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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 14, 2019, 11:47:23 am »
Is there any way of modding which attributes are trained by a given job?
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item_shoes
[OBJECT:ITEM]
[ITEM_SHOES:ITEM_SHOES_SHOES]
[NAME:shoe:shoes]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[ITEM_SHOES:ITEM_SHOES_BOOTS]
[NAME:high boot:high boots]
[ARMORLEVEL:1]
[UPSTEP:1]
[METAL_ARMOR_LEVELS]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:25]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:2]
[METAL]
[LEATHER]
[HARD]
[SHAPED]
[ITEM_SHOES:ITEM_SHOES_BOOTS_LOW]
[NAME:low boot:low boots]
[ARMORLEVEL:1]
[METAL_ARMOR_LEVELS]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:25]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
[METAL]
[LEATHER]
[HARD]
[SHAPED]
[ITEM_SHOES:ITEM_SHOES_SANDAL]
[NAME:sandal:sandals]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:25]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[ITEM_SHOES:ITEM_SHOES_CHAUSSE]
[NAME:chausse:chausses]
[UPSTEP:MAX]
[ARMORLEVEL:1]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:10]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:3]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[ITEM_SHOES:ITEM_SHOES_SOCKS]
[NAME:sock:socks]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:10]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
[SOFT]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
Though unlikely, it is perfectly possible that you are getting creatures whose "age rolls", so to speak, are amazingly good and as such don't die before they hit 100% chance.
I got a startlingly high number of goblin-named dwarves now so I was wondering what was up. In my previous couple of games it was maybe 1 in a 100, now it's closer to 1 in 5 and also a lot of mentions in bios. Ogres don't have [CAN_SPEAK] token. That's most probably the reason.
This might not be relevant but having the [ITEM_THIEF] token might postpone the civ sending proper sieges kind of like with the [AMBUSHER] token.