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Messages - Lac

Pages: [1] 2 3 ... 5
1
DF General Discussion / Re: Future of the Fortress
« on: May 31, 2015, 10:12:26 am »
The devlog about parchment making mentioned "the new ability to place improvements on products". What does this mean, exactly? Is the decoration/improvement system being extended? Overhauled?
It's something he devlogged about on the 5 Feb when he coded for generated musical instruments ["components made of various materials (though they work like item improvements on the final product)"].  My interpretation: When a new item is generated from component items, it uses an existing 'improvements' property to store the material of each component used (e.g. a scroll made from a pine roller and a cedar roller with a lambskin sheet).  And it sounds like this can be generically specified in the raws (a scroll is created from two rollers and a sheet, add an improvement: 'a scroll made from a %1% roller and a %2% roller and a %3% sheet' (or maybe 3 separate improvement entries)).  I'm surprised he didn't just link back to the original component items, but then he'd have to code a dynamic/meta OO system that I'd imagine is quite hard to code/debug.

2
It's just straight up DNS blocked here or something, it will never load in chrome, it will load SOMETIMES in firefox.
I've found of late that Norton Antivirus is blocking the dffd site for me in Chrome (although there is a continue anyway option).
This report indicates a drive-by attack was found on it once:
http://safeweb.norton.com/report/show?url=http:%2F%2Fdffd.wimbli.com%2Ffile.php%3Fid=7767&product=other&version=21.6.0.32&layout=Retail&lang=0901&source=toolbar
So it has got itself on to at least one blacklist.

3
Utilities and 3rd Party Applications / Re: Stonesense: New release!
« on: September 07, 2013, 08:06:17 am »
Very nice Caldfir!  Is it technically possible to include a toggle between stonesense and standard (probably from the stonesense side rather than the df side I'd imagine)?

4
DF General Discussion / Re: Dwarf Fortress Talk #20: Feedback
« on: February 13, 2013, 03:26:21 pm »
I'm looking forward to listening to this.  I'm intrigued as to what Threetoe is really doing...

5
Utilities and 3rd Party Applications / Re: Stonesense: New official thread.
« on: December 09, 2012, 12:35:47 pm »
"[then] I realized it was raining crab-man ichor, which is supposed to be white."; that made me chuckle

6
DF Modding / Re: [PRINT_MODE:SHADER]
« on: July 28, 2012, 08:43:37 am »
Good to hear Windows is back on the cards, albeit with cooperation needed from Toady...which we can pretend might happen!

PS
I thought the convention in Turtle is to draw many-sided polygons to represent circles.  Maybe the tutor didn't expect you to push the number of sides to minimise side length right down to a guaranteed 2px.  Although I'd imagine it is possible to calculate the number sides that would give a side length of 2 for a given radius.   [I found this: side length = 2* radius * sin (PI / num_sides).  I was going to try it on a turtle website, but found it only had arctan and not arcsin, which makes it harder.  But I agree it seems unfair to inflict such maths on a programming course.


7
Seelonce

(Seriously though it would be good to hear from Mike).

8
I kind of want to see people guess me (with reasons given from profile->posts)
Male, based on this quote:
As we pick up more strange body parts, do we get bonuses to frightening enemies when those parts are visible?

Sorry for carrying on the derail.  Not much to contribute to OP, except I only really feel particularly masculine when I'm at the gym or watching violence; most of time I feel pretty gender neutral, so maybe it's to do with actions that create testosterone.

9
DF General Discussion / Re: Next On The Dev List!
« on: June 12, 2012, 03:23:54 pm »
Right, exactly...I suspect that in Version 1.0, you won't choose to start a Fortress game as a separate thing from an adventurer game. Somehow, in some way, you'll just start a game.
Not saying you're wrong, but if you search for the string "seventy two" in the compilation of Mallock's DFTalk transcripts you'll see the technical/playability challenges in merging the two modes.

10
Don't know if you're interested, but the lazy noob pack is currently being assembled.  Presumably because it's looking like v11 might have some longevity.
Mayday and DFHack aren't updated yet, will be added in next version once they are available.

11
DF Announcements / Re: Dwarf Fortress 0.34.11 Released
« on: June 07, 2012, 06:57:47 pm »
'bug' report tracking wagons blocked by traps: 5927
There's speculation that it came in with v08 as a side effect of track stops.

12
DF Announcements / Re: Dwarf Fortress 0.34.11 Released
« on: June 07, 2012, 02:40:54 pm »
Quote
(*) Stopped haulers from wandering in loops in certain circumstances
Does anyone have details on this?
You can always look at the write-ups on Mantis - the change log screen lists all the ones fixed per version.  That bug is 5937 and Ag believes it is due to the dwarf switching between two or more destinations that each become 'the closest' as the dwarf paths to his previous choice.  No details on how Toady fixed it though.

13
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: June 02, 2012, 10:20:27 am »
Bug 5097 refers to vanishing TrueType text and has more info about the cause.  It is assigned to Baughn, although his last input was in March - to ask Toady if he could pass additional info in the call.  It also features in the worst bug poll.

14
DF Announcements / Re: Dwarf Fortress 0.34.10 Released
« on: May 24, 2012, 02:38:07 pm »
Interesting, but I don't think it's intended as such? Well, the lack of 4 rows on the world view at least.
Vherid, did you see?:
The world map is smaller since it tends to grow in pops (I think so it samples uniform areas, the code is old).

15
DF General Discussion / Re: Future of the Fortress
« on: May 04, 2012, 05:30:28 pm »
Quote from: Quatch
As part of the flying minecart physics, did you decide on a tile size?

Assuming gravity works like real world gravity and you can invent a time unit (obviously not linked to the dwarf mode calendar, which moves too fast for this), then a choice has been made.  It wouldn't make any fewer dragons fit in the tile though.  I think for the purposes of the minecarts it turned out to be 2m x 2m x 3m with 10 clicks / second, but it isn't that important or far-ranging in effect.

This is a missed opportunity to define the dimensions of a tile once and for all, in terms of the speed of a dwarven minecart (fully laden), rather than metres; which would seem nice and dwarven to me :)

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