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Messages - Mimidormi

Pages: [1] 2 3 ... 17
1
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 01, 2017, 06:52:52 pm »
Already at my third 44.02 fort, after the first two became unplayable early on due to stutters, whose jury is still out on the cause. Performance concerns led me to a nice find: the convenience of playing small regions!

Xemramul, the Mythical Planes. Year 399. The Bearded Dunes, a temperate-ish, flat, arid, utterly vegetationless rocky wasteland, are home to the outpost Ananumid, founded by the last dwarves of the Ordered Diamonds. The last, or rather the first to be seen after quite a long time. Three centuries and half since anyone has seen a dwarf around, to be exact.


The Ordered Diamonds were dealt a bad hand to begin with; very little neutral mountain space available, and aggressive, expansionist, prolific elven and goblin neighbors. It was only a matter of time before they would be surrounded, relentlessly attacked from two fronts, and driven to extinction. (Note, the humans expanded in the surrounding lands long after the fall of the dwarves. Oh, that adjacent dark fortress, and the other not too distant? Thriving, each with 10k goblins.)
The war against the elves and the goblins is still ongoing, mostly because there were no defenders left around to negotiate an end.
Rationalizing the dwarves' sudden reappearance as the descendants of a secluded pocket of survivors deep within the mountains.

Spoiler: The embark (click to show/hide)

In spite of looking so lifeless and desolate, the dunes are quite the rich land, especially the area chosen by the mysterious seven settlers. Deep soil sporting sand and clay, abundance of flux and weapons-grade metals, and a conveniently color-coded aquifer-bearing corner of the map, for a safe water source.

Wagon deconstructed as soon as the game was unpaused, to prevent curious folks from snooping around. But, what's this? Not even three days since the settling of the outpost, that 'Dumat Cattenonam', elf bard, is visiting. Yeah, nice name there, totally elven. I can hear him mispronounce it. How brazen. How insulting! Is he trying to pass himself for a dwarf? Or a culturally dwarven elf, when our civ never influenced any of their settlements? Are we supposed to believe they spontaneously adopted our culture from our ruins? A dwarfaboo would have at least bothered to show up with a wooden axe, maybe hair tied under the face to simulate a beard, certainly not with a wood bow like the one he's carrying. Do pray tell, what do bards do with bows in their performances-

Spoiler: Hi there! (click to show/hide)

What? "Doren Eribasol", elf poet, just the day after. I see, she has a bow too. So dwarven.
I probably just wasn't fast enough in deconstructing the wagon; it worked in my past 0.44 forts to prevent unwanted visitors, I guess this time no dice. No meeting zone yet, so everyone is spreading out while the miner carves in the soil a shelter and farmspace. And if I designate a meeting zone it may attract these blatant spies. Gotta craft a door or a hatch as the bare minimum to have some barrier with the exterior.


A month has quickly passed. Secured plantations and basic accomodations, herded the livestock inside, built a depot, dug to the caverns to feed our lambs; hastily cobbled together a clay hut to cover the entrance to the fort ... looking more like a sort of pithouse than a fort so far, but functional enough. A bridge is in the plans.

Mid-spring, "Tun Egullogem", elf peddler. A peddler with no wares, but carrying a spear and a shield. If these elves weren't openly carrying I could have even believed the incredible stretch that they were translating their names in Dwarven for us. Who knows, in three centuries of no contact Dwarven may have become the fashionable dead language everyone wants to learn.

Couple of days later, "Kol Sheriksolon", elf beast hunter. Finally someone with a plausible reason to carry a bow. I have even half a mind to recruit him when the fort is a bit more estabilished, to see if he's gonna keep up the charade or switch allegiance when pushes come to shoves. Who knows if something like that is even coded in first place.

Ten days later, "Kikrost Murakducim", elf poet with a bow, of course.
Word spreading? Are they here for sightseeing, like some kind of zoo? Really, is this the first time they see a dwarf? With elves being immortal and all perhaps they were even involved in the slaughters of three centuries ago. Just to think about it-
Wait a second.

They are closing in.

The Trio from The Good, The Bad & The Ugly OST starts playing out of nowhere.
In almost a decade of playing this game, with all the crazy stuff it throws at you, I've never felt so threatened.

I love it.

And yes, I'm aware it's only a bug, or at best one of those both-bug-and-feature things. I know it would be trivial to lock the hatch and wall off the stairs until migrants come. I realize it's all in my head, that these elves almost assuredly aren't coded to attack. Spies probably aren't opportunistic assassins and are only interested in gathering data.

But they could snuff out the dwarven threat so easily. It's like one of those ambushes of old, except exploiting the duties of hospitality.
Four archers and a spearelf, versus six combat-untrained civilians and a miner; almost zero chance to withstand, even if the miner somehow entered a martial trance enraged. It would be such a bastard rotten thing to do, perhaps even allowed since we're officially still at war.
It's subtle, it's not the fact that they're currently milling about outside that is unnerving, per se. It's the fact they showed up in first place. They know.
So close to making the dwarves extinct a second time.

