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Messages - tea_mug

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1
Apparently it's free for anyone to pick up though...
https://sourceforge.net/projects/visualfortress/
I don't see any files there. Is this true for everyone, or just me?

Looking at the project feed allows me to find http://visualfortress.svn.sourceforge.net/viewvc/visualfortress/, and of that, it looks like ProcessPeek/ is the folder holding the code Baboonanza uses for the memory hacking.  I'm not certain, though - confirmation would be appreciated.

I'll poke at it again after the merge, but I make no promises; I suspect this is beyond the scope of my abilities.

2
Impressive, but I'm curious... why do the forms have ramps?

when I was building the first layer, I needed an external pathway to provide access to where I wanted to build the walls.  I decided to make this pathway out of ramps so that if two dwarves met going opposite directions, one of them could just duck up on top of the walls to pass instead of deciding to path the long way around (as they sometimes do).  Basically a sneaky way to get a walkway with an extra tile of width without any extra work.

That sounds clear to me, I hope it makes sense to you

3
Although you dug instead of built the circles, but still, that had to be a giant pain.

Once it's dropped into the ocean will it be accessible? Is the ocean floor flat underneath it? If not does it just 'hang' on the shallowest part?

Dug? No, I built wall-frames which I then pumped lava into.  There will be no digging until I hollow it out after it's on the ocean floor.

Collapsing earth will fall until it hits more earth or a constructed wall.  It won't 'hang,' but will shear off to fit the land below it.
Code: [Select]
.XX          ...
... collapse ..X
..X   --->   .XX
XXX          XXX

The ocean floor is basically flat.  The ocean here is four z-levels deep, so the center section will reach the surface after the drop;  I plan to build a bridge out to the center and work from there.

That's already epic, and it's not even done yet...
Thanks!

4
Stage 1 of my big megaproject is complete.

This is Empireslabor (a pretentious name, but I tend to re-randomize my fort names until I find one I like, and I did like this one).  It is cast from one continuous block of obsidian.  It currently spans four z-levels vertically, and most of my embark location horizontally.
Spoiler (click to show/hide)

Empireslabor is inspired by some of the classical descriptions of Atlantis.  Following this, Stage 2 will be to drop the whole thing into the ocean, so I thought I'd post pictures while there was still something to see.

5
Aside from that, anyone have any new screenies?
Well, I hadn't planned on posting until I had a big megaproject ready to show off, but I've lurked long enough and there has been a dearth of images...

So, I present a lesser megaproject: Ragplunges, the desert oasis fort.
Spoiler (click to show/hide)

What I learned from this fort:
When you fill a surface pond with water, turtles will appear, even if you're in a desert and miles away from any other body of water. I've since learned that vermin (including turtles) will spontaneously generate whenever a suitable habitat appears, but for a while I thought my fort was causing turtles to come into existence because it was just that awesome.
Spoiler (click to show/hide)

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