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Messages - Graebeard

Pages: [1] 2 3 ... 56
1
General Discussion / Re: Anyone doing r/CircleofTrust?
« on: April 03, 2018, 11:24:15 pm »
The next fort in the succession is up and running! Will message the key to people who ask for it. Glory to the mountainhomes.

reddit aprilsfool event (which seems pretty lame compared to last year's)

You're right; it isn't as good as any of the previous years. But it is a chance to glorify the mountainhomes and so I will lend my cheese.

I joined that godofblood***** which is betrayed anyway... what's the purpose of this? is there anything else than getting the max number of people without betrayal to it?

As with life, as with all games, there is only the purpose we impose. And the purpose I'm imposing for myself is glory.

2
General Discussion / Re: Anyone doing r/CircleofTrust?
« on: April 03, 2018, 10:52:36 am »
Let it be so!

4
General Discussion / Anyone doing r/CircleofTrust?
« on: April 03, 2018, 12:51:11 am »

5
I appreciate that all the furniture is glass, even all the bins. Tickles my fastidiousness juuuust right.

6
DF Community Games & Stories / Re: Ineth Zafal, a Humankin fortress
« on: October 24, 2017, 01:31:25 am »
Gentlepeople. I haven't really done any forting since 2013, but this effort delights and inspires me.

I'd love to claim B2 if you'll have me. I make no representations about my ability not to wreck everything, provided I can even figure out all these newfangled thingamabobs.

7
Just read through the thread from start to finish. Towers are near and dear to my heart. When you unveiled your first rendering of your plan I had to pick my jaw off the floor. How high are you planning to go?

8
Masons and glassmakers.  I like me my above ground constructions and frothing horde of block-wielding madmen.

9
DF Community Games & Stories / Re: The Hall of Legends
« on: July 05, 2015, 10:38:51 am »
I see Skyscrapes made it in and that we need a blurb.  I suggest:

Communal megaproject fort with a single goal: forsake the earth to create an entirely above ground testament to dwarven madness and ingenuity. Includes a pump stack spanning 247 z-levels bringing glory to the top of the sky.

10
DF Dwarf Mode Discussion / Re: !!Feng Dwarfy!!
« on: July 05, 2015, 09:52:36 am »
In general I'm a sucker for symmetry, like with this altar to Armok from Angelsmash:





But I love the forge floor from Skyscrapes the most:





It was hard for me to embrace such an asymmetric design, but I couldn't be happier with how it turned out.

For those who'd like to dig around for small touches, Skyscrapes has many POI's on DFMA.

11
Squish / Bang for squishy bang.

Tinypic URL for previous avatar 404ing.  Time for a new one I guess :P

12
DF Dwarf Mode Discussion / Getting back into DF
« on: June 15, 2015, 04:40:50 pm »
Hey all, been away for a while.  Haven't played since just before minecarts were introduced.  I think I can give it another go and am getting caught up on developments.

How is the stability and performance of 40.24 versus 34.XX?  I like building elaborate forts that are more likely to die from FPS doom than invaders.  Should I go with the newest hotness or stick with tried and true?

As for getting up to speed again, are there any canonical science threads to crop up over the last few years I should bookmark or utilities I shouldn't miss?

13
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 08, 2014, 12:52:33 am »
Dwarves have an unnatural tendency now to climb trees and fall out of them. Mine also have a bad habit of climbing around down inside the mouth of the volcano I embarked to. I'm about to lose my carpenter to dehydration because the frozen pool on the north side of the volcano is the only source of water available to me. I should have foreseen this. I may need to dig down to the lower cavern layers in search of water...

I'm feeling slightly uncomfortable with this whole 'climbing' thing in my fortress.

I don't like the idea of people things I chuck down my garbage pits being able to 'possibly' climb out again later.
Guess i'll just have to make them that much deeper to make sure everything breaks when it hits the bottom.

...or make the top narrower than the bottom..   stuff can't climb on ceilings yet, right?

[ground]
---------------|                |-----------------
                  |               |
            ------                -----|    <----celing
            |                            |
            |                            |
            |                            |
            | 
            ^^^^^^^^^^^^^^
                  [spikey pit of fun]

Good design.  Also, hatch covers?

14
DF Announcements / Re: Dwarf Fortress 0.40.01 Released
« on: July 07, 2014, 11:34:52 pm »
This news is the best news.

Huzza for all your hard work!  Looking forward to breaking all the things.

15
DF Gameplay Questions / Military Best Practice (0.34.11)
« on: July 04, 2014, 08:40:28 pm »
Howdy, all.  It's been, like, forever since I've fired up a real fort and built a legit military.  My question is this: what are current military design / training / equipping best practices?

I don't intend to use any exploits, so danger rooms and the like are out.

What size and kind of fighters do you use?  Do you prefer ranged, blunt trauma, sharp, or a mix in your squads?

Do you have a method for effectively training your noobs, or do you cherry pick migrants with existing skills?  Do you find that student / teacher or other misc. skills are worth paying attention to?

As for equipping, do you stick with a consistent uniform?  Do you try layering 37 cloaks on or do you find a more realistic outfit does the trick?

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