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Messages - azazel

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1
DF Dwarf Mode Discussion / Re: Dorf Genealogy a.k.a. I have no life
« on: November 02, 2013, 09:18:23 am »
I actually used myheritage to build a family tree for one of my games in Crusader Kings I, which didn't have an in-game gui for that, beyond showing the selected characters parents, siblings, children, and IIRC grandparents and grandchildren.

Anyway, back on track: It shouldn't be too complex to code a family tree generator (somebody did one for CKI, I think), although I probably wouldn't be able to do it myself, at least not just with what I know now. Assuming the dfhack dwarfexport command includes familial relations (and if it doesn't, can a similar script be made?), it shouldn't be much more than first identifying dwarfs based on their names, then recording the relations they have in their descriptions, then building the family tree off of comparing those links. I initially thought 2 dwarves with the same name might cause trouble, but they'd of course have different family ties.
When I saw this my first thought was "oh yeah, I did that too but I scripted it instead" because manual labor is for dwarves. I don't think it's my code on the CK forums though, but I know that somebody did something similar.

I might have to look into how dfhack looks and works -- I've been away from the game for... oh, 2 years? and just now returned. Parsing the file shouldn't be much harder than CK2's save files. At least I hope it's not.
Edit: oh well, someone already did something. I guess that means I'm off the hook.

2
DF General Discussion / Re: [Quickfort] Version 2.00pre3 released
« on: December 24, 2010, 03:26:10 pm »
Quickfort 2.00pre3 works fine in 31.18; but I've not tested everything it has to offer.

3
DF Gameplay Questions / Re: possessed mood
« on: December 23, 2010, 11:28:49 pm »
It's likely you don't have the right cloth. If it's close to when a caravan should show up, pray that they have the type she needs. In the meantime, wall off the workshop and place a door as the only way in or out. If she goes berserk, lock the door on her.

That's a rather boring approach :P

4
DF Dwarf Mode Discussion / Re: This is weird... (Warning, Major Spoilers!)
« on: December 23, 2010, 11:01:57 pm »
You must make a dwarven colony in Hell and hope the natives continue to be kind.

Actually the 3 demons attacked. My unarmored miner with no military experience and a copper pick easily cut two down before dying. Then my other 6 miners killed that one.
I guess everybody's on holiday.
That, or they're investigating another breach.

They are -- Oarbelts the Magical Metal, part of The Pillar of Knives, has been invaded!

5
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 22, 2010, 09:37:07 pm »
So I just had two sieges and a couple of ambushes happen. While watching my elite squad deal with the goblin bowmen, I notice something blue. It's a troll! Actually, it's five! And they're bleeding sand. Okay, weird. After they're dead though, they're all tagged as "Troll trader." What's up with that?

Also, they apparently wiped out another goblin ambush while on their way across the map.

6
DF Dwarf Mode Discussion / Re: Fortress in the caverns
« on: December 22, 2010, 07:07:47 am »
This is what your idea reminds me of:

7
DF General Discussion / Re: Interface Overhaul
« on: December 21, 2010, 06:59:50 pm »
b->w->m, q->f, b->x

Don't understand what you're talking about. I don't think floodgates are the worst either, but it's the one I remembered.

Just to prove your point...  It's b->w->m, q->a->f, b->x

What could be hard to remember there?

Oh yeah, then there is the b->w->t, q->a->t->a->t->a->t, b->T->l, b->a->f->[Enter]->[Enter]

Just to get the flood gate to work!
q->a->f->[Enter]->[Enter], q->a->P

I think my point is proven.

(I did realize I missed the a in the create floodgate, but edits are horrible to do on a phone.)

8
DF General Discussion / Re: Interface Overhaul
« on: December 21, 2010, 06:17:58 am »
b->w->m, q->f, b->x

Don't understand what you're talking about. I don't think floodgates are the worst either, but it's the one I remembered.

9
DF Gameplay Questions / Re: Tilesets 2010 vs 40d
« on: December 20, 2010, 09:29:37 pm »
It's a young fort, the screenshot was when it was a year old, or so. Also, I forgot about deconstructing the lever for the bridge, so when I rebuilt it I never reconnected it. A few years later, and my liaison and accompanying traders all get killed by three ambushes happening in quick succession. :3

Also, simplicity or just me not being very good at designing entrances? It's anyone's guess :D

10
DF Dwarf Mode Discussion / Re: Notes from a Necromancer's tower *spoilers*
« on: December 20, 2010, 09:05:51 pm »
Wanted to post some follow up here. I created a tombstone for the ghost from the previous embark and he was successfully "honored" but the douche keeps hanging out. Note to all, dont reclaim a site that has ghosts or they're permanent!!

"Don't"? Please, the ideas, they keep coming!

11
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 20, 2010, 07:41:20 pm »
Why, it's because the brook isn't actually a brook, but a river! Go me! Bridge is being built as we speak!

I honestly didn't notice, because everything was rolling around fine. It wasn't until the tantrums started that I noticed a slew of ragged dwarves fighting near the edge.

12
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 20, 2010, 07:34:10 pm »
Why won't my new migrants move to the dining hall, which is also configured to be a meeting hall? They'd rather sleep outside, without food, and starve to death? It worked for a while, but now it just seems to... not do that.

13
DF Gameplay Questions / Re: Tilesets 2010 vs 40d
« on: December 19, 2010, 07:21:21 pm »
Maybe if you compared it to a similar one, like Phoebus, Mayday or Ironhand, instead of.... THAT.
All is like that.

They are most assuredly not.
Spoiler (click to show/hide)

14
DF Gameplay Questions / Re: Surviving a Siege..
« on: December 17, 2010, 07:49:57 pm »
On a similar note, I'm wondering, having just recently returned to DF2010; why won't my markdwarves train? I have given them barracks, archery range, equipment and ammunition, as well as a training schedule. Any ideas?

15
DF Dwarf Mode Discussion / Re: Post Your Stonesense Screenshots
« on: December 17, 2010, 04:36:34 pm »
So I told the feature finder that I wanted something with high elevation...
Spoiler (click to show/hide)
Suggestion sketch:
Spoiler (click to show/hide)

I read that as "Random dining bacons" and immediately thought "Oh yes! So many yes!"

I still approve though.

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