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Messages - Grendus

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1
Are there any safe (yet not terribly exploity) ways of dealing with zombie hulks? In a savescummed run I tried to throw a dynamite to it. It only removed a single health bar.

Traps, molotovs, and shotguns. If you can lure it into a house and light the house on fire that will usually kill it. Shotgun slugs at point blank range with burst will usually kill it even at zero shotgun skill. If you're insane, you can even try to tank it on the edge of a molotov's burn path, which will kill it (if you survive).

2
I'm perfectly fine with unfletched arrows being terrible and needing to get the recipes to make arrows that are any good. I'm just not sure it's a good idea for archery to be walled behind finding a book with the arrow recipes in it.

3
So far I've tried small game, field point, fire hardened, regular arrow shafts, and heavy arrow shafts. They're all "components" and don't count as ammo.

4
So I just came back from a long hiatus. I'm trying to start using bows, put together a longbow and some unfletched field point arrows. Can't use them. Apparently they're components now instead of ammo. I have fletching, but I can't figure out how to attach it to the arrows - I don't have a recipe for it, and I can't (a)ctivate either part. Do I just need to find a fletched arrow recipe? That kind of makes arrows extremely hard to start using.

5
Shocker brute versus geared up fire(wo)man? I knew I shouldn't have used my fire axe. My corset did not save me. I was doing so well!

I've learned the hard way, Shockers are the most dangerous enemies in the game. Hulks are dangerous, and packs of dogs will rip you to shreds, but shockers can deny you the ability to act and that is the most dangerous of all. Noise danger be damned, shove a shotgun up their ass and pull the trigger.

6
I'm having a problem with the game starting in winter now. I can put together some clothing that's pretty warm (tank top, trenchcoat, cargo pants, stockings, boots, etc), but the only clothing that covers the face is a bandana. Unless you find a scarf (and didn't take the wool allergy flaw), I wind up with frostbite on my face while every other limb is comfortable.

7
Just came back to this, someone cranked the lethality up to 12. Hordes spawn zombies so thick you can't keep them down, all the armors have had their resistances reduced, and I swear getting hit causes more pain now than it did a few months ago. I like it. Though it completely changes the gameplay, setting up a base in the early game is outright impossible with hordes on. There's just no way for a starter character to hold any territory against the horde's mad spawn rate.

8
I actually think I had something similar happen against a shocker in 1718.  It seemed like the moment I got into melee range I saw a few seconds of hit animation and died.   Looking at the log it seemed like every attack it made against me, hit or miss shocked me (I guess stunning me?) and it managed to kill me from full health.

I figured it was a fluke, but it sounds really similar to what happened to Kaitol.

What likely happened is that it shocked you, which causes some paralysis, and then killed you before it wore off. Shocker zombies are far and away the most dangerous zombies in the game currently, IMO Tanks are a close second.

9
I'm pretty sure that cutting up items is affected by tailoring skill. Haven't checked the code, but I notice that when I start with no tailoring skill and try to chop up sheets I tend to get 10-14 rags. Once I have one or two tailoring skill, I can reliably get 20 rags. Could be confirmation bias though.

10
Schools are pretty hard. You're looking at probably a hundred or so zombie children, plus a dozen or so adult "teacher" zombies.

It sounds like schools are a nightmare; are they even worth clearing out?

Lots of food, some good books, I think I even found a gun and ammo in a locker once (could have been a bug, or a disturbing easter egg). Worth doing to say you did it, if nothing else.
Quote
One tactic for melee is to build a wall of fire out of zombie child corpses. Pick your battlefield, call the horde, and every time one dies in an empty space next to you light the square on fire. Be sure to quickly check the ground under each body, as zombie children carry Malted Milk Balls, Chocolate Bars, and Candies that can help offset the morale penalty of murdering a school full of children.

Yeah, it seems that doing anything dangerous without a solid plan is the best way to get yourself killed. Just out of curiosity, will fire damage a zombie enough that it won't get back up in a couple of days?
If there's enough fuel, the fire should completely incinerate their corpses. Otherwise, you may have to 's'mash or 'B'utcher them.

11
Took your advice and avoided any serious town raids. After looting a few houses on the outskirts of town I found a gas station in the wilderness and settled down. With a bit of extra equipment you can survive without entering towns at all. I actually found science labs to be relatively risk-free sources of batteries and other miscellaneous goodies.
Died on day ten when I got a bit overconfident and tried to raid a school. Fired a grenade launcher through the front door and killed a half-dozen zombies; by the time I had reloaded another dozen were on top of me.

Schools are pretty hard. You're looking at probably a hundred or so zombie children, plus a dozen or so adult "teacher" zombies. Your best bet is using ranged weapons, staying outside, and summoning the horde with something loud. Explosives are useful, but watch those reload times. Magazine loaded rifles/pistols are better choice, and bows are great if you've found the Fletcher's Friend and Bowyers Buddy.

One tactic for melee is to build a wall of fire out of zombie child corpses. Pick your battlefield, call the horde, and every time one dies in an empty space next to you light the square on fire. Be sure to quickly check the ground under each body, as zombie children carry Malted Milk Balls, Chocolate Bars, and Candies that can help offset the morale penalty of murdering a school full of children.

12
Is there a way to disassemble shotgun shells? I have a bunch of birdshot I'd like to pull apart for gunpowder to make rifle ammo instead, but the kinetic bullet puller won't work on them.

13
AFAIK, you can't name objects short of messing with the JSON.

Edit: Is there any purpose to the Small Relics you occasionally find?

14
I would think you would just need hinges. From there, simply define how much the volume of each part/type of part is reduced by collapsing it and go from there. If the player wants to make a folding car, let them - when they wind up with a 3000 volume monstrosity that can't be lifted or moved, it's on them.

15
It sounds like we're setting up for chainguns or other machine guns that require multiple rounds to completely fire.

I like.

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