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Messages - zenfiero

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DF General Discussion / Re: Please give me your opinion: DF Patreon
« on: May 14, 2015, 12:34:52 pm »
You should do it!

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This is enthralling. Found this today and couldn't stop reading. Looking forward to reading and seeing what is to come!

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@azrael: How about the building guides ? They would tell you that this is the place where you can set up/spawn creatures you build in workshops.
What's a building guide? I thought it was something in the raws.

*checks folders more thoroughly*

WOO! There are building guides!!! :D Thanks!

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Oooh, I see. I got a dwarf to make a turret, he caught the syndrome and all. He wandered a bit before the turret popped out, though, so it ended up somewhere not so useful. I might give it another go somewhere a bit further away. Maybe I can also try making a golem! In the last game for 1.8.1 I could move the turrets I bought from the caravan around like a pet, assigning it to zones or chains, but this one generated a friendly entity beyond my control. I hadn't tried to create any for myself in that one, and I haven't yet had a chance to find a turret for sale in 1.9.1.

Still expanding the scope of my fortress and thus my testing! Going fantastic so far! No other issues that I can think of, so far. I found a magma pool this time around and I've just built a magma temple and deployed a blessing! I just need to beef up my army.

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Hello again! Anyone else had problems with turret industry?

After a near-disaster of an ambush by clockwork men, I decided it was time to get me some turrets. After some research I found what workshop makes them and how and got the industry going to get me the resources for 3x slade, 1x bullet and 1x warp. Only there's a problem!

The warp turret fails to create. The bullet and slade turrets create fine and get put in my tool pile. But when I use a spawn location workshop to assemble them, instead of a badass defense emplacement, I get a puff of "Bullet turret" or "Slade turret" smoke and naught else. Drat!

Is this a known issue? I tried searching the thread but came up empty.

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Just a quick question of confirmation: is it possible to induct dwarves into castes?

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I've been playing 1.8, and I can't seem to make a guild hall! I checked the changelog and it seems they've been removed. Is there another way to add dwarves to castes, or am I limited only to what dwarves arrive pre-casted?

Also, I suppose it's probably not possible to simply copy over my save into 1.9 and have it all work cozy-cozy?

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Mh... this sounds like a badly named product. I will check the raws, but my guess is that the product is a tool that does not exist, so he takes a random one. If the random one he picks cant be made from leather (soft) then the game just says: Sorry Dave, I am afraid I cant do that, and leaves. I did replace all custom toys with tools 1 version ago, to give them proper graphics and a better place in the stockpiles, I will just check.

Awesome, thanks! Without those book covers I won't be getting my scriptoriums up and running, but I still can't wait to try the rest of the features! I'm new to this mod and it's fantastic so far for sure :D

edit: Oh, wow! You're fast :O
Awesome! I'll put that in now, thanks much!

edit2: Haha, it totally worked! Leather bookcovers! Education, here we come!

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Woo!

Well I'm happily dwarfing along, trying now to get a book industry going so I can start educating some of my dwarfs with the neat new scriptorium. It's going well enough so far; tannerdwarf is making some bookcovers, presser's making sheets of paper and a dwarf is deeper down making ask for ink.

It's spring, the 14th of Felsite, and Dwarf Fortress crashes! It's been slightly crashy up until now, lost a few months a couple times before, but since I've been saving regularly not I'm not too upset. But this one always happens! I'd managed to save seconds before it all went wrong.

Since the time that I posted I've been systematically testing to see what could be causing the issue. I cancelled everyone's jobs and I seemed to stabilize the game. I narrowed it down (I think, at least) to the dwarf making book covers. I cancelled his job from the Jobs screen and the world continues on! I then reassigned someone else to the job and he finished the job, but something strange happened; he made a chitinplate mining cart! O_o

Then he tried again, and the world ended. I'm guessing that since it seems to be generating random leather somethings, it also randomly generates something which is extremely problematic.

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Hello!

I've been enjoying this wonderful mod, but ran into a spot of trouble. Where do I go to report bugs? Thanks ahead of time for your help!

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DF Dwarf Mode Discussion / Re: Military Equipment, a tale from Ikuddastot
« on: November 22, 2010, 01:08:38 pm »
Oh, wow! Thanks! I'd missed that entirely! :D

Excellent. They've dropped all their clothing, but altogether it's better this way. More armor means more protection.. now I can really stack it on, too, because there'll be no clothing conflicts at all. Mind, I'll bet all that iron and steel chafes a bit.. maybe I can put in a shirt, some pants and a pair of socks as part of the uniform.

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DF Dwarf Mode Discussion / Re: Military Equipment, a tale from Ikuddastot
« on: November 22, 2010, 09:14:23 am »
Update:
1) Reorganize non-body armor stockpiles: Check. Doom: Negative.
2) Reorder body-based armor stockpile: Check. Doom: OH GODS WHY!?!

