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Messages - Paranatural

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1
Hello all,

I've added a link on the homepage to a development version of Highfantasy. The dev version will always contain the newest balance tweaks and adjustments, while saving me from posting new updates except when there are major bugs to address or content additions that warrant a new release. So anytime you're ready to start a new save file, it's worth checking out.

There continue to be no major bugs or features to fix and 1.3.00r is a great time - I'm enjoying my own little aboveground fortress for the past couple weeks. Cheers!

Heya man, I like the Mod but I've had two sieges show up now with no attackers ever showing up. I can send you the save if you want.

2
NP. They came right after a shelled FB with a poisonous cloud wiped out my Military. They came in, fucked up the place, and left out the 'top' of my fort while I had snatchers and thieves all over the place. This is a pretty dangerous mod.

3
I remember reading where you said you were not sure if the Grum were working right...I got a grum ambush last night. Or was it specifically sieges you were talking about?

4
Hey, quick question. I have a couple of peasants with 'Legendary Savant' as a skill. I have some other Savants, and Armor and a Weapon one. But These seem...generic?

5
It was fun for an outsider to read though.

6
DF General Discussion / Re: So a profane cloud rolled into my embark area..
« on: February 15, 2012, 04:14:35 pm »
My Terrifying biome regularly rains putrid slime, which causes everyone who exposed to it to become fevered. Also, it appears that getting hit by falling slime causes physsical injury as well.

Other than that I just get Ogres and various weird whatever-men and all sorts of giant things.

7
DF General Discussion / Re: Obvious Vampire?
« on: February 15, 2012, 04:09:10 pm »
Actually my Fortress has a vampire (Just found someone drained of blood) and there are two dwarfs that won't let me nickname them...actually it does but it doesn't show the nickname. I'm wondering if they are the vampires.

Can anyone check on this? I'll try to confirm when I get out of work.

8
Go to Toady's funeral and be sad :(

9
Reload my pistol and keep anyone in my camp from ding additional harm to themselves or eachother.

10
DF General Discussion / Re: Dwarf Fortress Talk #13: Feedback
« on: May 01, 2011, 11:48:02 pm »
You and your West Coast meetups!

11
Roll To Dodge / Re: After The Mageocalipse RTD (Recruiting)Turn 48
« on: April 26, 2011, 08:00:36 pm »
Set up camp

12
Stop these idiots from killing eachother, and start looking around the bodies and the crash site for any clues as to why they were here.

13
Continue with the charging and the hackin and the killing and the blood and the gore and the FLAVEN!

14
Break out my axes and charge the bastards

15
Rockin

Gather together the rest of the party, and make our way towards the true source of these demons.

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