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Messages - 3

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1
Other Games / Re: Elona
« on: June 17, 2012, 10:22:42 am »
Predator is amusing. Massive STR/CON/DEX powerhouse, terrible at everything else. I have so much DEX at level 6 that I've managed to cheat five/six times in a row in Blackjack and not get caught (and just as I say that, I get caught every round... still, six corruption potions and two faith scrolls isn't too bad).

I get the feeling E+ has some subtler features as well. I've been seeing a lot more OOD monsters than usual, for instance.

2
Other Games / Re: Nexus Clash [Browser game]
« on: June 17, 2012, 05:28:18 am »
Yeah, I'm ~100 XP away from level 6 and I've only found an opportune target and had enough AP to make attacking worthwhile once. I couldn't even kill him because UC sucks early on. 124 books so far.

If you're not looking for a morality shift, regular books are probably better than holy/unholy ones. They seem to have a much higher chance of granting XP (maybe even 100%?).

3
If we do get games going, I hope we get some team ones in. Really opens up a lot of options.

The various expansions and collections are supposed to be compatible, but I wouldn't be surprised if the CD-less GoG version didn't work with the others. There's another known problem with playing online (the MS DirectPlay issue again), the easiest way of getting around which is via GameRanger.

4
It's funny. All the games I've lost against the AI since this thread came up have been due to me getting bored of managing my chain of 8 heroes that mule troops across the map, getting lazy, then losing half of them or getting backstabbed or somesuch. It's one of the reasons I'll always take Logistics if given the choice: Home ground is easy to defend, but catching anyone out in the open comes down to army composition (unless you have something like Logistics). Kinda makes me wonder if there's a place for terran conversion in the series (I haven't played any of the other HoMM games, so there might be some later).

5
Other Games / Re: M.U.G.E.N
« on: June 13, 2012, 12:06:27 pm »
Yeah sorry, I was thinking of localcood. I can't remember exactly how it's supposed to be done but localcood might have something to do with rescaling characters messing things up - I think it needs to be adjusted in some way, but I forget exactly how. Been a long time since I've done this.

Edit: Try making localcood match your resolution, see if that helps.

6
Other Games / Re: M.U.G.E.N
« on: June 13, 2012, 10:55:31 am »
It's both a character thing and an engine thing. The thing is, the actual engine isn't that customizable; you can change constants and such, but it's almost impossible to emulate certain games' "feel" without doing a ton of boilerplate coding to each character so they all interact properly. The fact that only a minority of characters are "accurate" in the first place doesn't help either.

Some of the issues can be solved by changing the system hitsparks/sounds and the like so they have more impact. I use Jojo ones personally (dat groundslam sound).

7
Other Games / Re: M.U.G.E.N
« on: June 13, 2012, 10:18:43 am »
Depends on what you're dealing with, but I'm guessing you're using high-res characters. If that's the case you'll want to open the relevant character's cns file and change the xscale and yscale values until they're appropriately large (0.5 is usually good).

If it's window resolution that's the problem, you can change that in data -> system.def.

8
As for strategy-you gotta adapt to the map size. You won't have the time to rush a capitol(sometimes not even a city hall) on small maps, and what's the point in building all your creature generators on large maps?

I agree that map size is a defining part of strategy, but the exponential factor of gold income in this game isn't that big. In fact, I'd say that getting more dwellings early is even more important on large maps, because the ultimate limiting factor is creature growth - no matter how much or little gold you have, creature growth remains constant, and having more dwellings early gives you an edge when it comes to non-constants (control of external dwellings, bonuses on week/month, artifacts...).

I dunno about Conflux. Phoenix growth is amazing but the rest of the creatures aren't that standout, not to mention expensive. What'd you do versus a fully-upgraded Dungeon player with Implosion or Chain Lightning or whatever? Can't he just blow up your main stacks, and then the rest of your army won't be able to compete?

