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Messages - BossChase

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1
I actually just switched to the masterwork mod and it's using 0.43 so that's awesome. I believe the one I was using with the lazy new pack had it disabled.

2
DF Gameplay Questions / In DF 43.05 whats the hotkey for workflow?
« on: June 27, 2017, 09:51:44 pm »
Hey folks

Anyone know what the hot key for work flow is? It used to be alt+w or ctrl+w but that isn't doing it for me. The help file on dfhack tool didn't list the hotkey unless i missed it in my quick search. It seems like it listed the hotkeys for a lot of the other features but the one for workflow seems to be missing?

I'm playing the lazy newb pack v0.12c and DF v43.05

Thanks for the help!

3
Masterwork DF / Re: Is Masterwork DF everything I need?
« on: June 27, 2017, 09:32:13 pm »
These issues sound like you just grabbed Meph's last release, which is buggy as get out. If you want a supported release with mostly-working features, go to this thread: http://www.bay12forums.com/smf/index.php?topic=163261.0
I think Amos got DT "working", for a certain definition of working. It doesn't read caste skill bonuses properly, but that's an issue on the DT end, and the actual guy who writes DT is on hiatus (kind of like Meph is), so we're stuck with a few community fixes that haven't hit on that bug so far.

Awesome I'll check it out thanks man, that's exactly what I did. =)

4
Masterwork DF / Re: Is Masterwork DF everything I need?
« on: June 27, 2017, 07:38:07 pm »
My issue seems to be related to using the graphics option for Creature Sprites.

When it's checked the game crashes while loading. When it's unchecked it loads fine but my succubus display with the letter i =/

I'm using the meph graphics pack.

Also can't seem to get dwarf therapist working

5
Masterwork DF / Re: Is Masterwork DF everything I need?
« on: June 27, 2017, 05:26:46 pm »
Sounds awesome, my pc may not play it though lol. Turned all the options on and it just crashed when it tried to create a new world. Went back to default profile and removed more stuff. Seems to get a little further along in world creation the more stuff I turn off.  I'm going to play around with it and see if my pc will get its act together. Ty for the reply

6
Masterwork DF / Re: Is Masterwork DF everything I need?
« on: June 27, 2017, 03:38:14 pm »
Hmm crashes when I try to launch the game, guess that answers my questions haha

7
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: June 27, 2017, 03:36:29 pm »
I have a problem with lastest version, Dwarf Therapist crashes everytime it tries to connect to DF, tried in several saves, even made a new save, it just crashes

Im just getting back into to the game and did a fresh download. I'm having the same issue with dwarf therapist. It crashes as soon as it tries to read. I downloaded the latest version of DFT and got the same thing.

I haven't played in years so anyone know if the lazy new pack is still being updated or if there is a work around for this? I can't imagine playing without dwarf therapist.

8
Masterwork DF / Is Masterwork DF everything I need?
« on: June 27, 2017, 01:35:31 pm »
Hey folks,

I haven't played DF in a few years. Does the Masterwork mod include all the tools i'll need? Lazy noob pack and dwarf therapist and all that? If not I know i'll need the lazy noob pack but is there anything else i'm going to want?

Thanks for the updates!

9
Thanks man!!!

10
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: June 27, 2014, 11:19:52 pm »
I read that hammers work best vs undead. Do cross bows do any damage?

If I can get my dwarves to engage with bolts first and then move in with hammers once they run out of arrows. I might have a chance.

The seem to come back to life faster than I can kill them all. Lol

11
I was testing a mod that worked.... But my embark spot was really awesome. I didn't prepare for never ending zombies though so I abandoned the fort.

Now when I embark I cant retake the fort.. I've even cheated and went in with like 200 war dogs and a crew of steal armored hammer dwarfs. :(

It would be cool if I.can just restart the map or use somekind of cheat to kill everything. Didn't think about saving the map.

Any suggestions?

12
DF Modding / Re: Anyone know what mod i'm looking for? =P
« on: June 27, 2014, 04:52:50 am »
Awesome!!!!! Thanks man!

13
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: June 26, 2014, 09:04:49 pm »
Thank you very much!!!!

14
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: June 26, 2014, 08:45:12 pm »
Thanks!

Which item in the product line is the token? Is it the 2nd STONE like this?

Code: [Select]
[REACTION:CHEAT_HEMATITE]
[NAME:Hematite]
[BUILDING:CHEAT_WORKSHOP:NONE]
[REAGENT:100:10:STONE:NO_SUBTYPE:STONE:NO_MATGLOSS]
[PRODUCT:100:20:STONE:NO_SUBTYPE:BLOCKS:HEMATITE]
[SKILL:SMELT]

Never mind I believe it was the first stone. I'm trying it out now.

15
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: June 26, 2014, 08:22:25 pm »
I'm trying to make a reaction that will convert 10 random stone into hematite.

Any idea what I need to change? Currently my workshop appears, but the reaction is red and doesn't allow me to produce anything. I think the problem is with y reagent.

Code: [Select]
[REACTION:create_hematite]
[NAME:Hematite]
[BUILDING:CHEAT_WORKSHOP:NONE]
[REAGENT:10:STONE:NO_SUBTYPE:STONE:NO_MATGLOSS]
[PRODUCT:100:20:STONE:NO_SUBTYPE:STONE:hematite]
[FUEL]
[SKILL:SMELT]

Also can I do anything to the product to care hematite blocks?

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