I lock the hatch.

2
General Discussion / Re: [GOOD JOKE?] Find pants elevator! (Happy thread)
« on: December 25, 2016, 11:47:05 am »
A day like many others, I was walking my fearless, superconfident pinscher, a couple of blocks away from home. Now, she's a deeply curious dog, people-curious especially; she just stares at passersby, all intense-eyed, ears forward, something that can be very unnerving to folks for a variety of reasons. The only way to snap her out of it is to either have her target satisfy her curiosity, or to not make a big deal out of it and keep walking.

Thus, she was pointing to some woman with a stroller on the side of the road, slightly behind us; I didn't think too much of it, without even looking I kept walking forward, but she wasn't budging. So I looked up to see what was keeping her attention, and I finally noticed. It wasn't a stroller, but a wheelchair; not a baby, but an 85+ years old looking emaciated man (in hindsight not surprising, this was in front of a small clinic/nursing home).

The look on his face... he was just so happy. A husk of a man, possibly not even all there mentally, yet breaking slowly into such a genuine smile at my dog, which was in turn tilting her head peering at him. The sheer joy and contentment in his eyes and his toothless smile, transcending everything in the present.

I know, it's such a small thing, very open to interpretation. But if I read the situation right, also one of the purest moments I've ever witnessed.

I don't know if this made his Christmas, but it sure made mine.

3
Apparently, my dog has taken to check up on me regularly.

Whenever I half close the door of my room, she will push it open and enter, to either sit down or just look and leave. Even in the middle of the night, which is totally not creepy at all and makes me question how deep and regular her sleep is.

She sure is alerted by the squeak of my door and likely has linked it to me being behind some obstacle from which I must be rescued, but the question is, is she doing this out of protectiveness, following some kind of pack instinct, or has simply associated the sound with the possible delivery of food, with me being her food provider and all?

I loathe to project human characteristics and constructs on animals, but, either way, whether she's truly checking up on me, or, more self-servingly, anticipating being taken care of, it's kinda heartwarming.

>.>

4
Other Games / Re: Space Station 13: Urist McStation
« on: August 20, 2015, 05:02:25 pm »
Well then, in that case :P

Mag!
Nien!

5
Other Games / Re: Space Station 13: Urist McStation
« on: August 20, 2015, 04:28:16 pm »
Help.
The supermatter engine explodes no matter what I do.
I have no idea what is wrong. It just does.
;_;

Have a visual guide here!

Or this other guide too.

People are generally eager to help in game, even to teach you ICly if you wish, both staff and players.

6
Other Games / Re: Space Station 13: Urist McStation
« on: August 12, 2015, 01:21:57 am »
Reminder to admins: please avoid using the 'power up all APCs' secret; as of now, for reasons not entirely clear*, it drains APCs across z-levels instead of charging them.

Thank you!

Spoiler (click to show/hide)

*If anyone knows why that's the case, please shed light on that, I'd be grateful.

7
Other Games / Re: Space Station 13: Urist McStation
« on: July 04, 2015, 08:10:19 pm »
Quote
OOC: Lyeos: Artificers should just claim to be Tod from the NT Interior Design department.

8
DF General Discussion / Re: Shameful admissions..
« on: April 26, 2015, 08:23:35 am »
Where to start.

I've never purposefully caused the death of any of my Dwarves, even the most useless.
There's many of us, I'm sure.

- I have never killed merchants, neither directly nor indirectly. Robbed them once indirectly and accidentally, by mass forbidding the kind of stone the depot happened to be made of.

- I've been at war with elves exactly once, in a fort where they happened to start at war with my civ.
While I have a deep dislike for elven motifs and flavor in pretty much all works of fiction, I don't loathe elves unto themselves; it's more of a "I do my thing, you do yours, let's never meet" kind of deal than outright hatred. If anything, I find DF elves a notch above your average kind of elf.

-I have never arranged unfortunate accidents for any noble, no matter how insufferable. At most I have replaced a mayor through the nobles screen, for having some impossible to obtain item as preference for the mandates. Only slightly related, but I miss the 40d dungeon master and the philosopher.

- I have never used minecarts for their main intended purpose of hauling rock and ore. I hate carving tracks and permanently defacing some hallway with them just to get rid of some boulders when there's wheelbarrows available.

- I make way way too much use of quantum stockpiles, and way too little use of standard stockpiles.

- I'm very conservative in planning the architecture of my forts. As said above, I generally hate 'defacing' undug areas by peppering them with unsightly tunnels. I hardly ever do exploratory mining for the same reason, preferring to follow veins from already open areas such as caverns or dug out chambers.

- More often than not I embark without miners, with just two picks or the materials to forge them. It's a habit I acquired because mining as a hardcoded moodable skill drives me crazy, because I don't truly see it as moodable.

- On that note, I micromanage the training of moodable skills for each and every single dwarf. I pick a main job for them taking into account their preferences, aptitudes, and personality, and try to help them accomplish their lifetime dream.
Each dwarf gets their personal quarters (consisting of: bedroom, living room, and dining room) and a designed tomb down in the catacombs. I take note of their favorite materials and build some piece of furniture or workshops for them out of that. If that displeases nobles, I solve the problem by rearranging designations.
This is usually the norm, but it may change depending on the emerging roleplay of the fort during the playthrough.

