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Messages - Chronas

Pages: [1] 2 3 ... 23
1
DF General Discussion / Re: Future of the Fortress
« on: April 22, 2013, 03:53:07 am »
Subject dropped.

You didn't even need to bring it up, it was a joke.

That said, I can't wait for CCP's shindig, I was really looking forward to more information on WoDO, and now Toady's gonna be there too it'll only get even more interesting.

2
DF General Discussion / Re: Future of the Fortress
« on: April 07, 2013, 03:14:43 am »
I recall you said that even the most mangled limb will not automatically sever.
But suppose the main structure of a limb (in a man's case, the bone) is ruined beyond all integrity so that the limb is hanging by a few muscle threads, would a sufficiently damaged limb be easier to sever by blade or even by 'pinching'?

Also, will 'colliding with an obstacle' still burst a creature apart to its component limbs, or will it also use the new system and become a gooey, unbutcherable mess -ruining many an efficient butcher's tower?

3
DF General Discussion / Re: Does Dwarf Fortress need more monsters?
« on: March 21, 2013, 02:17:39 am »
I'd rather Toady include more raw framework than the creatures themselves.
With a sufficiently complex interaction system you could quite literally make any game you want.

4
DF General Discussion / Re: Future of the Fortress
« on: March 14, 2013, 10:01:40 pm »
I expect it will play out like ye olde Liberal Crime Squad.
Urist's head is smashed into the body, an unrecognizable mass!

5
Mite b cool.
Spoiler (click to show/hide)

6
DF General Discussion / Re: Future of the Fortress
« on: October 14, 2012, 05:55:50 am »
As far as I know, creatures just stop (or slow down to normal speed), and turn. They don't have a turning circle like a vehicle or something, and their momentum won't carry them further (i.e. off cliffs or into walls) if they choose to stop.
I am completely aware of all of this, you misunderstand me.
I was talking about whether going W while at an E heading is more efficient than going NE-N-NW-W to stay sprinting -literally turning in a circle.

7
DF General Discussion / Re: Future of the Fortress
« on: October 12, 2012, 09:42:30 am »
Oh man this next update is looking better and better -here was me doubting that was even possible.
In regards to speed loss when changing direction, will it be more time efficient pulling a turning circle to make a full 180 or even to turn 90 degrees vs. losing sprint to change direction instantaneously?

Is the sprinting speed of a creature dependent on its innate speed or a separate variable?

Do different creatures have different turning circles? For example some losing speed at a mere 45 degree angle or others capable of maintaining speed in any direction.
If yes, is that also a separate variable or do faster creatures turn slower?

IIRC you mentioned that moving at a faster speed increases the force of your blows (like a non-placeholder charge). Is the reverse also true? Will running/jumping into a moving minecart head-on (or even obtusely) combine the force?

Uh... sorry for the pile of questions. This update excites me greatly.

8
Curses / Re: Funny Stuff in LCS
« on: October 04, 2012, 10:26:03 pm »
On a martial artist run:
Quote
... as the gang left the scene, one was heard shouting, "I KNOW KUNG FUUUUU"

9
Curses / Re: Bug vs. 1000 Dollars
« on: October 04, 2012, 10:12:47 pm »
I always take the secret maps on my thief build.
>I can easily steal a better car.
>I Don't need a gun.
>I can make way more than a grand in a single good heist.
>Lawyer was the only other option i actually considered.
>I can see exactly where i need to go to get the best payoff in a risky mission downtown without having to interrogate/recruit anyone there.

10
DF General Discussion / Re: Future of the Fortress
« on: October 04, 2012, 09:59:23 pm »
If a multi-tile tree falls when nobody is around to hear it, will it make a sound?
There are no sounds.
Just the sweet strumming of Toady's fingers upon a celestial guitar is the only sound the dwarven world will ever know.

11
DF General Discussion / Re: Future of the Fortress
« on: September 30, 2012, 04:48:11 am »
How will dwarves handle harvesting things from trees? Grabbing everything from every tree on the map would be absurd, but individually designating every item would be annoying as well. Is there going to be a way to flag trees for continuous harvesting?
It would make sense if it worked like collecting spider silk or sand.
Assign a job at the farmer's(?) workshop and a dwarf will grab wheelbarrow or something and go out to the nearest tree or designated 'orchard' zone and comes back with a barrel full.

12
DF General Discussion / Re: Future of the Fortress
« on: September 29, 2012, 02:03:35 pm »
This devlog is promising as hell!
Do leaves count as items? Are they collectable or will they fall to the ground as a 'contaminant' during autumn?

13
DF Dwarf Mode Discussion / Re: Why does everyone use the default graphics?
« on: September 09, 2012, 08:55:41 pm »
If graphics were an issue i wouldn't play DF at all.
I use default because i bluntly don't care.
The only visual tweak i use is to set it to 16x16 to make planning easier and leave it at that.

14
Quote
(On an unrelated note, my farmer, being a retired soldier like all my other non-pumpers, is so powerful he can rip the head off a dragon.
(pics or it didn't happen)
I'll second this.
The only way you can rip someone's head off with your bare hands in game is if you pinch their head while having a massive size + strength advantage -which i doubt even the most legendary of dwarves has on a dragon.

15
It should be able to run on lower range comps if you dial back a few settings.
This guide should help.

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