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DF Suggestions / Re: Abstracted Interface: Redux
« on: March 31, 2018, 10:31:52 pm »
Mostly because Toady has also stated in the past that he's not sure how to go about it. His opinion of UI design, last I heard, was about the same as his opinion on his ability to make proper art for the game. With that in mind, the solution seems to be to do the same general thing, only with interface placement rather than with graphics.
That said, if he decided to go for an interface overhaul on his own that's acceptable too. I linked the most important post in the thread though in the first post, new bolded edit. Read through it. It actually breaks down the reasons why it should be dealt with, either as abstraction or fundamental systemic changes to individual systems.
Also nothing specifically wrong with the raiding interface, was just a further example of yet -more- features being added and thus adding complexity.
That said, if he decided to go for an interface overhaul on his own that's acceptable too. I linked the most important post in the thread though in the first post, new bolded edit. Read through it. It actually breaks down the reasons why it should be dealt with, either as abstraction or fundamental systemic changes to individual systems.
Also nothing specifically wrong with the raiding interface, was just a further example of yet -more- features being added and thus adding complexity.