route if the issue was not resolved by the end of next year.

This therefore was Lock'nesh's groups mission, to investigate the reason for the Fortresses 'lockdown' and to re-establish full scale mining operations and Trade immediatley. Also in order to avoid annother similar incident detailed reports from the Book Keeper must be copied and sent to Mountainhome via regular liasion visits. This was to be accompanied by reports as to what happened in the Fortress and for Lock'nesh to assume command of all operations until more professional administration arrive. This last order particuarly irritated Lock'nesh who felt the running of the Fortress should be his task alone.

The group packed their belongings, the two remaining scouts returned claiming no sighting of any animal or plant life, just more frozen ground and the odd rock waiting to break a Dwarfs leg.

"If it wasn't for this dirt path we'd all be limping our way to the damn place" Garrash though bitterly to himself.

So in poor but determined spirits the various mesh of Dwarven professions trudged North eating the decaying rations purchased at the last Trading town they paseed nearly two weeks ago. They walked onwards to the Fortress that will become the intertwined Dwarf legacy of greed, fear and death. This Fortress set in the shadows of the Mountains was Jokingly called "Coffin Gate" due to the already enclosed feel of the mountains natural cave system, but the name would take a far more sinister meaning as the group would soon discover...

9
DF Community Games & Stories / Re: The Birth of an Artifact
« on: February 11, 2009, 04:27:39 pm »
Brilliant stuff, keep it comming  ;)

Plus if and when you decide to let other people join the story i'd be glad to help.

10
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: February 10, 2009, 02:57:42 pm »
...I can understand the computer code in the Matrix.

11
DF Gameplay Questions / Re: Gunpowder
« on: February 10, 2009, 02:49:06 pm »
I personally like the idea of having some flintlocks and cannon, although my preference would be to have them almost impossibly difficult to make and give them to select men. Plus if they were realistic they'd miss everytime and take a full season to reload.

Although i'd love fire and explosive traps to send Goblin blood stains across the map.  ;)

12
DF Gameplay Questions / Re: My complete newby play-along tutorial
« on: February 10, 2009, 02:43:16 pm »
I think this is a great guide for beginners like myself, easy to read, easy to follow and seems to cover all thats needed to make your fortress sustainable.

The only thing I feel needs adding (although you might already be ahead of me on this) is a basic well building guide as that was the single most scary thing to overcome in setting up my newby Fortress. This is apart from the Z axis that went way above my head for the first few days.

I've now reached the messing around with Screw pumps, Windmills and the river to try and refill my water reservoir while trying to deal with 40+ Dwarfs and Goblin raiders.

Anyway great guide, look forward to reading more  ;)

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