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Messages - WurmD

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1
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 02, 2010, 01:31:36 pm »
My carpenter's shop is cluttered with wooden blocks.
there is a bar/block stockpile next to it with empty spaces and bins on it.

I've "dump"ed and "forbid/claim"ed them and still no go.

2
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 02, 2010, 09:26:54 am »
but i still don't know how to change the level that i am veiwing the tutorials say that it would be the ">" and the "<"

it's the "Move view/cursor up (z) aux" and "Move view/cursor down (z) aux" keybindings
change those to whatever you prefer

3
DF Gameplay Questions / Re: v31.03 Dorf won't drop the axe
« on: May 01, 2010, 08:02:23 pm »
Do you have an arsenal dwarf? Does he have an office to work in?

It is likely related to an arsenal dwarf, as axes and picks are considered to be weapons as well as tools.
hmm no, not 20+ dwarves yet

4
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 01, 2010, 07:57:48 pm »
I have a stack of 2 whip vines sitting in a wood stockpile, and there is a food stockpile just next door.. ? report bug?

Make sure the food stockpile has an open space?  A stone in the space will block anything new from being placed there.

Yes, that was it. There was some hidden stones there

5
DF Gameplay Questions / Re: v31.03 Dorf won't drop the axe
« on: May 01, 2010, 11:52:49 am »
If you use Therapist to assign labours note that Mining and Woodcutting are a bit buggy and should be enabled in-game only. Otherwise, try saving and reloading and making sure the axes aren't forbidden or whatnot.
meh :( it's another bug then.
New dwarves arrived, and some have the woodcutting job enabled, and neither will pick up axes and start cutting.

6
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 01, 2010, 06:32:25 am »
I have a stack of 2 whip vines sitting in a wood stockpile, and there is a food stockpile just next door.. ? report bug?

7
DF Gameplay Questions / Re: v31.03 Dorf won't drop the axe
« on: May 01, 2010, 06:26:17 am »
Axes are pretty easy to manufacture, so why don't you just make another one for your wannabe woodcutter?  The material used for the axe doesn't matter as long as he's just going to be cutting down trees with it.

I just made a wooden training axe. The would-be woodcutter won't go pick it up, he prefers to idle around.. Another bug? :)

8
DF Gameplay Questions / Re: v31.03 Dorf won't drop the axe
« on: May 01, 2010, 05:43:04 am »
yup v31.03
so the bug is reported?
no need for me to bug the devs XD

9
DF Gameplay Questions / v31.03 Dorf won't drop the axe
« on: April 30, 2010, 08:42:47 pm »
My original carpenter dwarf, and also original wood cutter, won't drop her axe..

I've turned off the "woodcutting" labor, nothing.
I've gone to the axe in her hand and set it to "dump", she holds on.
I've set it to "forbid", she won't let go.

The other wanna-be woodcutter is waiting :\

Bug? noobness?

10
DF Bug Reports / Re: Well that's... odd.
« on: July 17, 2009, 03:49:53 am »


so, there is space to stand next to it; Is something wrong?

so, without that little floor tile covering the stairs, i get this:

the dwarfs go up to the lake with a bucket, and give this error msg.




11
DF Bug Reports / [40d] Re: Well that's... odd.
« on: July 16, 2009, 09:36:07 pm »
My problem is similar

I have channeled a square, and designated the "hole squares" as a pond.

My dwarves will "cancel fill pond: innapropriate building"

Can anyone explain this behavior? Is it a bug or am i "creating" the pond in a wrong way?

12
DF Bug Reports / [40d11] dumping path-finding
« on: June 24, 2009, 02:21:05 pm »
I have something to be dumped in -4 z-level,
I have an active garbage dumping zone a few tiles to the "something"'s right and up, and another active garbage dumping zone a few tiles to the "something"'s left
I have an active garbage dumping zone in the 0 z-level, precisely above the "something"'s location.

The dwarfs will choose to go dump the "something" in the 0 z-level, which is very far away since the stairs are not near-by, instead of the two near dumping zones.

13
DF Bug Reports / [40d11] crashes on minimizing window
« on: June 21, 2009, 08:11:05 am »
Windows XP

when in windowed, it always crashes when minimizing;

In full-screen, it crashes very often crashes on "Alt+Tab"

14
DF Gameplay Questions / Re: Training "Armor User" skill specifically
« on: June 01, 2009, 04:50:15 pm »
The armor skill tends to get used when using improvised weapons, like corpses. At least bashing stuff with corpses trains armor using.  :p

wat??

15
Finally, it's extremely annoying to have a dwarf die out of nowhere because he trapped himself while building a wall or something, and you didn't notice until it was too late. A 'Urist McTrapped is dying of thirst' alert message would be very useful, though obviously it should only be displayed when their status first changes to avoid a constant barrage of 'Noble McMandate is starving' when you trap them in their room intentionally.

How about go further than that - "Has become trapped!" the first time a dwarf is unable to path to food, booze, his bed, or a meeting zone.

I second this. I also second the rest, but this should be prioritary

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