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Messages - talrave

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1
DF Modding / Re: Dwarf Therapist (LATEST 0.6.10 3/15/11 see first post)
« on: February 15, 2012, 04:28:15 pm »
Hmmm... so using the modified .ini,  everything loads and appears to be working right,  however I might have run in to a small problem.

I have the habit of assigning everyone to do mining until the basic layout of the first floor is done so everyone can have shelter and all items and food can be put away.   Well, I assigned everyone via DT, committed changes, and unpaused DF...  Nothing.  Just my two miners from before whittling away while everyone else sets on their thumbs. 
I check; we have 7 pickaxes, everyone has 'mining' set in game.   Huh.   I manually turned their mining off and on, unpaused, and OFF to work they go!!

So yeah, not sure if they are actually doing the jobs they get assigned in DT or not, but I had to manually un-switch then re-switch them in DF for it to work.

2
Does the complete install use the More Monsters feature?

Just asking because using it, my fortress was attacked by Bulldrome after Bulldrome about 7 times until everyone, even my Monster Hunter with full Dragonite/Carbonite Steel gear, was destroyed.   Nothing but Bulldromes and named 'fangos.

3
DF Modding / Re: Monster Hunter Universe Mod v 0.4.2
« on: March 26, 2011, 12:09:46 pm »
I'm not seeing the "things to add"  file in the latest upload... 

4
DF Modding / Re: Monster Hunter Universe Mod v 0.4.1
« on: March 21, 2011, 01:20:01 pm »
Mr. Surprise needs a frill!    ;D

5
Thanks a lot for your input guys!

Yeah I already knew better than to designate a REAL meeting hall... I just have it hardcoded in my head that that's the FEAST HALL.

I think I'm gonna reclaim it, call it Heorot, and close it off permanently.  lol

6
So a Tundra Titan attacks my fort... I send out my military,  and they fell it, losing only 3 of their force of 20!  Victory and celebrations right??? Nope.

They return to their giant golden (literally) feast hall, with adamantine statue and all, and bury the dead in luxurious crypts with godly coffins... And proceed to fist-fight and uproot everything and everyone,  downward spiral of death and depression that wipes my 80+ dwarf civilization.


What did I do wrong?  What possibly could have turned this situation around?   It kinda sucks that losing 3 men to a TITAN is such a crippling sorrowful event as they bring in the beasts corpse.

7
In fact it would probably be good to give every creature made out of some normally inanimate material some kind of "blood." I think it works well both story wise (everything needs a life force, except the truly unliving, like undead, who don't really have sentient thought)


In that same thought,  why not give Undead "Blood" in the form of, say... negative energy or something like that?  think of it as they dont BLEED OUT so much as they lose too much of that energy and thus...  "die"

8
So with further testing, blunt still seems to be underpowered.. But I blame this ENTIRELY on the dying only by pierced brain/bleeding out  bug.

Archers are JUST as powerful as they should be, causing serious wounds but not one-hit killing.  In my test the archer was able to put a bolt into the melee opponent's stomach, making him trail vomit as he approached, finally collapsing as the second arrow hit throat.

All together, This mod is top-notch so far!

9
Sorry I didn't clarify.  A and B were entirely unskilled,  A was competent after killing B, and C was High Master.

10
Test #2:  2x Fully Iron Armored Humans, with iron shields and masks.   A = Sword,  B = Morningstar.

B right off the bat looses his shieldarm in a bloody arc.  Several glances later A is bruised up a little bit, then B hits a brutal shot and cripples A's swordarm, then LODGES his morningstar in A's ear.  A bit more back and forth, and B bleeds out and dies after a shot to his upper lip.

Seems a lot more balanced than it was before.   Bravo.   I'll be doing some unarmored tests soon with blunt weaponry.

EDIT:  So to clear the battlefield I put down a high master hammerer (C) with an iron warhammer.   After several dozen glances, he shattered A's weapon arm, lodging the bone through the shoulder... and A is STILL swinging.  C lodges the hammer into A's OTHER arm... and then collapses of exhaustion.  A lops off C's nose...  Glances and bruises continue for minutes...  I got up, used the bathroom, and returned to find that C finally snapped a bone in the shoulder through an artery, killing A, FINALLY.

11
Testing right now.  :)
EDIT:  Pitting two humans fully armored and with iron masks alongwith helms...  Battleaxe won over sword by lodging the axe in the swordsmans MOUTH and twisting.

12
DF Bug Reports / Re: [0.31.01] Old Saves don't work
« on: April 03, 2010, 01:40:26 pm »
If your old game is so important do what I did and just put df2010 in a new folder, keeping the old one around.

This release is so buggy it's only fun for testing the new stuff, so to play a serious game, you can just open up the good old fashioned.

13
So I channelled into the sea of magma....  It was home to a lone Fire Man.

Said Fire Man booked it like all hell STRAIGHT up the path I had opened... I thought it was the end for my undefended fortress...  Instead he headed straight north and right off of my map.

I think he was running late..

*Puts on glasses*

Spoiler (click to show/hide)

14
DF Bug Reports / Re: [0.31.01] No Fish. Anywhere.
« on: April 03, 2010, 01:45:22 am »
Still reeling in nothing but turtles.  This certainly is a bug.

Are there people out there getting abundant fish?

15
DF Bug Reports / Re: [0.31.01] No Fish. Anywhere.
« on: April 02, 2010, 11:30:50 pm »
Hmm...  I wonder if fish aren't VISIBLE in the water now...   I will test the method mentioned above.

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