Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Repulsion

Pages: [1] 2 3 ... 59
1
Other Games / Re: Caves of Qud: Now in Open Beta
« on: August 08, 2017, 10:04:48 pm »
I strongly recommend always getting the skill, because otherwise your first stunlock will result in your death basically 100% of the time.

Yeah, just learned this firsthand with the loss of another promising run to two Equimax. The first stun let the second get in range, and even though I was an AV-focused run I was stunlocked from 65 or so HP to death. I was actually a bit speechless because I went from "no worries I'll pop a Witchwood bark and sprint away" to "aw geez" in the span of a few seconds.

Qud is a harsh and fickle mistress. Sometimes there's thousands of drams of honey in your first Sultan lair and sometimes you lose your way and get dropped right next to a Legendary Seeker in the salt pans. In my most recent run I had opened up the cudgel skill tree and then found a Gaslight Kris right afterwards at Red Rock 1, and since I have nearly equivalent STR and AGI I'm considering just switching over to shortblades. Then again, maybe I should go for a dual wielding hybrid... endless options, but the principal matter is living to fulfill them  :P

2
Other Games / Re: Caves of Qud: Now in Open Beta
« on: August 07, 2017, 09:34:59 am »
Pretty sure the elemental weapon mods only affect melee weapons and the ability to add them to ranged weapons is a bug; considering you can't load an energy cell to power the mods.

Ah, I figured. I could load an energy cell, though, it simply didn't drain.

Either way, I've discovered the terror of ogre ape stun-locking. Goodbye sweet run.

Unrelated: so are shields working now? They don't show your AV increasing, of course, but I figure if you actually get higher AV for blocking all is fine. Also, does the engraved/painted items spawning with no history apply to spawn items? Occasionally a character starts with an engraved/painted item, and it always seems like those items don't have any events either.

3
Other Games / Re: Caves of Qud: Now in Open Beta
« on: August 06, 2017, 06:30:17 pm »
Currently running an attempt at a mutated gunslinger, picking up teleport and multiple legs for maneuvering around and kiting enemies. To get rid of the rest of the mutation points, I picked up kindle and nightvision, which have been a bit underwhelming. Nightvision is nice but I figure I could have gone for fur or something and just used a glowsphere in my offhand, but I suppose it's nice to have a secondary weapon for melee. It was also nice in the early game when I was yearning for more slugs, but that problem was solved once I got to Grit Gate and bought all the slugs from the entry merchant, since he seems to always carry around a thousand.

My character feels pretty good right about now. Leveled up multiple legs gives great movespeed, which when combined with constant pistol barrage is surprisingly effective. I was very hesitant to do Golgotha since I felt a bit under-leveled (I was about level 10 when I entered), but I decided to just sprint through the vents instead of getting caught up fighting a flood of chutecrabs and gells. The Slog fight felt tense but I realized it couldn't really catch me, so in the end it was a done deal. I did end up getting Glotrot (for the first time actually... it's super annoying), and come to think of it kindle did help me light a canteen on fire to help cure the Glotrot, but then again I could have just used a campfire. I also used it for clearing a few paths through the Golgotha ooze, so overall kindle definitely seems like a mutation that rewards creative use. I still mostly just use it as a mediocre, close-range version of clairvoyance, though.

As for now, I'm gearing up to do Bethesda Susa, which I've never done before. I figure I should aim for at least 25+ cold resist, but who knows. It's interesting to debate which current equipment I have is worth sacrificing for cold resist, but it seems like this mostly depends on what you find. Nevertheless, I'm going to focus on tinkering to hopefully get an upgrade to my borderlands pistols, and also try to get weathered from the endurance tree for Bethesda. Seems like it's time to farm the caves a bit.

Edit/Update: Just electrified my pistols, and I think that elemental mods, or at least the electrical mod, is bugged and not working on borderlands pistols. Unless it's simply reporting the extra damage as normal damage, but I'm unsure.

4
Other Games / Re: Caves of Qud: Now in Open Beta
« on: July 31, 2017, 10:50:55 pm »
Doing pretty well, got a level 11 apostle going. His shtick is Beguile and Dominate. The idea is I thrall somebody, then as the thrall gains experience, I can Dominate them to give them the opportunity to use the attribute points, mutation points, and skill points that the AI doesn't normally spend. The end result for me: Snapjaw warrior/warlord(not sure which), two cal... whatever that blue stuff... hammers, Charge, opening Cudgel skill tree bits, and of course level 6 Adrenaline Manipulation or whatever it's called. With amazing results. Mainly because the AI doesn't fall asleep because of adrenaline overdose(pretty sure this is a bug), and it never ever decrements adrenaline level, keeping it at 5 all the time. The end result being ridiculously fast smashy-smasher killing enemies all over the place and netting me and him loads of EXP. Also it can charge huge distances when the max for the player is 2-3. Another possible bug.

But hey, it's fun!

Meanwhile, I support with a desert rifle(and on occasion a shotgun), my many apostle scary scary powers(Berate, Intimidate, Menacing Stare, helped by my steel helmet with terrifying visage), Confusion and Clairvoyance(the first of which I haven't even used yet) and other stuff.