- I like aquifers and seek them out on purpose when choosing a site.

- I used to savescum regularly during my first year of playing (2008), before being really able to accept defeat as a valid experience, see the improvements in that, and the spirit of the game. My rationale was that I wasn't learning anything by losing a fort to what I used to see as stupid reasons, and I was sparing myself the chore of having to restart.

- I play without Dwarf Therapist. I use Dfhack only for its prospecting and reveal functions for those times I want to prepare for a megaproject.

- The food selection at the embarking screen makes me hungry. More than half of that is non-existing things and/or things I would never want to eat in real life, yet it manages to come off as appetizing. It's magical.
I guess it's just the thought of these dwarven pioneers really enjoying their meal after a long day of work that makes it so appealing by association.

- Adventure mode: I never use even the useless stats as dump stats.

- I get the exuberant charm of the omnicidal murderhobo adventurer, and I don't think any ill of those who enjoy that playstyle, but personally it's not my thing. Once I was forced to try and commit omnicide for the worthy pursue of science, and I couldn't bring myself to go through with it.

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 24, 2015, 07:41:50 pm »
"Mountainhome's crazy with the shortage of earrings and legwear. Folks willing to pay almost twice as much for them. Real killing to be made there, I tell you. What else we sorely lack... Oh! Scratch that, we need powder the most."
"Powder?"
"Yeah, you know... powder."
"Ohhhhh, right, powder. Say no more."



Powder.

(Playing vanilla 40.24. This looks very similar to the ever-suspicious 'barrel of liquid [10]' bug.)

10
General Discussion / Re: Things that made you sad today thread.
« on: April 09, 2015, 01:31:04 pm »
It's my birthday. I'm in a dark place.

11
Creative Projects / Re: The Lillian Helsbrecht Story
« on: April 07, 2015, 05:24:31 pm »
Let me check the Lillian Helsbrecht Story thread, it's quite some time I don't rea-

:o
Spoiler (click to show/hide)

12
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 16, 2015, 04:01:00 am »
So today I woke up; while I was going through the motions of my breakfast, I stared bleakly out of the window at the small patio garden of the apartment building across the street,... to see a flock of green parrots. Eight of them, just chilling in the trees, as if it was the most normal thing.
Which probably is to them to some extent, but not to anyone else, since that's definitely not a native species of this country, and this place is in the middle of a heavily urbanized area, with green spaces entirely confined to parks and the occasional walled garden.

My first guess was: escapees from some aviary, or pets set free. But a flock of them in a tiny urban patio? How? Why?
Faced with the dilemma of what to do, of what I could do to help, and what I should not do. Who was I even supposed to call, who even deals with the rescue of birds? Not as obvious as it seems; there's no official dedicated animal control service, the closest thing to that is the State Forestry Corps, and they don't have much immediate coverage in the middle of a metropolis. Police, fire department? Could see them laughing and/or berating me for wasting their time.
I knew of some reputable NPOs and shelters, but their guidelines were just about any other kind of animal; there's even instructions about what to do to take temporary care of birds of prey, but nothing about exotic birds in an urban environment.

I was getting worried about the poor things even being able to survive in the open in this harsh winter.
What if time was of the essence and I had to act right in that window of time, before they flew away? What even is an efficient, humane and safe way to capture eight parrots? Where would have I kept them? What if I would have done more harm than good trying to help? What if they escaped from a quarantine facility and.. No, this was a job best left to professionals.

Before contacting anyone or trying anything, I would have been better off looking for informations, finding out the breed first, or at least narrowing it down to possible matches; even better, I could have found a sound sample matching their call, since pictures from that distance were useless. Whew, it was a quick search...

Turns out this is how I found out that my city, just as many others around the world, has a sizeable population of naturalized rose-ringed parakeets, all descended from a bunch of pets that escaped/was released in the '70s; the Himalayan foothills are one of their natural habitats, and my place at its coldest is certainly no challenge to that. I had no idea how adaptive they were, or that there were even native populations of them around here. Local animal protection association confirmed.

TL;DR: Flock of feral parrots watching me.

13
Other Games / Re: Space Station 13: Urist McStation
« on: October 14, 2014, 11:27:57 pm »
Thanks to all those that worked at this huge update :)

14
Creative Projects / Re: The Lillian Helsbrecht Story
« on: October 08, 2014, 01:32:02 am »
Now these are some introductions :D
the top of his afro brushing against one of the long fluorescent lights in the ceiling.
New headcanon get.

15
Creative Projects / Re: The Lillian Helsbrecht Story
« on: October 04, 2014, 02:38:40 am »
All of my yes. PTW.

I'll never forget the first time I met Lillian. I was in the chemistry lab, when she showed up at the counter, smiled sweetly, and nonchalantly demanded 'Thermite.'. That was just the beginning...

Good times.

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