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Messages - Korgana

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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 18, 2010, 07:06:54 pm »
In particular, i would like to raise the priority of feed patients/prisonners, in order to avoid frequent starving/deshydratation of dwarves resting. I would like also to lower the priority for building wall and

To avoid having patients starving to death remove all labors from a few (depending on number of patients o/c) dwarfs who have no useful skills. Remember that patients will only drink water (from a well/river/pond or similar) and the dwarf bringing the water needs a bucket. Patients also don't seem to be able to eat cooked meals. So make sure you have some plump helmets or other stuff that is edible raw.
That's what i did. But i don't like lazy dwarves, and sometimes i check on DwarfTherapist which dwarf(ves) aren't doing anything, and i give them a random job to do, like wood hauling.
I need to stop that, i guess.

2
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 18, 2010, 02:59:12 pm »
Hi.

Is there a way to change priorities of tasks ? (and how do i do it  :P)

In particular, i would like to raise the priority of feed patients/prisonners, in order to avoid frequent starving/deshydratation of dwarves resting. I would like also to lower the priority for building wall and floor, and/or raise priority of the mason's workshop, in order to keep my good masons working on workshop. And also raise the priority of all Doctor's tasks, like setting bone, apply cast, etc...
And some other less important too.

3
DF Modding / Re: DFHack 0.5.1
« on: December 17, 2010, 06:56:33 pm »
Will that work with 1/7 of water ?

As i said, there is thousands of inacessible tiles, and i can't put magma on them individualy (it will take me months).
So, i have to put magma/water in something like 8000-10000 tiles, on 80+ z-levels. Does'nt sound well if it's magma.

Edit : ok, it's working. And i didn't had to flood so much (thanks to the seasonal save)

4
DF Modding / Re: DFHack 0.5.1
« on: December 17, 2010, 05:59:24 pm »
on each inaccessible tile, put 1 lava. when the lava is stolen by evil elves, it will become accessible.
Hum, is it a joke ?  :o

It dont seems to be a good idea to put lava in a few thousands of tiles, even only with 1 level.

5
DF Modding / Re: DFHack 0.5.1
« on: December 17, 2010, 12:07:05 pm »
Hi.
I've got a little problem with dfliquids

I was trying to make a waterfall, and unfortunately, the flow was "a bit" too high, my fortress quickly get flooded, on almost every floors (waterfall from +1 to -80), and dwarves start to drown.

So, i've used dfliquids, removing all the waters, and shut the waterfall with the floodgate.

But, all tiles that have been marked as unaccessible, due to high level water, are still unaccessible.

A large part of my fortress is unaccessible, and almost all dwarves are, more or less, stuck, sleeping on floor ; although they have royal bedroom, and so on.

Is there a way to make all this tiles back accessible ?

P.S : sorry for my english  :-[

6
Does Dwarf 3D Visualizer work with the may day versions ?

I was unable to use it... well english is not my mother language, it don't help. When i tried to launch map_extract.bat it say something like "path not found" (not really sure of the translation).

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