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DF General Discussion / Re: See you all tomorrow for our communal download!
« on: July 04, 2014, 06:17:34 pm »
MFW August, and update is "ready any day now"
Also, a torrent is a good idea.
Also, a torrent is a good idea.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Fortress players will be angry about everything, particularly with the “lack of new features” (despite having multi-tile trees, possibly 3D veins, and all the new plants and special sites). Adventure mode players will get angry about dying in new ways, despite the new sites and evolution of the world.
hopefully the game will be updated on a more frequent basis from now on though.
I got several people in my thread that posted stuff along the lines of: Why havent I heard of this ? Why did I find out about it just now ?
I went another way. I standardized most (90%) of the materials.
If the game has 200 different creatures, and each has 10 bodyparts, and you can make leather/thread out of them, and you can make 20 different items with this, you have thousands upon thousands of different item types to keep track of.
I only have 1 of each. Leather is Leather, every Leather item is just that, "leather" item. No custom names in front. All trees give "wood" and so forth. Same goes for blood, silk, meat, milk, bones, you name it... I left some things in for flavor, but I had reports from players that had about 25% increase in framerate (even with temperature on) and one posted that his 150 dwarf-fortress was still running at 150 FPS.
/sarcasm to show how stupid the word "ripoff" is.
Who are you and why are you playing a roguelike ?
You're right. Casual gamers (which means most people) hate complexity and like things "streamlined" and they love shiny graphics.
Also no game can beat DF in complexity. We shall win.
My dwarfs live in above ground houses, digging underground only for storage basements and raw materials.
But doesn't it feel weird when creatures looking like that are walking around covered in vomit, eating raw mushrooms, letting out "manly burps", getting drunk on all kinds of booze known to dwarf in order to live, dragging their babies with them into combat to use as meatshields...
I started trying to imagine it and I'm feeling a little schizophrenic already.
There are a couple lines of though in development. One of them is pushing on with features and leaving optimization for later. It's usually sound, but I do believe there is room for some preemptive optimization.
the majority of gamers have been preconditioned as of late into angry bird simpletons...