So it seems it might even be an issue with a few specific armor peices. Alternately, I've checked and it could be a stacking issue, where the dwarves in question are wearing too many body items (crappy fabric things which of course I cannot forbid or dump [please change this, oh god-devs of DF! D:]). So..

3) Remove Mail from the uniforms, reapply uniforms: Check. Doom: ..Averted!

Not an issue with individual pieces, then, but a general problem with armor stacking and a silly preference for tattered pig tail robes over life-saving, well-crafted armor. An avoidable issue, though it's unfortunately that my dwarves must go with sub-par armor coverage.

Update update:
Celem, thank you very much for posting! Yes, I've just come to the same conclusion through some rigorous testing. I haven't been using 'metal armor', but rather 'metal mail' and 'metal breastplate'. The issue is indeed that many of the wardwarves have a combination of robe+toga, which takes up two of the three upper body slots. The ones with robe/dress + coat seem to have less an issue..maybe. Nevertheless, I can't seem to change anything about the dwarves' clothing by any means. This has also frustrated my poor, extremely skilled clothier and caused a rather large pile of otherwise fine clothing to pile up and become dusty.

Are you aware of any means to remedy this confounding clothing conundrum and get the dwarves to strip?

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DF Dwarf Mode Discussion / Military Equipment, a tale from Ikuddastot
« on: November 22, 2010, 08:02:31 am »
A search turned up similar issues, but older, and with no resolutions or resolutions which did not work in my case. Here is my tale.

I have three squads, two of them stuffed full of axedwarves I am quite proud of and one set of two marksdwarves for flavor. They all train for glory and skill in their wonderfully appointed and massive barracks complex near the entrance to the glorious city of Ikuddastot. Adjacent to their main room are storage departments where all of the city's arms and armor are stored. Specifically here, we are looking at the armor storage.

All was going quite well for the longest time. For a couple of years by my reckoning the armor storage had blossomed into one smaller, closer pile and a supporting rear pile to hold more shtuff. The smaller pile fed from the larger. Fine. ..Until recently. Don't ask me exactly when, and certainly not why, but several of my otherwise honorable and sane wardwarves decided to take it into their minds that they much preferred running back and forth across the armory to constantly 'pickup equipment'.

From what I can tell, they fiddle with some mail\breastplate or combination thereof and then walk away a few steps. They either then return immediately to do the same again or, because they've dropped the equipment onto the pile rather than into a bin, come back after a helpful' peasant has come along to tidy up and stuffed the equipment back into a bin. I surmise that this causes existential dread in the wardwarf who, attached mind body and soul to all armor he has ever witness and no longer able to see it, fears he may vanish from the world.

Frustrating\amusing theories aside, I developed a headache. It was late and I wanted sleep without nightmares of running dwarves, so I tried various things to stem the flow of madness from the dwarves into my mind:
-Assign other orders, both through schedule and\or through the squad menu (orders unheeded, too busy fondling equipment);
-Forbid the entire disastrous pile (dwarves frozen in place, with either 'pickup equipment' or 'no job' until the equipment was reclaimed);
-Remove the stockpiles entirely (same effect as forbidding; without a stockpile, dwarves can't see the armor at all?);
-Remove the use of bins from the pile (same effect as forbidding; for some reason dwarves in this fortress will never under any circumstances store anything in any stockpile without a bin if it can be stored in a bin. Don't know if this is related somehow, other than I think that the dwarf who is performing the 'pickup equipment' is I don't think so much putting the equipment onto the pile under him as simply dropping it where he stands when he's done.)
-Alter the uniforms (no change);
-This morning, utterly disband all squads, wait a while, create new ones manually (to my horror, no change);

Now, this city I am extremely proud of. I deliberately embarked into a frightfully haunted forest, found that the trees do NOT regenerate, lost many a brave dwarf to skeletal beings and a Collosus, have survived ambuses and near-famine.. Despite all this, the dwarves flourish, and I have grown attached to their simple little lives. But at this point I begin to contemplate.. surrender. :\

I try one last hope. I remove the secondary pile and replace it with a seperate pile each for each segment of armor, leaving the original mix-all pile. The dwarves do a lot of fiddling around while I bite my nails, but.. it settles. .. NO! NO DON'T GO BACK TO THE PILE! NOOOOOO! The issue seemed to be isolated to the pile with the body armor, so I forbid that pile in a fit of pique, making sure none of the dwarves were seeking their dread equipment at the time.

...It worked. BY ABOD THEY ARE TRAINING! I'm afraid to do anything else. I've looked through the other bins in the other piles and can see that, despite my orders, they're mixed. There's body armor in the shield bins and greaves in the helm bins. My next experiment will be to dump all the armor out of those bins and see what happens. Then I will unforbid the body armor pile and do the same, and see what happens then. If it breaks again, I will attempt creating a uniform which does not incorporate body protection. All the while I shall pray that an ambush does not strike, as I have been lucky this far...

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