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Messages - Mason11987

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1
So what would that mean for a multi generational fort like Archcrystal? Does it only do a check for family members that are still alive? In the relationships window it will only show up to grandparents I think, although you can select and see their grandparents from that menu.

Each person who is doing a "listen to story" or whatever is checking that the person they are listening to is their family member or vice versa, so it gets exacerbated massively by having highly populated, tightly-packed taverns (which I did in this profile). The search looks through every historical figure, in a binary search, i.e. it's O(logn), but if you take into account how many units do it it's sorta O(mlogn), which can indeed grow pretty fast.

Am I right in assuming then that the more historical figures there are (ie, the more history that has been generated) the bigger impact this has?

2
DF General Discussion / Re: New Farm plots not having any crops icons
« on: December 22, 2022, 05:19:44 pm »
I had this happen, it was in teh wrong biome.  For me I had an area above ground that I could do farms (there were crops and trees there) and another area I couldn't have working farms (the rest).

If you could share a screenshot of the two crop locations above ground that might help.

3
DF General Discussion / Re: Steam version UI
« on: December 12, 2022, 02:11:14 pm »
The thing I really missed is seeing what the dwarves are carrying

That shows in the view of that dwarf.

4
DF Dwarf Mode Discussion / Re: Steam: Labor
« on: December 12, 2022, 01:06:45 pm »
I quite like the new system, well at least in the early game it was easy to use. As my fort grew I was happy. When the proverbial hit the fan though I found myself in a swamp of chaos. No one was doing what I badly needed them to do and I wanted that control back. Granted I was not using Specialisation and I suspect that's where I went wrong.

I just want clarity on what is included in those pre-made options. Does Stonecutting include Masonary and Smoothening? Or is Smoothening under Engravers? Or is Smoothening not included? I would liek to be able to modify those pre-existing options as well.
I would also like to be able to apply a custom icon to the custom work details.

I like having an easier option in-game. I would prefer to see them polish this then us have to revert to external tools again.

Agreed, for me if the built ins were editable, and new labors could have our own icons I'd be set.  It's otherwise perfect imo.

5
DF Modding / Re: No option to export XML?
« on: December 07, 2022, 11:29:54 pm »
Yeah was looking for this myself, hope it gets re-added in some form.

6
Thanks guys for the input!

@Karater

You're right on the underground regions tag, thanks for the catch.  my processing ignores extraneous close tags so I missed it.

I used a list format in a couple places, like river coordinates, historical figures in an entity, and a few other places.  I used them in a few cases to try to reduce the excessive size of the file that gets generated, for race populations it's probably not as big of an impact as a few other spots.  I'm fine going another route though.

@lothosor,

Honestly, I think the changes I made should be incorporated there, but I didn't want to do it myself right away, especially since I had changed so much in terms of structure to make it easier to manage, and removing/adding/changing tags.  Also, I couldn't easily pull down the dfhack code to make a pull request, I'm probably doing it wrong though.

@Kromtec,

I'll change the ordering in mine, and I'll look into the identities, I think I saw something on that while trawling through the new stuff in this version.


7
Hi all!

Just released version 2.5.0 for df 44.  Download (32-bit)

This version reincorporates support for additional data from DFHack.  Included is a replacement exportlegends.lua file for the one that comes with DFHack.

Gives details about:

  • Armies
  • Units
  • Buildings
  • Constructions
  • Items
  • Plants
  • Squads
  • Races
  • Landmasses
  • Mountain Peaks
  • Rivers
  • Region locations
  • Underground region locations
  • Site Buildings
  • World Construction locations (cell by cell paths for roads)
  • Including some historical event missing details from the regular xml

8
Hey Kromtec, great update!  Do you happen to have a world you can share that has these two events:


  - sneak into site
  - spotted leaving site

I generated a bunch of world and never spotted these.  Thanks!

9
I'm working on something to try to write a little bit of a story out of a civilization's history, like I have for viewing historical figures.  Lists of data and stats are good, but sometimes words are nice.

This is an example of something I'm automatically generating now when you view a civ.  Considering the entire swath of data available for me about civs, all their wars/battles/leaders/members/sites/events, let me know what you think would be a cool addition to this:




10
Hi all!

Just released version 2.4.2 for df 44.  Download (32-bit)

This mostly incorporated parsing for all the new items:

  • New Events:
    • hf prayed inside structure
    • hf recruited unit type for entity
    • hfs formed reputation relationship
    • hf viewed artifact
    • artifact copied
    • artifact recovered
    • artifact claim formed
    • artifact given
    • artifact found
  • You can now read about musical/dance/poetic forms, as that's included in the xml
  • A lot of other little additions to historical figures

It should load whatever world now, but there's a bit left to do to flesh out the new stuff:

  • Work on the Export feature, which I disabled temporarily since it's not complete.
  • Display some more details about new export, including fey mood, reputations

I've ran this through about 20 different size/length world, but if anyone want to throw a world or two add it to make sure it handles it well that'd be helpful.  Thanks!

Edit: Version 2.4.2

11
Still around Mason?

Yup! checking in occasionally waiting for a new release.

12
So I am doing a lot of legends stuff recently and I have realized that none of the legends or map generators I can find will show me the regions on a map, plenty of utilities list the region but none show it on a map so I can correlate events to locations.

anyone know of any ?

My app, world viewer,  does this.

http://i.imgur.com/UQt2GRj.png

See my signature.

13
Release 2.2.0 is now out:

Download (Windows): on DFFD - 64 bit version here (use the first link if you aren't sure which you need)  Source is on BitBucket.

To install, ensure you copy the exportlegends script to the DFHack/scripts folder, and overwrite the one that's located there.

  • Incorporated use of open-legends script.  Exporting from an embark is possible and the preferred way of using the tool now, due to the extra details it offers.
  • Thanks to open-legends, added tabs for:
    • Army
    • Unit
    • Written Content
    • Musical Form
    • Dance Form
    • Poetic Form
    • Building
    • Item
    • Plant
  • Refactored exports legends script
  • Added help image for filter
  • Added landmass tab
  • Added HF Summary
  • Bug fixes

Some pictures

This has some pretty massive changes in it.  Hopefully it brings some more interesting things out to investigate, especially on long-running forts.

14
PSA:  exportlegends.lua is not only available again in DFHack, but has several contributors adding further information to the legends_plus xml export.

@Mason 11987 - I strongly recommend ensuring that the DFHack version has all your changes, then ceasing to distribute it to avoid users downgrading their installed copy.  Further development can happen in the DFHack repo!

Thanks,  I had a nearly done version but I was waiting on open-legends to work and then life got in the way.  I'm currently merging my changes in with the dfhack version.

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