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DF Dwarf Mode Discussion / Re: Completely Buggy Neighboring Civilization Designations During Embark
« on: July 30, 2014, 04:41:21 am »
My current world shows something like 30 towers as neighbors no matter where I embark.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
okay, I've decided to end this arguement here. To finish this up. Yes, its been nerfed.
Sorry, didn't realize I was making a thread on the minecraft forums or something, figured people were willing to actually do something constructive here.
3. Sure there are problems but you have 0% tact in your post.
so yeah, as expected I make a thread to condense a variety of negative feedback into one reliable place, and people say its a troll and immediately hate it.
Are people not allowed to give valid negative feedback? and in the OP I was simply stating commonly acknowledged problems to get them out of the way.
So yeah, to everyone else, remember this, apparently we cannot have any threads that are negative towards DF or it is trolling, nope, cant tell Toady what we think is wrong with the game all in one place, cant have any of that here.
seriously, trying to make a thread to help Toady out a bit, screw off.Obvious troll is obvious.
yes, the person who has been playing DF since it was 2D, and been registered on these forums since several months before the versions above 31.25 is obviously a troll for trying to help DF's development, im so sorry I offended you, as you are obviously the #1 expert on trolling, and DF.
no, really. read the OP again, this is the kinda crap I didnt want in the thread, which umm... makes you a troll, please dont do that.
No, this is not a stupid troll thread, this is an attempt at a serious discussion. Im gonna bet anything it degenerates into fanboyism and flame but here goes.
Post whatever you think is wrong with DF, something about Toady's development style, particular things in the UI, hell, anything and everything you can think of.
for the sake of keeping the thread semi on track, please don't complain about what others say, or the general nature of the thread.
I am hoping this helps Toady get true negative opinions of the community, without all the rampant misguided praise and cultism.
Cause lets face it, in its current state, Dwarf Fortress really aint all that impressive.
Most of the 'features' are never witnessed by the player outside of legends mode, or the 'L'ook menu.
Almost anyone's fps tanks in a few in game years, crippling the possibility of truly large fortresses.
The game is fucking easy, I don't really care what you say, their are no sources of difficulty.
Adventure mode is fucking joke, and will be for several years.
The player's fortress is completely disconnected from the outside world, this won't change with simple trade updates.
Feature bloat, DF has tons of features, but most of them don't have any effect or are tossed aside like a childs toy after being used for 5 minutes.
And a final note, this is referring to the current/VERY near future state of DF, not the short term goals in the dev page, not what itll be like in 5 years. now.
Hopefully this will help dig into actual issues with the core game, and as I said not devolve into a flame war, this community is slowly shaking my belief that that is possible.
Some of you will be aware of Kenshi; the open ended, squad-based Strategy RPG being developed by the epically bearded Chris Hunt. This is definitely one of the games I'm most excited to watch progress.
I have twelve copies to give away, six from my own pocket and another six that Chris has very generously donated to the bay12 community. If you're unlucky on this occasion, I'd really appreciate it if you would download the demo available here or on Desura and consider purchasing the game if it tickles your fancy. There is also a 'kickstarter' going on over at indiegogo and it would be great if anyone would like to contribute to that. It works slightly differently to Kickstarter, in that the developer receives the funds pledged, whether or not it hits the target.
Rules and stuff
Post in this thread declaring your wish to enter.
You must be a non-lunatic member as of the time this is posted. Blatant spam posts do not count.
Winners will be chosen through random.org as per usual.
I will be sending PMs to each winner with a game key. You need to download the demo and insert the key when starting the game to unlock the full version.
The contest will close three days after this post is made, or as soon after that as I can get online.
Good luck!
"I don't like any of them, and my reasons for bothering to vote in this thread are incomprehensible! - 13 (17.8%)"
Really guys, really? Why do I even bother?
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Finals are done now, so expect some new stuff soon. Like I said, this will likely be the last update for a little while, as I have some pretty major surgery at the beginning of June, and I'm not sure how long that will take me out of commission. Sorry for the relative quiet, guys, it's been the month from hell for me.
Thanks every one for the help but I got it working now with an older version of mayday and I am Loving it