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Messages - lemonpieman

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1
DF Modding / Re: Stonesense - Official thread
« on: January 11, 2011, 05:50:11 am »
How do I get stonesense to work in .18? when i try to use stonesense all i get is the "connecting to df" message

Read through some previous posts..

This is a 300 page thread.

2
DF Modding / Re: Stonesense - Official thread
« on: January 11, 2011, 02:03:26 am »
How do I get stonesense to work in .18? when i try to use stonesense all i get is the "connecting to df" message

3
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: March 19, 2010, 02:20:45 pm »
Notch's RSS update:

Quote
How saving and loading will work once infinite is in.

This is all for single player, but it’s mean to work somewhat analogous to how multiplayer works:

Title menu:

When you start the game, you get the splash screen and a few choices. For the downloaded version of the game, this will include the ability to join multiplayer games. In both versions you can choose to edit your options or play the game in singleplayer.

SELECT WORLD:

Egg country (200 MB) [Copy] [Delete]
Sinisterville (5 MB) [Copy] [Delete]
Exploring the world (4.7 GB) [Copy] [Delete]

[ CREATE NEW WORLD] [ IMPORT LEVEL ]

New world:

When you create a new world, you’ll get to pick the name (can be changed later on, will have a random default value), world size (up to a maximum of eight times the surface area of the earth), and a starting position from a minimap outlining the entire world. This map will include different climates and terrain types, like islands, inland, forests, floating (along the edges of the map) and so. Different areas of the map will also have different difficulty, but I’m not entirely sure how to represent that.

Playing the game:

There’s no saving and no loading! Changes you make are immediately written to disk, and when you die, you die, and can respawn in the starting location, just like in multiplayer. If you want to, you can make a copy of the world at any time, but this might take a while if the world save is large.

You will be able to change your starting position, probably by moving some flag item or similar.

Importing a level:

At first, this will just be for loading saves from old versions of the game, but it might be expanded to support saves from other games, mostly because I love pointless features like that. I already have mostly working DOOM level importer written, and it’d be really interesting to be able to load Dwarf Fortress levels, if Toady One would be OK with that.


When importing a level, it’ll set up a new world save automatically.

Later on, this feature will allow you to play levels made by others without saving it to disk. This is so you can make a nice puzzle level and easily share it with other players without having them waste HD space. There will be some easy url scheme for sharing levels online as well so you can just send a link to your saved level, and the game will start up and load your level automatically.

Notes and comments:

This will make single player and multiplayer much more similar, which is good.

Per request, there will be an option for “hardcore mode”, which will delete the entire world save when you die, and disable copying the world.

How will I deal with changes to the level generator? If you’ve explored an area using one version of the level generator, then it gets updated, there’d be a pretty ugly visible border between the two areas, and I _really_ don’t want to keep all old generators included in every version of the game.

God dammit Toady, if you say no to this, so help me god I will make sure you never live it down.

4
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 22, 2010, 04:31:56 pm »
I was testing it out and I noticed a problem right away, the intro movie gets really messed up when I maximize Dwarf Fortress.

5
DF Dwarf Mode Discussion / Re: your dwarfyest trap and their name
« on: January 06, 2010, 11:01:07 pm »
My best trap was a guy I named Red Ivan and he carried a modded weapon which had a 85% chance of making the enemy explode.

6
DF General Discussion / Re: i think we should stop hating elves
« on: January 06, 2010, 10:52:18 pm »
Counterargument:


Spoiler (click to show/hide)


7
DF General Discussion / Re: Fan art competition!
« on: January 01, 2010, 11:05:14 am »


It's the monolith from 2001 a space odyssey!

8
Quote
Dwarf fortress needs a roleplaying game!

 no

9
DF General Discussion / Re: Post your t-shirt ideas!
« on: December 26, 2009, 05:48:26 am »
Wow, way to resurrect the dead thread guys.

10
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: December 15, 2009, 04:46:33 am »
Lo, and behold. In my triumphant return to these lands I am led to tears. My dream of seeing this mastery of pixels in action has been fulfilled. Jonask, Solifuge, and Kaypy, If you are ever in need of wealth, consumables, or a thatch roof shielding yourself from the harsh sky, merely send me a telegram and I shall ride.

11

Give me that damn map! It's beautiful!

12
General Discussion / Re: Bay12's Desktops
« on: October 18, 2009, 12:51:35 pm »
Every single desktop in this thread is absolute crap compared to mine:  because of the background.


Spoiler (click to show/hide)

13
DF Dwarf Mode Discussion / Re: Magma pipe fortress challange!
« on: October 06, 2009, 09:39:31 am »
A flip on that Idea.
Cast the Fortress...

1. Pump so many levels (6 or so) out into a large container.
2. Seal the lowest level for mold construction.
3. Reshape the Pipe to a useable size.
4. Shape the Fortress out of stone/wood/glass/whatever (ash maybe) by building walls in the shape that you want your fortress to look like.
5. Fill each layer of the Mold with Magma and water systematically until you reach the top of your mold, add height above the original level aswell.
6 Remove Mold, smooth/engrave outside walls.
7. From your entrance level, carve the guts out of your fortress having a two story lobby for the entrance.
8. On bottom level work out how to build a Generator floor where hundreds of Water wells power pumps which lift water/magma to the top of your fortress for Waterfalls (inside) and Lavafalls (outside).
9. Refill surrounding pipe with lava after reopening your sealed level.
10. Profit ???

Fuck you.

14
Alright, thanks. But is there any way you can verify that? Because you sound a little unsure.

15
DF General Discussion / What Language is Dwarf Fortress programmed in?
« on: October 05, 2009, 05:02:54 am »
Just wondering.

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