It's worked so far.

Now only if I knew where that magical time bracelet I learned about was(well, I know where it is, I just don't know where it is... but such is life).

I've been trying to figure out allies recently. Is Dominate the only way to see their stats and skills and such? I've acquired several allies with proselytize and enjoyed watching them level up and get decked out with all the gear I give them (how can an eyeless crab use a musket, by the way? lmao), but they inevitably die due to being unable to command them more intricately... or so I think. There's still a ton of things I don't know about this game.

5
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 24, 2017, 12:28:17 am »
The biggest hit to evocables in 0.19 was decks becoming invocation-based and only used by Nemelex, and Pakellas being removed. As well, rods were pretty much phased out but I'm not sure when this happened. While these are undoubtedly nerfs, I think the reason for the Pakellas removal was the design philosophy of not wanting 'no-brainer' decisions. That is, if you wanted to seriously use evocations, you'd go Pakellas, and his abilities basically removed any thought from the process of using wands, since you could effectively endlessly charge them up and so any decisions about how to use charges and what wands to recharge became irrelevant. As far as the decks go, I think they just wanted Nemelex to have a more unique identity and for cards to be solely his thing, to make him more attractive as a god choice.

All this being said, I think evocations is very strong in 0.20 depending on the character. Sure, a MiBe or MiFi may care less about them b/c it's likely they can just tab through any challenges, but for a vulnerable stabber/mage a wand of acid or wand of iceblast in the early dungeon can change the game. Wands also scale better with evocations in 0.20, and certain wands are very strong. In particular, wand of clouds and scattershot wands are disgusting, and finding either or early encourages training some evocations, because they scale so well and can trivialize dangerous encounters if used well. At high evocations, and once a character stacks up multiple items, evocations is great. Fighters without access to magic can turn encounters around with misc. evocables like lamp of fire, lightning rod, and phial of floods. Boxes of beasts can be very strong as well.

6
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 04, 2017, 05:00:11 pm »
Running a KoEn right now, stuck between a +5 amulet of shielding, an amulet of magic regen, and an amulet of regen. I figure the amulet of regen is the best amulet to have on as a default, but I'm somewhat unsure.

7
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 27, 2017, 09:15:49 pm »


Well that's one way to identify a potion of mutation  :)

Is there a recommended amount of skills to train at once? I've been playing a ton of Kobold Enchanters recently and feel like I'm spreading my skills out too much.

8
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 20, 2017, 04:25:33 pm »
---
Wu Jian makes Stabbing a hell of a lot more fun. His Lunge attack becomes stuff blowing up when you take a step toward it. Lots of fun. And Gnolls are tricky enough to make the late-game exciting. I was actually worried about running out of consumables on my ascent, which is rare.

Anyway, that's it. All species, all backgrounds, and all gods won. Not sure what to do now. Other than moan about the devs ruining things (new Ogres, goddamn, terrible stuff) and give spurious advice to people posting in the thread, obviously.

Geez man, congrats. That's monumental, I wouldn't even know where to start, haha. Well, that's a lie: by playing the game more.

9
General Discussion / Re: I like anime, do you like anime?
« on: November 25, 2015, 11:41:53 pm »
I don't watch much anime or read much manga, but I've gotten into HunterxHunter recently and I must say, it's fantastic.

10
Creative Projects / Re: ___/The Writer's Apprenticeship\___
« on: January 21, 2015, 02:07:40 pm »
I wrote some poems for an English class I have, but they kinda sparked a semi-serious interest in poetry, would anyone mind looking at them and telling me what they think?

Spoiler: The Dance of Fragments (click to show/hide)

Spoiler: Forgotten Travels (click to show/hide)

11
Other Games / Re: League of Legends - Patch 4.20 - Weedwick
« on: November 24, 2014, 11:42:49 am »
Man, so looks like LoL has changed a lot again. Can anyone tell me some of the biggest new changes? I haven't played since around the Azir-era.

12
So I start a new game and notice the house I'm in has a basement. I wonder what goodies could be in there!

I walk down the stairs and discover a cannabis farm. Flipping on my flashlight, I discover about 13+ zombie dogs just hanging out in the back of the basement.  :v I nope'd out of there faster than you could throw a stick.

Edit: Also does anyone know what causes loud VRRMMMMMS and HRRRMMMMS? It's disrupting my character's reading.

13
Oh, indeed that is a change that affects the play-style immensely. That's the thing about TF2, seemingly small changes like damage ramp-up and etcetera lead to huge differences, it's nice.

14
Other Games / Re: Space Station 13: Urist McStation
« on: June 22, 2014, 12:00:19 pm »
Which server is the official baystation server? Is it the BestRP one? It seems there are many different ones running the code, so I want to make sure.

15
It's becoming increasingly clear that Valve isn't willing (or able) to change anything of major gameplay value in TF2, but really doesn't want to give up their support of the game just yet;

Hence, hats, videos and other graphics.
...changed the basic behavior of the primary weapon of the heavy in a way that completely changes his gameplay...

Oh, what was this change?

Pages: [1] 2 3 ... 59