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Messages - KFK

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1
MFW August, and update is "ready any day now"

Also, a torrent is a good idea.

2
DF General Discussion / Re: DF2014: Day One predictions
« on: April 13, 2014, 03:24:55 pm »
Fortress players will be angry about everything, particularly with the “lack of new features” (despite having multi-tile trees, possibly 3D veins, and all the new plants and special sites). Adventure mode players will get angry about dying in new ways, despite the new sites and evolution of the world.

Yeah I tend to agree with this. In some ways it's making me even not look forward to the next update. Then again I've always been critical of Toady's development strategy and priorities.

Quote
hopefully the game will be updated on a more frequent basis from now on though.

History says otherwise. The pattern is to have a major release followed by a period of some activity before going dark again. There will generally be some loose threads that aren't trimmed once the dark period begins, and your enjoyment of that major iteration of DF will hinge greatly on how those loose threads impact your play, because you can't count on a fix.

3
DF General Discussion / Re: Time for bets. New release date?
« on: April 13, 2014, 02:51:35 pm »
I'm betting 2014 is optimistic, especially if we factor the bug fixes and 3rd party tool updates that will inevitably be needed.

4
DF General Discussion / Re: "Savescumming" in Dwarf mode
« on: March 18, 2012, 05:39:45 pm »
Life's too short not to backup interesting sites.

And with world-gen taking ever longer, I'm far more likely to hang on to the really good ones.

5
DF General Discussion / Re: Mod with Settings
« on: March 11, 2012, 12:02:28 am »
I got several people in my thread that posted stuff along the lines of: Why havent I heard of this ? Why did I find out about it just now ?

>_>^

Present. :P

6
DF General Discussion / Re: Speeding up the game, not the framerate.
« on: March 10, 2012, 11:52:14 pm »
I went another way. I standardized most (90%) of the materials.

If the game has 200 different creatures, and each has 10 bodyparts, and you can make leather/thread out of them, and you can make 20 different items with this, you have thousands upon thousands of different item types to keep track of.

I only have 1 of each. Leather is Leather, every Leather item is just that, "leather" item. No custom names in front. All trees give "wood" and so forth. Same goes for blood, silk, meat, milk, bones, you name it... I left some things in for flavor, but I had reports from players that had about 25% increase in framerate (even with temperature on) and one posted that his 150 dwarf-fortress was still running at 150 FPS.

I'm curious about this for aesthetic reasons. I'd much rather have 50 'Wooden Doors' than 50 different entries for oak, ceder, pine, whatever... even if there were no performance gain.

Details?

7
DF General Discussion / Re: This video made me rage, no joke.
« on: March 10, 2012, 05:58:52 pm »
/sarcasm to show how stupid the word "ripoff" is.


Seriously, even Tolkien took a lot from existing folklore.

And forgotten beasts living under the ground is one of the oldest human myths.

8
DF General Discussion / Re: This video made me rage, no joke.
« on: March 08, 2012, 02:21:58 pm »
Who are you and why are you playing a roguelike ?

I'm just someone that doesn't always equate 'less complex' with 'dumbed down'.

I for one wouldn't complain if the all the necessary steps that need to be taken just to make dig a well in DF were *ahem* 'dumbed down'. There are some people that like everything you need to go through in order to do what should be basic things, such as building beds before you can build...a bed... :/

I've learned not to argue with people whose identity of Dwarf Fortress is built on those grounds, because they and I are in it for entirely different reasons. The above sort of nuisances are things i merely tolerate about DF and hope to see go away as future versions (EDIT: Or entirely different products) get more refined.

9
DF General Discussion / Re: This video made me rage, no joke.
« on: March 07, 2012, 11:03:39 am »

You're right. Casual gamers (which means most people) hate complexity and like things "streamlined" and they love shiny graphics.

I'd pay $60 for a streamlined Dwarf Fortress with shiny graphics.

I've given Toady $0.

10
DF General Discussion / Re: This video made me rage, no joke.
« on: March 07, 2012, 09:16:25 am »
Also no game can beat DF in complexity. We shall win.

That's not necessarily a good thing.  ;D

11
DF General Discussion / Re: Unpopular DF Opinions?
« on: February 12, 2012, 06:01:11 am »
My dwarfs live in above ground houses, digging underground only for storage basements and raw materials.


But doesn't it feel weird when creatures looking like that are walking around covered in vomit, eating raw mushrooms, letting out "manly burps", getting drunk on all kinds of booze known to dwarf in order to live, dragging their babies with them into combat to use as meatshields...

I started trying to imagine it and I'm feeling a little schizophrenic already.


'Long as the descriptions are okay, I'm blissfully indifferent.

12
DF General Discussion / Re: Unpopular DF Opinions?
« on: February 12, 2012, 05:25:27 am »
My dwarfs live in above ground houses, digging underground only for storage basements and raw materials.


13
DF General Discussion / Re: BEST war animal?
« on: January 31, 2012, 10:28:07 pm »
<_<

>_>

War succubi

*runs*

14
General Discussion / Re: What's the origin of your avatar?
« on: December 23, 2011, 06:10:09 pm »
I love Winx Club

15
DF General Discussion / Re: What turns you off about DF?
« on: December 16, 2011, 10:16:26 am »
There are a couple lines of though in development.  One of them is pushing on with features and leaving optimization for later.  It's usually sound, but I do believe there is room for some preemptive optimization.

I'm generally a "no code will be optimized before its time" kind of person, but there comes a point when you have to show some discipline and clean up what's there, even if there's a legitimate concern you'll have to rewrite it later anyway. It can make pushing forward easier at times when you have a tidier base to build from. I can't say for sure if DF has reached that point, but my gut says we're actually WAY passed it. I'd wager that DF2010 was the time to really take a hard look at what's already there.

The so called presentation arc is way more important than some people think. There are long term benefits to both the users AND development that are being overlooked.

the majority of gamers have been preconditioned as of late into angry bird simpletons...

Thank god for Jim Sterling

http://www.escapistmagazine.com/videos/view/jimquisition/4081-Angry-Birds-Is-Not-Sh-t
http://www.escapistmagazine.com/videos/view/jimquisition/5047-Hardcore-Hypocrisy

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