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DF Modding / Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« on: November 08, 2012, 03:18:41 pm »Quote from: Thecard link=topic=118678.msg3771347#msg3771347 date=
If that's the case, I would estimate that the seeds aren't plants.Quote from: Jordrake link=topic=118678.msg3771239#msg3771239 date=You can't turn plants into animals.Quote from: Klitri link=topic=118678.msg3770992#msg3770992 date=Oh I am so excited for the result of this mod. As for the Onion-Workshop idea, I think if you want to do that you could make it so that it accepts Plants/Animals and produces whatever it was supposed to. (I don't know what you expect it to make yet...) Would this idea work?That's the notion. It'll take corpses and (if I'm apprehending correctly) produce seeds that can be turned with an interaction into the appropriate of the three primary pikmin colours.