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Messages - Silverwing

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Do we know if there's any way to ping a mod and close the old thread so that no one mistakingly necros it and this one can stay the top one?


Also, thank you SO much it is nigh impossible to play this game without DT so I'm really looking forward to testing out the new shit.

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DF General Discussion / Re: Since when has DF been translated?
« on: January 12, 2011, 04:01:50 pm »
It's because of the Nords. World names and such take their names from the language files, and the Nord language file is based after, assumably, Finnish. I only recognized that it was Scandinavian of some variety, not a specific one. The Orcs, also, use a Chinese based language file, so you can get world names and such in chinese language.

Thank whoever put together the Nord language file.

3
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: November 28, 2010, 06:27:14 pm »
Check Battlefailed, in the Community Games forum. We applied a bit of modding to make bone blocks. That reaction works.
EDIT:
Code: (for reaction_smelter) [Select]
[REACTION:MAKE_BONE_BLOCKS]
   [NAME:make bone blocks]
[BUILDING:KILN:CUSTOM_B]
[REAGENT:A:5:BONE:NONE:NONE:NONE][REACTION_CLASS:BONE]
[HAS_MATERIAL_REACTION_PRODUCT:BONE_MAT][USE_BODY_COMPONENT]
[PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A:BONE_MAT]
[SKILL:BONECARVE]
Code: (to be put in material_template_default under bone_template) [Select]
[REACTION_CLASS:BONE]
    [MATERIAL_REACTION_PRODUCT:BONE_MAT:LOCAL_CREATURE_MAT:BONE]
Just replace BLOCKS with CHAIR in the product line and change the workshop and required number of bones to taste. It will even have the creature type.

Alright, so I was trying to follow these instructions to create a 'Bone Yard' of sorts that would allow me to make bone blocks for construction and bone furniture and other such fun things. I managed to make the workshop fine, and I can build a Bone Yard, but it has no available reactions. I just get this. There are bones available for use, too; note the just-butchered horse. This is also on a world newly generated with these raws.

Spoiler (click to show/hide)

Here's the relevant code. Unless I'm missing something, I think this is all of it.
Spoiler (click to show/hide)

I'm currently using Genesis Mod, with my own somewhat modified dwarves,but I can't imagine that has anything to do with it. I think I'm just missing one little thing, but I can't find what it is.

First real attempt at modding, BTW, save small changes to the raws like making my dwarves sentient eating beasties.

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