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Messages - MelloHero

Pages: [1] 2 3 ... 13
1
Other Games / Re: Townsmen
« on: January 18, 2013, 04:00:30 pm »
Hm, touche. I guess I was hoping it could fill the Urist-shaped void I've been feeling but don't have time anymore to fill properly. That said, it IS turning out to be a pretty fun game.

2
Other Games / Townsmen
« on: January 18, 2013, 02:47:26 pm »
Townsmen. It's a city-building game for Android OS. It looks like a cutesy version Age of Empires III, and has some freemium, cow-clicker game BS in it. Yet, it's still said to be a pretty complex game. As I play, though, one thought keeps coming into my head and keeping me from enjoying it fully, and that is: "This would be so much more fun if it was Dwarf Fortress."

Am I the only one to feel this way? And if you know of any better (i.e., more Dwarfy) Android city-builders, feel free to suggest!

3
Dear Urist, Kol, Ducim, and Catten McThirstymigrants,

I understand you think the part of the river you spawned next to is stagnant, and that we haven't been able to bridge you over to the main fort where the booze is, but please do not go up to the waterfall for a drink, as you will surely slip and drown. Until we get you over to us, please drink water from a safe location. Thank you.

Sincerely,

The Management

4
DF Dwarf Mode Discussion / Re: Build me a shrine worthy of a goddess!
« on: June 01, 2011, 01:34:03 am »
I must agree with Girlinhat on that one.

One of my engravers carved my speardwarf slaying a forgotten beast in the shrine to Inod; I think I'll put the spear with which that was accomplished in there, if it's any consolation...

Either way, this may have to wait a little while, as a vile force of darkness has arrived!

5
DF Dwarf Mode Discussion / Re: Build me a shrine worthy of a goddess!
« on: June 01, 2011, 12:50:51 am »
Updated with some background info.

6
DF Dwarf Mode Discussion / Re: Build me a shrine worthy of a goddess!
« on: June 01, 2011, 12:26:29 am »
Capping and adding forthwith, Girlinhat. Wow, you'd think I was a real noob by the way I stumbled into asking this...

7
DF Dwarf Mode Discussion / Build me a shrine worthy of a goddess!
« on: June 01, 2011, 12:13:14 am »
Rather, help me with inspiration as to what to do for the same. I've just gotten an awesome artifact: A goblet called Churchenjoyed engraved with a worship scene. Taking the suggestion at face value, I have elected to carve out a new shrine to the deity depicted thereupon: Arkoth, dwarven goddess of wisdom, a la Blackstone's Divine Quarter. How would you, my fellow fortmasters, approach such a task? Any and all suggestions are welcome!

EDIT: Information going in.

Spoiler (click to show/hide)
The artifact itself. Arkoth is the goddess of wisdom and apparently nothing else, depicted as a female dwarf. She is worshipped faithfully by both the artifact's creator and my baroness. Being the deity of wisdom, I think I shall locate the bookkeeper's office in the shrine as well. Arkoth is, by the way, the dwarven word for "prophecy."

Spoiler (click to show/hide)
Here's the site, just east of my meeting hall. I'm thinking of putting it in the southern wing. I'm thinking deep colors and all that, with the blessed artifact in the middle, perhaps in front of a statue of Arkoth herself, if I should get one. Does anyone know of a way to manipulate what an object will depict?
(On the right is a shrine to Inod, god of fortresses, hence the crenelations going in. Magma will follow soon. The galleries behind the crenelations will be engraved and play host to fortress-related relics, mementos of the fortress's history (ideally even pieces of !!clowns!!), and, of course, magma.)

8
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: May 31, 2011, 11:24:11 pm »
Just got a new artifact: a goblet called Churchenjoyed, engraved with a worship scene. First thought: "................God?"

9
DF Dwarf Mode Discussion / Re: Apiculture Woes
« on: May 31, 2011, 09:46:10 pm »
Or it could just be that all my jars are filled with royal jelly, which had been turned off for cooking. Oops.

Fortunately, royal jelly is the baroness' favorite food! Won't she be surprised when the larders are suddenly filled with ☼honey bee royal jelly roast☼s!

So, perhaps this could just become the official beekeeping thread. Thoughts?

10
DF Dwarf Mode Discussion / Apiculture Woes
« on: May 31, 2011, 09:42:50 pm »
or, AUH NO, NOT THE BEES! NOT THE BEES!!!

So we seem to be catching and farming colonies of bees with much gusto. I constantly see dwarfs going off to collect everything from the hives; we even have some professional beekeepers now. However, I notice we have an abundance of jars and honeycombs, but are not getting the option to press the same into honey and wax. Is this a bug anyone else has noticed, or is something else wrong?

11
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 27, 2011, 02:25:25 pm »
Continuing my exploration/subjugation of the caverns...

"Raw adamantine! Praise the miners!"

Cool stuff, it's my first cotton candy break. Unaware that the shaft was HOLLOW down into the !!censored!!, I kept digging happily. Fun ensued, such that I needed to savescum to continue playing this fort.

I have now pinpointed the shaft location and have smoothed and carved arrow slits therein. My marksdwarves are getting great practice and really making short work of the ashy clowns, and I continue to dig with impunity. A glorious day for the dwarves of Sodrimtar, huzzah!

12
DF Gameplay Questions / Pathing Question
« on: May 25, 2011, 05:08:00 pm »
Situation: I'm slowly expanding into the cavern, building walls and fortifications at ever-increasing distance out into the abyss. So far I've had an FB that posed zero threat at all, and a giant cave swallow get through while building. The military has handled it swiftly and efficiently. Anyway, here's my question as I am fly-proofing the area. Will creatures path diagonally across the Z axis like they do across the X and Y? Example (characters represent the same as they do in-game):
Layer 1
Code: [Select]
...O...
...║...
...O...

Layer +1
Code: [Select]
...+█..
...+█..
...+█..

Am I good when it comes to creatures getting through, or will they be able to path between the natural rock wall and the top of the constructed one (the floors on layer +1)?

EDIT: clarified positioning in code slightly.

13
DF Dwarf Mode Discussion / Re: Ettin vs Glass
« on: May 17, 2011, 01:37:04 am »
Wasn't that a scene in Jackass 3D?
It does sound familiar. We might be thinking about the thing where they had to run through a hall of tasers and cattle prods.

No, no, you're thinking of that one episode of Star Trek with Commander Worf's coming-of-age ceremony.
What?

I was referencing jackass 3d. They were all dressed up as prisoners and have to run through hanging tasers.

And I was carrying the humor on with another TV/film reference. I may be only a dabbling comedian, however.

14
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: May 16, 2011, 11:08:07 pm »
Fun one after a recent, somewhat hairy badger attack: a platinum mace, studded with platinum and decorated with badger leather and banded with rings of badger bone. Value approximately 133 000 dorfbucks.

15
DF Dwarf Mode Discussion / Re: Ettin vs Glass
« on: May 16, 2011, 10:57:00 pm »
Wasn't that a scene in Jackass 3D?
It does sound familiar. We might be thinking about the thing where they had to run through a hall of tasers and cattle prods.

No, no, you're thinking of that one episode of Star Trek with Commander Worf's coming-of-age ceremony.

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