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Forum Games and Roleplaying / Re: Commissar Quest - A funtastical space adventure with chainswords and lasers
« on: June 13, 2012, 11:22:17 pm »-=-Dead Space-=-
High orbit
Part 24
High orbit
Part 24
"Attention, traitors! I am a merciful man, so if any of you wish to surrender I will consider it!"
The next invaders charge in with their autoguns firing wildly, and the one in front catches two shotgun blasts. The second realises their precarious position and takes cover behind the pile of bodies, screaming incomprehensibly and firing in bursts at you. You emerge to take a shot just as another flunky appears around the doorway, a grenade in his hand and about to be hurled. The throw is ruined by you removing his shoulder, causing the grenade to land short in front of your cover. The explosion tears the furniture apart, but you and Garts remain largely intact due to its sacrifice.
Ears ringing and vision wavering, you rise and find the autogun-wielding invader bereft of cover as well, stunned and injured by the shockwave. Both of you fire at the same time, but due to the disorientation every shot goes astray. After a few such volleys, you finally manage to crater his chest and end his wild spraying. As you stumble to your feet, the next wave of heretics appear in the doorway.
The appearance of more well-equipped enemies could easily spell your end, but at this point your rescuers finally arrive. They are hit from behind by fierce lasfire, the few escapees finding no refuge in your little hole. With the battle decided in your favour, the Guard squad sets up a position in the hall and searches the room. Between those caught in the hall and those gunned down in your fort, you count almost twenty bodies, a number which leaves the sergeant gaping at your martial prowess.
Health: Injured
Equipped: Shotgun
Spare: Hotshot Laspistol, Chainsword, 1 Frag, 1 Krak