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Messages - Hydra

Pages: [1] 2 3 ... 8
1
DF Gameplay Questions / Re: how do i build underwate bars/grates?
« on: November 04, 2010, 05:51:26 am »
You can't build in water so you'll have to dam that river or whatever first.

2
DF Gameplay Questions / Re: water pressures
« on: November 04, 2010, 05:50:47 am »
Water is iffy. As long as your outlet on the top level has 'room' for the output of your topmost pump, there will not be enough water flowing back so you won't notice the pressure. And then when you for example close a door or whatever on the top level and the top pump doesn't have room to pump out the water, you'll suddenly notice a stream of water exiting your front entrance.

That's basically what happened with my very first pump tower. I was confused why it didn't fill up as fast as I expected. Then I saw my dwarves being washed out the main entrance. :P

3
DF Dwarf Mode Discussion / Re: Wooden spikes. Are they really worth it?
« on: October 30, 2010, 07:26:32 am »
Even wooden training spears do take their toll, but the toll is small enough that its a worthwhile training proceedure.

You sure? Could be that I never enabled my training rooms before giving my dwarfs steel armour, but I never had any of them getting wounded from the training spears.

Their pet cats on the other hand...

4
DF Dwarf Mode Discussion / Re: Weapons and the material they are made of.
« on: October 25, 2010, 03:11:07 am »
In real life a silver war-hammer would be the most powerful melee weapon you could field in a battle...  for one swing.   As said, it's too brittle to actually work.  Mind you, it would really suck to be the guy on the wrong end of that one swing.

Silver is soft, not brittle. It's soft and mallable like gold. Lead is close but a bit harder, and we all know what a lead pipe to the head does :P

5
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 23, 2010, 12:14:44 pm »
Had a nice fort gong on, 24 dwarves, had a good metalworking and farming op going. And then I made the mistake of churning out a lot of golden doors and tables and such to decorate my dwarves living quarters: double ambush with no traps and no military, I had no weapons or armor and the front door was open: a group of goblin crossbowmen + group of goblin swordsmen versus my 24 barechested wrestlers.

10 died from the goblins and the rest dove into a trantrum spiral.

Also: did I mention I forgot to enable autosaving?

Ouch :(

6
DF Dwarf Mode Discussion / Re: you know those veins...
« on: October 22, 2010, 03:58:53 am »
You want low cost housing? Completely mine out an area, then build the walls and floor out of something cheap.

If you want dirt-cheap housing, build them in dirt ;)

7
DF Gameplay Questions / Re: Make some steel, dammit!
« on: October 22, 2010, 03:44:39 am »
Don't you need coal as well? As far as I know you need coal even when you're using magma smelters.

8
DF Gameplay Questions / Re: Keeping Cats out of Trouble
« on: October 22, 2010, 03:43:29 am »
Yeah, I think killing cats is, aside from the rediculous training danger rooms give, pretty much the biggest pre of danger rooms :)

9
DF Dwarf Mode Discussion / Re: Starting out is alot more fun
« on: April 29, 2010, 02:44:53 am »
After a while you basically have all your industries set up so there's not that much more to do. So yeah, every now and then I plot out new and better fortresses :)

10
DF Dwarf Mode Discussion / Re: Not Exactly a Loveletter to Fans
« on: April 29, 2010, 02:41:38 am »
Losing is fun.

People should stop hammering that into every single person who complains about something on the forums. I don't consider 'losing' fun, especially not if I 'lose' because of bugs.

Can we please end the topic? It's lost its purpose, I think.

You could always not read it? :)

11
DF Dwarf Mode Discussion / Re: Not Exactly a Loveletter to Fans
« on: April 28, 2010, 09:41:10 am »
Often I've felt that Toady perhaps should have just perfected one stage of the game, bugfixed until it was in release shape, then released it (commercially or otherwise).  For example, the old 2d Dwarf Fortress game would have been "Dwarf Fortress I".  The more recent 3d versions would have been part of a totally separate sequel project to the first one.  No doubt he's got his reasons for not doing this, the most likely being that he doesn't want to have to deal with support for this older game, and he'd rather get on with the more interesting "sequel" version that cleaning the 2d version up for a full release, and then supporting it forever once it has been released.  Just speculation on my part.

I think wheter or not he makes it a sequel hardly matters. Toady would end up with a much 'better' game if he didn't shift his focus around so much. If he had finished the cave system first, released in in a new version, fixed any bugs, and then moved on to the next item on the list, we would have had a better game. Don't get me wrong, I totally love DF and Toady is a god, but it still has many of the big flaws 40d had, and that was released like 2 years ago?

Especially since he's a one-man team he can get new releases out very quickly. I don't quite get why he doesn't bring one out every 2 weeks or so instead of once a year. People can decide for themselves whether they want to grab the newest ones.

12
DF Dwarf Mode Discussion / Re: Play Now! is bad....very bad
« on: April 28, 2010, 09:26:42 am »
Anybody know the dwarven record for fastest death of a fortress? I mean 4 seconds has got to be close.

I embarked right next to a magma pipe once. The magma pipe had fire imps.

I think I came close to beating those 4 seconds.

13
I tend to use the same setup for all my current fortresses. The core is a 11x11 (convenient shift-spacing) central room. In the middle I have a single up/down staircase. It's surrounded with 8 more 11x11 rooms that are used as stockpiles. Around the perimeter of those 9 large rooms I have a lot of 5x5 rooms that have space for a workshop, a small workshop-source-stockpile, and a door to seal them off in case of a fey mood I can't fill.

Looks like this:


Lightblue are stockpiles, darkblue is the central 'shaft' and the workshops.

Bedrooms are a bit different but the 'floor' is the same size:


Gives about 76 bedrooms of varying sizes. Even for a very large fort you only need 2 of these.

I tend to stack about 5 'normal' layers on top of each other and below that I make bedrooms. In one (40d) fort I actually build part aboveground and then channeled around the tower so I would have a big tower extending out of the ground.

14
DF Dwarf Mode Discussion / Re: Seperate seed and harvest stocks
« on: April 26, 2010, 03:37:36 am »
I can really recommend specialized stockpiles. Generic stockpiles and farming tend to be a bad idea. The stockpile will fill up with plump helmets in no time at all, and if you're not careful you can end up with 0 seeds.

I start out with 4 stockpiles:
1. Seeds only, near my farm
2. Plants only, a 3x11 stockpile that store harvested plants
3. Beer / wine / ale, 4x11 stockpile that store the drinks I made
4. Cooked food: 4x11 stockpile that only stores the lavish meals I created.

Later I add special stockpiles for meat products and flour. I also tend to move from pure plump helmets to cave wheat because you can't cook only liquids anymore. Separating plants from your regular stockpiles is a must because a single 5x5 plump helmet farm tends to generate craploads of plants when your farmer starts to get good at what he does.

Also: when you get a livestock farm set up you'll have more meat than you'll ever use. A single horde can feed a 100 dwarf fort for a year it seems.

15
DF Gameplay Questions / Re: The Little Questions Thread
« on: April 26, 2010, 03:24:20 am »
Can anybody tell me the exact requirements to build a water wheel? I built one over a river with a screw pump attached, but it still says there is no power.

It's probably a brook you're in. Channel the 3 squares under the waterweel.

You'll have to deconstruct the waterwell first. Don't forget that when you reconstruct them you might have some pieces of wood in the channel below. Make sure you don't use those for your construction since then your construction won't ever finish.

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