9
Semi-offtopic: I have no idea why the brony movement has attracted as much attention as it has. People have been doing exactly the same thing in regard to internet-related fads and fandoms for over a decade, and they've been doing it in meatspace since the dawn of mankind. An easy comparison: Any major anime fandom. Fans connect with characters outside of their usual comfort zone as the typical social constraints aren't as easily self-enforced in a medium that's inherently surreal. They run around and spout catchphrases and post image macros with childlike abandon until they realise they're overdoing it and/or get bored and move on; unless there are a lot of other people doing the same thing, in which case everyone ecourages everyone else to carry on doing the same thing, and the behaviour eventually becomes complex enough to be considered a sub-culture. Of course, this is true for "masculinity" and "femininity" as well, in that the established behaviour is a set of self-enforcing rules that've become so entrenched that they take a great deal of effort to shift.

There is no magical paradigm shift here. As kaijyuu says, such labels are just that: labels used to describe prevalent trends in behaviour. They have no inherent meaning.

10
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 12, 2012, 08:00:18 am »
The new variety in vaults is probably the thing I like best about 0.10/0.11. In the win I posted earlier all the upstairs on Zot:4 were in a big room full of enemies (including multiple Tentacled Monstrosities). If I had been playing a fragile 3-rune character it might've been impossible to win without some serious parking. There was another place that was a series of diagonally connected square rooms with a couple of (very) OOD monsters in each.

I've also been to Wucad Mu's place at least twice now, and I can't see how anyone's supposed to beat it without good Abjuration. Puts the other wizlabs to shame in terms of difficulty.

11
The problem I have with econ first strategies is that you start off with a reasonably large amount of gold anyway - certainly enough for you to go straight to a city hall on week 2 after getting most of your dwellings. Not being able to afford to recruit everything isn't much of a problem so long as you have a general idea as to what you're up against and focus on getting only what you need; you're stockpiling creatures anyway, so there's nothing stopping you from being able to catch up later. If you get a bunch of gold first then dwellings, not only do you have less map control and therefore less access to items and resources, but you also don't have any immediate way of spending it (because you're essentially a week behind on population).

The only situation I can think of where I'd prefer early city hall/capitol is if my main hero has some trump card that can win the early game (ballistics I meant artillery, a specialist spell, etc.) and I want to powerlevel them via chests. In most other situations just having more/better creatures is more important.

12
Fortress has strengths and weaknesses, much like Inferno. Dragon Flies are amazing (weakness on everything), Gorgons are the ultimate equaliser, and Hydra damage potential is insane (although, like Behemoths, I wouldn't siege with them unless you have some way of getting them in fast). The other creatures aren't that great. Although I'm terrible at this game what do I know

That said, what are people's general approach to economy management? Do you rush for units for map control? Rush for units for a head start in growth? Push econ? Split your units up and take lots of mines at once? Ice Fisher?

13
Other Games / Re: M.U.G.E.N
« on: June 11, 2012, 05:58:56 am »
There are at least three Shadow Dios, all of them different, and all of them worth playing. There's the ancient weirdass six-button one by Orochi Herman, another one by someone whose name I can't remember which is almost totally unique (based on Jojo arc 1 Dio), and then there's Warusaki's one (the EX mode of which took inspiration from the second mentioned here).

There aren't many Jojo conversions around besides the Warusaki3 ones, and those that aren't his are usually bad. The few that are neither generally aren't that technically sound. Playable, but usually a bit odd. It's a shame as most of them are pretty creative.

Related: There was a fad in the Japanese community a few years back that involved emulating Jojo characters via IaMP/SWR characters. Some of those were amusing.

14
Other Games / Re: M.U.G.E.N
« on: June 10, 2012, 04:13:53 pm »
http://www.justnopoint.com/lbends/

The best - not to mention one of the last - classic MUGEN creators. Rage Rock/Uppercut/UMKT Shang are probably the best examples of his style (though everything's good).

Spoiler (click to show/hide)

15
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 09, 2012, 08:44:02 am »
I guess people weren't kidding when they said Centaurs were .10 ezmodo.

Spoiler (click to show/hide)

This was my first try. I got lucky with items early on (Black Knight's barding, +0/+9 slaying, etc.), but getting lucky with items is vital to any nonspellcaster. I didn't quite realise exactly how broken TSO can be in the extended game; I'd say that any reasonable melee character could convert to TSO and basically auto-win every extended branch. Zot:5 put up a surprising fight (mostly due to TSO not helping as much), and Asmodeus felt like the most dangerous individual encounter.

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