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Messages - agatharchides

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1
DF General Discussion / Re: Changes since I left
« on: April 20, 2018, 10:17:17 am »
So, looking it over my civ has a queen/baron etc. but the only site I can find is an ex-elven forest retreat with <10 members. It might be just those guys. Is there a way to get noble titles or would I have to start over with the other, not almost dead civ? I did not get a warning of a dead or dying civ on embark.

2
DF General Discussion / Re: Changes since I left
« on: April 20, 2018, 09:08:23 am »
GB indeed. I'm not getting on outpost liason, which the game considers curious. Is there a way I can get one and does that mean I can't get nobles?

3
DF General Discussion / Re: Changes since I left
« on: April 13, 2018, 11:27:28 am »
I have 64 mb of RAM and a i7-7700 processor so I am working with a reasonable amount of computer here. Past experience tells me that FPS death is the biggest threat to a fort that lives to see its 2nd birthday though, and I like to run more long-running forts, so I like to take precautions from the beginning.

4
So, I should feel free to start a new game now and not worry too much about a new update breaking saves?

5
DF General Discussion / Re: Changes since I left
« on: April 12, 2018, 02:58:20 pm »
Without crashing or with massive FPS drop off?

6
DF General Discussion / Re: Changes since I left
« on: April 12, 2018, 02:23:02 pm »
Fewer migrants would be welcome, actually, never really liked having basically infinite manpower. Looks like goblin a,bushes got removed though, which not so cool. What about these necromancer towers? Will they keep up a steady supply of !!fun!!?

7
DF General Discussion / Re: Changes since I left
« on: April 12, 2018, 01:22:01 pm »
Hm. That kinda sucks tbh. I guess once you’d beaten one siege you’d pretty much beat them all, but still a significant part of the fun was creating more and more elaborate defenses, with all the goblins dead and nobody to repel it seems like part of the game sort of dies. How about migrants? Are they more limited now or still an infinite stream of fresh cannon fodder.

8
DF General Discussion / Re: Changes since I left
« on: April 12, 2018, 11:32:03 am »
Hm. So in my case I've found a location I like but other dwarves are between me and the local goblin population, which also seems a bit small with only 200-300 total pop. Considering I could kill that many in a couple years worth of sieges before does that mean I don't get to play around with hostile sieges unless I position myself carefully for it, or run out of cannon fodder?

9
DF General Discussion / Re: Changes since I left
« on: April 12, 2018, 08:35:08 am »
Well, got the "PE starter pack" and it still has Lazy Newb over the top, so there is that. :P Last thing (for now) have there been any changes to optimization that change the FPS death issues? I tend to run longer-term forts and last time making sure it didn't lag out was pretty important in choosing a start *minimal running water, 2x2 map etc.

The most significant change since 2013 is that things happen all over the world now, even when you aren't there.
This!

Sounds sort of interesting, but does it have any practical impact on how the fortress mode plays out?

10
DF General Discussion / Re: Changes since I left
« on: April 12, 2018, 03:46:55 am »
Raiding sounds cool, as do more things nags to needlessly build. Anything new in the 3rd party tool department? I don’t see the lazy newb pack anymore, looks like dwarf therapist is still running. Any graphical/utility packs of note?

11
DF General Discussion / Changes since I left
« on: April 11, 2018, 11:10:44 pm »
Heya all. I’ve played this game on and off since 40d days, looking to get back on after a fee year hiatus. Left time I was playing the new thing was grazing animals and maps that didn’t have every possible mineral on them, so 2013 or so I think? Any big changes/updates I should know about going in?

12
DF Gameplay Questions / Re: Wood is not being hauled?
« on: January 13, 2013, 10:16:31 am »
Probably a relic from the 40d days when you had no burrows, so you had to use those sorts of tools to try to keep your dwarves from marching straight into whatever horrors lurked out there.  ;D

13
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: July 24, 2012, 04:07:14 pm »
I'm coming back after a bit of a hiatus and I found a site with limonite, platinum, aluminum, galena, copper, zinc and tons of gold.  :D Only problem, it's partly evil so I am curious to know if sliver barbs are back in the game, or should I not bother trying to avoid the undead crap?

14
DF Gameplay Questions / Re: A quest for iron and sedimentaries
« on: June 04, 2012, 10:56:26 pm »
Guys, he mentioned he is using DF hack in the OP.

 In older versions of DF you could see the names of the primary layers of stone and at that time a stone layer would pretty much always have every metal that could possibly occur in it. That changed to the current system in version 31.19 IIRC.

Unfortunately, there isn't much that you can do to make iron appear AFAIK. One thing I have noticed is that one kind of metal tend to be prevalent in a large area, so if you embark frequently on the same continent you will likely get the same metal. It usually takes me several hours to find a decent site with iron and a few other metals though, so best of luck to you. It's pretty much hit or miss I'm afraid.

15
DF Gameplay Questions / Re: Seriously what the hell
« on: March 21, 2012, 08:40:28 am »
I don't think Dwarves will dump something that was already built.  However, they will dump something that was marked D while it was in place, after it is unbuilt for some reason.

I had problems once with grates being unbuilt when the water underneath froze in winter and then thawed in spring.  I lost Dwarves to that, too, when they fell down into the lower level of the river when the ice thawed.  Mine was also under a waterfall.
This. If you ran the dump selector over the grates then they got marked for dumping. They won't be deconstructed but as soon as they are down for any reason, off to the garbage pile they go. The same is true for traps and any other building.

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